User Pass
Home Sign Up Contact Log In
Forum > Suggestions > New Formations Requested
Page:
 
vipermaw82
offline
Link
 
Originally posted by Myrik_Justiciar
Let alone the fact it listens to your conversations via your phone to taylor itself to you... I goofed around awhile back with that experiment where I randomly mentioned dog food over the course of a week despite having no dog and voila, dog foot articles and commercials lol


watch the social dilemma i think its called on netflix
 
Corndog
Admin
offline
Link
 
Originally posted by o The Boss x
It's almost as if Google takes into account its audience in serving up search results


Oh, I'm well aware of the spyware that is tech companies...but I don't use social media, and never mention my hometown anywhere because there's little reason to, and I doubt Google is using birth records to serve up content.
 
Corndog
Admin
offline
Link
 
Originally posted by Myrik_Justiciar
Let alone the fact it listens to your conversations via your phone to taylor itself to you... I goofed around awhile back with that experiment where I randomly mentioned dog food over the course of a week despite having no dog and voila, dog food articles and commercials lol


It absolutely does.

My partner and I were laying in bed the other morning, trying to remember shows and movies from the 90s. We talked about that 70s show briefly as a sidenote.

Next day I wake up, and Google is trying to tell me about that 70s show cast and "what they're up to now". Shits creepy.
 
vipermaw82
offline
Link
 
Originally posted by Corndog
It absolutely does.

My partner and I were laying in bed the other morning, trying to remember shows and movies from the 90s. We talked about that 70s show briefly as a sidenote.

Next day I wake up, and Google is trying to tell me about that 70s show cast and "what they're up to now". Shits creepy.


Probably purely coincidental loo
 
Corndog
Admin
offline
Link
 
Originally posted by vipermaw82
Probably purely coincidental loo


Possibly, except it happens once or twice a month, that was just the most recent example. Admittedly, the social zeitgeist is so entangled it's hard to figure out whether something is the cause or the effect. Maybe I had seen the 70s show thing a day before, subconsciously took note, and then that somehow led to me referencing breakfast club which lead into the talk about what happened to molly ringwald, which led into the talk about redheads in the 90s, which led back into that 70s show.

I'd still say there's about a 90% this is all a simulation. The social system reuses too many assets to save on memory.
 
vipermaw82
offline
Link
 
Originally posted by Corndog
Possibly, except it happens once or twice a month, that was just the most recent example. Admittedly, the social zeitgeist is so entangled it's hard to figure out whether something is the cause or the effect. Maybe I had seen the 70s show thing a day before, subconsciously took note, and then that somehow led to me referencing breakfast club which lead into the talk about what happened to molly ringwald, which led into the talk about redheads in the 90s, which led back into that 70s show.

I'd still say there's about a 90% this is all a simulation. The social system reuses too many assets to save on memory.


We are approaching a time NEO needs to step in and reset the world.
 
vipermaw82
offline
Link
 
Originally posted by Corndog
Possibly, except it happens once or twice a month, that was just the most recent example. Admittedly, the social zeitgeist is so entangled it's hard to figure out whether something is the cause or the effect. Maybe I had seen the 70s show thing a day before, subconsciously took note, and then that somehow led to me referencing breakfast club which lead into the talk about what happened to molly ringwald, which led into the talk about redheads in the 90s, which led back into that 70s show.

I'd still say there's about a 90% this is all a simulation. The social system reuses too many assets to save on memory.


How hard would it be on the option idea to incorporate what i mentioned on the last page with tactics dictating most of the "option" idea
 
Corndog
Admin
offline
Link
 
Originally posted by vipermaw82
How hard would it be on the option idea to incorporate what i mentioned on the last page with tactics dictating most of the "option" idea


I mean, realistically it wouldn't be hard. But it would be a lot of work, and I'm still hesitant on the payoff and whether it would be even remotely fun. I mean there's already QB sweeps if you want to run with a QB, and those were already broken, complained about, and fixed to not be OP. It kinda feels like asking for an option is just asking to go back to one dimensional pure rushing teams.

Like they'd be unusable unless you go completely one dimensional, because the way the game is set up, rushing QBs can't throw and throwing QBs can't rush. So the question I'm asking myself is if that is good for the game, and I'm not landing on the yes side of the fence. I mean, I'm not deep into the no territory, but I'm not sure I could be moved into the solidly yes category.
 
Cybertron
offline
Link
 
Originally posted by Corndog
, because the way the game is set up, rushing QBs can't throw and throwing QBs can't rush.


Holieway is about to prove you wrong.
Edited by Cybertron on Jun 9, 2021 16:52:27
 
vipermaw82
offline
Link
 
Originally posted by Corndog
I mean, realistically it wouldn't be hard. But it would be a lot of work, and I'm still hesitant on the payoff and whether it would be even remotely fun. I mean there's already QB sweeps if you want to run with a QB, and those were already broken, complained about, and fixed to not be OP. It kinda feels like asking for an option is just asking to go back to one dimensional pure rushing teams.

Like they'd be unusable unless you go completely one dimensional, because the way the game is set up, rushing QBs can't throw and throwing QBs can't rush. So the question I'm asking myself is if that is good for the game, and I'm not landing on the yes side of the fence. I mean, I'm not deep into the no territory, but I'm not sure I could be moved into the solidly yes category.


With the changes to zone you’ve made to make it possible to stop the pass it gives the possibility for zone to stop the option with some run defense on those builds. Twinkle toe defenders could and should get whipped by the option teams (ask Florida in 95). Before when we rollouts were king it was before we could really build adequate zone defenses that allowed out dbs to allocate some physicals elsewhere. Pure pads and pure run teams should have an advantage over pure pass or pure run defenses. I definitely get it tho, you guys have made a ton of adjustments in balancing as is. I think if th pitch is based on carry awareness which gives the whole a chance to keep the ball or even do a carry grip and awareness by the back may scare some of the others away from trying it.
 
vipermaw82
offline
Link
 
Originally posted by Cybertron
Holieway is about to prove you wrong.


I tried that once... lots of INTs by vet
 
Cybertron
offline
Link
 
Originally posted by vipermaw82
I tried that once... lots of INTs by vet


You didn't have Gold Thread the Needle though.
 
vipermaw82
offline
Link
 
Originally posted by Cybertron
You didn't have Gold Thread the Needle though.


nope but i sure found the pass catching lbs
 
william78
offline
Link
 
Originally posted by Corndog
Fair enough, I thought you meant variable whether to defend the QB or HB, not variable as in fallible in their decision.

I guess it's all possible to do, but whether the outcome is fun. It's not even fun to watch highschool teams run wishbone options every play, let alone watching your virtual players fall for it every other play. And if they don't fall for it regularly enough then it's garbage, and I don't see a way to reconcile those two things.

Like, I feel it's worse seeing mental failures than physical failures in the game. It's easier to deal with "oh he just happened to miss his tackle this time", rather than like "oh, this is the 13th time he's played against this play incorrectly this game".


It's ok the number of times we've miscommunicated over the years - I'm not surpised or offended.

I'm of the opinion the Option - either should go into a games initial creation phases - or - not be introduced. It's like all the football games that went out and tried to add RPO plays into gameplay - it either becomes massively overpowered or totally useless.

As far the triple options it's also a massive suck on compute - there is no way around that because the QB until he's pitched or handed it off is constantly checking but so is every defender so now instead of running a single pursuit angle they need to be running 3 simultaneous checks - just like an RPO play must have 2 at all times. Then they must be both reading the play and reacting to it. (Actually its 3 early in the play then 2 then 1) so relative reaction time as well as the choices get more simple.

So if you did GLB3 - I'm sure there is a whole underserved community out there.

Actually come to think of it if you did GLB3 my #1 advice on the underserved community is still the people who know the offensive lineplay on just about every video game they've ever played is drastically wrong. I still think it creates a lot of hacks that pretty much everyone is some variation of run/pass/pull on the offensive line and its really much more complicated than that. You guys at least broke it down to awareness/technqiue/power though I'm not sure how much of that was planned vs. I need somewhere for OL to put their points. You'd get a much more natural variation week to week game to game if it was broken down as reach block or into things like hand punch and kick slide or block down. That and the center line calls being missing so essentailly every center is quality blocker (most are not compared to other lineman - but have the awareness to make the call) creates of unnatural blocking interactions.

Come to think of it my #1 advice is actually more player levers no matter what you do - variable outputs that impact the next game - you really need more agents than team owners with an MMORPG but there is nothing for players to "do" other than add points and that has some limited returns after awhile.







 
Corndog
Admin
offline
Link
 
Originally posted by william78
As far the triple options it's also a massive suck on compute - there is no way around that because the QB until he's pitched or handed it off is constantly checking but so is every defender so now instead of running a single pursuit angle they need to be running 3 simultaneous checks - just like an RPO play must have 2 at all times. Then they must be both reading the play and reacting to it. (Actually its 3 early in the play then 2 then 1) so relative reaction time as well as the choices get more simple.


That's probably overthinking it tbh, it would likely just be a read check on the handoff, with defenders that have passed that check set to split evenly between the QB/HB depending on whether they are further outside on inside, with the ones on the QB set to attack, and have another read check after the pitch for everyone to attack the HB. It would require a bit of special coding, though, mostly designing the AI style for the QB/HB and then coding the defense to react properly to it.

Would probably more or less get the job done at that point. Either way, though...it's a sizable chunk of work to do, and I'm still not even convinced it's a worthwhile endeavor.

As far as line play...yeah I realize there is more to it, considering I played on the line for 8 years. There's really only so much you can do with the simulation in that regard, though. The interactions are hard to get right, and either way they still end up mostly just looking like two players bumping into each other. Things like lead steps and leverage are mostly lost in the "bumping into each other". Zone blocks, trap blocks, nothing really comes through.

OL would be a lot more exciting if it was possible to implement my favorite play we ran, the counter 5. Getting to absolutely kill a confused linebacker was so fun. Not sure there was ever a time when we ran it and I didn't knock the LB completely off his feet. That kind of stuff is unfortunately really hard to pull off in code, though.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.