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Cybertron
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Originally posted by Xars
For several years, Footwork DIDN'T help you Break Tackles. They added it so Elusive types could Break Tackles.

But once the code works, it works for all builds.

Power Backs are trying to break every tackle. So it just seems logical that Power Rushing + Footwork is the combo to get.

I'll change his rushing style for next season and then compare Power to North/South.

Finally, it's why I like this game.

You can build players and systems that force a "check" on the other team. Since teams can run different systems and be successful, you have to build a Defense that can handle multiple "checks". The team that does this best wins the Ladder.

It's a very well thought out approach to a PvP game (though they sometimes lapse and give solo players advantages, but I digress).



Is he power or north/south now?
 
Xars
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Originally posted by Cybertron
Is he power or north/south now?


Power. Has been all his previous seasons.

I'll try one season at North/South and perhaps even one at Combo.

Open: https://glb2.warriorgeneral.com/game/player/339196

Can't say it's the most unique build.
Edited by Xars on Jul 21, 2021 07:39:46
 
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Originally posted by Xars
Power. Has been all his previous seasons.

I'll try one season at North/South and perhaps even one at Combo.

Open: https://glb2.warriorgeneral.com/game/player/339196

Can't say it's the most unique build.


That's a good throwback build you updated. I can see why it's doing well since everyone has mostly switched to elusives. Gotta stay ahead of the curve. Though I wonder why you didn't take B4I instead, I think its a far superior SA especially for bruiser types. Also Id love to put some intimidation on him so he can punish tacklers more.
Edited by Myrik_Justiciar on Jul 21, 2021 08:32:15
Edited by Myrik_Justiciar on Jul 21, 2021 08:31:42
 
BoDiddley
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Originally posted by iRockVans
GG Goolies, tried our best


GG Wolf Pack! That game was way too close for comfort
 
Cybertron
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Originally posted by Myrik_Justiciar
That's a good throwback build you updated. I can see why it's doing well since everyone has mostly switched to elusives. Gotta stay ahead of the curve. Though I wonder why you didn't take B4I instead, I think its a far superior SA especially for bruiser types. Also Id love to put some intimidation on him so he can punish tacklers more.


I am guessing because it is passive and won’t interfere with power through.
 
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Originally posted by Cybertron
I am guessing because it is passive and won’t interfere with power through.


Don't see how B4I messes with PT.
 
Xars
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Originally posted by Myrik_Justiciar
That's a good throwback build you updated. I can see why it's doing well since everyone has mostly switched to elusives. Gotta stay ahead of the curve. Though I wonder why you didn't take B4I instead, I think its a far superior SA especially for bruiser types. Also Id love to put some intimidation on him so he can punish tacklers more.


Look at this Lost Fumbles % and then you'll know why. And he's 61% Dive-Slam-OT and only 39% Outside.

My average run is only now reaching 8 yards. Mr. Reliable fires within 3 yards line of scrimmage and then again at the 7-13yd point.

+20 Carrying Grip and all rolls at over 75% of the modified Carry Grip. So he's at the Base Value + 96 Skill Value + 20 Carry Grip and then at least 75% of that roll. Toughness of 72 + HTH or RW doesn't hurt either since it modifies it somewhat too.

My FB KR/PR has Gold B4I.
Edited by Xars on Jul 21, 2021 11:30:21
Edited by Xars on Jul 21, 2021 11:26:38
Edited by Xars on Jul 21, 2021 11:23:19
Edited by Xars on Jul 21, 2021 11:20:39
Edited by Xars on Jul 21, 2021 11:19:55
 
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Originally posted by Xars
Look at this Lost Fumbles % and then you'll know why.

My average run is only now reaching 8 yards. Mr. Reliable fires within 3 yards line of scrimmage and then again at the 7-13yd point.

+20 Carrying Grip and all rolls at over 75% of the modified Carry Grip. So he's at the Base Value + 96 Skill Value + 20 Carry Grip and then at least 75% of that roll. Toughness of 72 + HTH or RW doesn't hurt either since it modifies it somewhat too.

My FB KR/PR has Gold B4I.


I get it, that's really nice...I just like the 100% chance to not lose morale and energy from contact.
Edited by Myrik_Justiciar on Jul 21, 2021 11:42:45
 
Cybertron
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Originally posted by Myrik_Justiciar
Don't see how B4I messes with PT.


They are both active.
 
iRockVans
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gg dallas
 
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Originally posted by Cybertron
They are both active.


Again, I don't see how it messes with PT. I ran both together for a long time and had no issue. What am I missing here?
 
Raid
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Originally posted by Myrik_Justiciar
Again, I don't see how it messes with PT. I ran both together for a long time and had no issue. What am I missing here?


Both activate at the same time so both can’t fire on the same tackle attempt. I’d still take both for sure, but they lower each other’s activation rates because they fight for activations at the same time.
 
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Originally posted by Raid
Both activate at the same time so both can’t fire on the same tackle attempt. I’d still take both for sure, but they lower each other’s activation rates because they fight for activations at the same time.


Ah I never noticed before, thanks Raid.
Edited by Myrik_Justiciar on Jul 21, 2021 21:48:02
 
eTHICCalBEEF
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GG Cowboys. Will be one hell of a time once our leagues get merged
 
Cybertron
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Originally posted by Kvothe27
GG Cowboys. Will be one hell of a time once our leagues get merged


How much heart does your offensive line have? They had 100 morale almost the entire game...even when they were not playing very well. And you have nobody on high salary.
Edited by Cybertron on Jul 23, 2021 07:09:26
 
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