Originally posted by Myrik_Justiciar
It's the risk you take when signing agents to your team. If we are going to negate all risk, then why in the hell use various agents to build said team and instead just allow us to to make single player teams, just saying.
You're like, arguing against your own point.
You could already make one user teams with no risk of the team blowing up because of an inactive. People have been doing that for years. If that is the thing you have a problem with, why are you also mad about toning down and/or removing risk for multiuser teams?
Like, you're pearl clutching about one user teams being easier (they always were?), but are also ranting about a change that makes multiple user teams have less inherent risk in comparison. I don't know what kind of response you're looking for.
It's the risk you take when signing agents to your team. If we are going to negate all risk, then why in the hell use various agents to build said team and instead just allow us to to make single player teams, just saying.
You're like, arguing against your own point.
You could already make one user teams with no risk of the team blowing up because of an inactive. People have been doing that for years. If that is the thing you have a problem with, why are you also mad about toning down and/or removing risk for multiuser teams?
Like, you're pearl clutching about one user teams being easier (they always were?), but are also ranting about a change that makes multiple user teams have less inherent risk in comparison. I don't know what kind of response you're looking for.






























