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Originally posted by agerm73
^This^ Not all plays were created equally.

There are two ways to learn this.
(1) Scout the plays that top teams are using, if you do so you will definitely see a set of core plays.
or
(2) Play a lot and discover on your own.

In order for some uniqueness we do need some people to try new stuff. I suggest mixing some of the "Good Stuff" with some experimental stuff. You can always test all you want in scrimmmages or ladder matches.


I see lots of plays that are not used that I think could work, but unfortunately there is only 15 play per that you can use, lol.
Edited by Myrik_Justiciar on May 19, 2021 14:25:27
 
Xars
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Originally posted by Myrik_Justiciar
I see lots of plays that are not used that I think could work, but unfortunately there is only 15 players per that you can use, lol.


Theoretically that's 75 different passing plays.

If we knew more about the Play Diversity bonus, I'd use more plays.

Sample game mix from my last season:
Run 21, Pass 14
Run 19, Pass 12
Run 17, Pass 12
Run 17, Pass 12
Run 16, Pass 13

In short, I'm trying to maximize it by utilizing 4 formations. I'm at 30-35 unique plays out of 70-80 total.

Is that enough?
What's the bonus?

In my two playoff games, my opponents did the same. So did the effect neutralize itself because both teams got equivalent bonuses?

Would I have lost those games if I was only doing Run 5, Pass 5 because the bonus is that big?

We don't know enough general information to really test or even understand it.


 
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Originally posted by Xars
Theoretically that's 75 different passing plays.

Last season our team had 75 passing plays in the playbook. The most used play was run 41 times over 30 games.

We didn't even know about the Play Diversity bonus. We were just experimenting.

Unfortunately, our league from the previous year amalgamated with the Ghost League so I can't tell if we were any better for running such a diverse set of plays compared to the season before.
Edited by Ace of Spades 7 on May 19, 2021 12:41:55
 
william78
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Originally posted by Xars


Trait Scholar is a questionable choice simply because we have no idea what Play Knowledge brings. Also, what benefit does it have once you have Gold levels of Play Knowledge? None? Because at Journeyman, I already have 2 at Gold and 6 at Silver.


I think that's probably something you will re-look at it like all things in GLB its rather hard to test and I suspect the unknown quantity is probably something that doesn't thrill you from a mathematics perspective.

I've run two-QB teams a couple of times one with and one without scholar on the QB. There is an appreciable difference in the sack rate especially against plays where they have silver or gold. It does lessen over time - my best guess is the bonus is a straight line addition to pocket awareness and pass awareness , but also QB hidden stats rather than a % bonus.

As for the what difference does it make after awhile a pretty big one two QB's same basic career path:

No Scholar was (by Vet) 3 Gold 11 Silver and 25 Bronze. (Who cares about recognize no bonus)
Scholar was (by Vet) 11 Gold 22 Silver and 57 Bronze.

Scholar actually had 1 fewer base point in awareness than non-scholar 7 vs. 8.

*This is of course lower than Xars numbers but 2QB vs 1QB system and the idea is to test all things being equal.
**Playcalling still matters far more on sack percentage and interception percentage than anything else. Being Gold Against something is not a sack force field if you run a rollout against ZEB its going to be a contact between the QB and OLB everytime.

I am pretty sure there is an SA base fire % change on plays you have Silver or Gold on. I'm going to be testing that this season on Thread the Needle with my QB in Journeyman and see if he fires Thread the Needle more with plays he has silver and Gold for than non-plays he doesnt. I tried charting this in reverse this season but didnt' work well because the Silver plays and Gold Plays can change post game and you may or may not notice so doing it in addvance really the only way.

As always build type and team type matters far more and that determines whether or not it makes sense for your guy. Also of note : Playing time is a huge difference under Scholar as well as games played.

My best Guess right now is:
Silver adds +8 to Pocket Awareness and Pass Awareness plus a bonus to whatever the QB snap reaction hidden stat is, along with an increase in Special Abilty base fire %.

Gold Adds +15 pocket and pass awarness larger snap reaction hidden stat bonus. Larger SA base fire.

--- I'm curious anecdotally if it changes the fumble % right now this actually seems to be a thing though I need a way to test that and my guy doesn't get sacked enough for that. But what brought it to my attention was actually on a HB who has it fumbles very rarely though the fumbles only occured on plays he didn't have knowledge of. This is something I looked at after I got curious because my QB seemed to sack fumble more on plays he hadn't seen before so I started looking at other play knowledge sets but the same size is far too small right now to even for a reasonable belief that there is a change - plus it may also be a correlation not a causation on the types of teams not regularly faced.



Edited by william78 on May 19, 2021 19:02:41
 
Xars
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Originally posted by william78


No Scholar was (by Vet) 3 Gold 11 Silver and 25 Bronze. (Who cares about recognize no bonus)
Scholar was (by Vet) 11 Gold 22 Silver and 57 Bronze.




Not really surprised by this. My LZ6 QB is starting Pro and is at 2 Gold, 6 Silver and 23 Bronze.

I'm not really surprised on his Gold plays that he's better. The key Q is: is he better on all plays overall vs. the other QB such that Scholar is a worthwhile Trait vs Dual Threat or Cool Headed.

Hard to figure out.

 
darkwingaa
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The bonus from play knowledge increases granularly like chemistry as opposed to stepwise like SAs. The Gold/Silver/Bronze badges are just indicators of how much knowledge you have accumulated. You can still gain play knowledge past gold.
Edited by darkwingaa on May 20, 2021 10:55:26
 
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Corndog's comment on play knowledge:

"Pretty sure it uses the same skill modifiers as chemistry. No knowledge to gold being roughly the equivalent of 0 to 100 chemistry, but the bonus effectively scales infinitely (play knowledge doesn't actually stop being gained at gold). Scholar just gives two knowledge points instead of one whenever you see a play."

Sounds to me like play knowledge has a similar impact to chemistry, and we know chemistry has quite an impact. The major difference is that chemistry is universally applied to every play whereas play knowledge is dependent on the meta. Bort can also at anytime introduce a new play that makes your knowledge moot.

Still, Scholar seems like a good deal for a QB considering it's free.
Edited by darkwingaa on May 27, 2021 15:00:57
 
4chanCitizen
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Originally posted by darkwingaa
"Pretty sure it uses the same skill modifiers as chemistry. No knowledge to gold being roughly the equivalent of 0 to 100 chemistry, but the bonus effectively scales infinitely

Sounds like Scholar is pretty damn good.

 
Cybertron
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Originally posted by darkwingaa
Corndog's comment on play knowledge:

"Pretty sure it uses the same skill modifiers as chemistry. No knowledge to gold being roughly the equivalent of 0 to 100 chemistry, but the bonus effectively scales infinitely (play knowledge doesn't actually stop being gained at gold). Scholar just gives two knowledge points instead of one whenever you see a play."


Sounds like a good way to compensate a low contract.
Edited by Cybertron on May 29, 2021 07:12:40
 
darkwingaa
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I would avoid low contracts at all costs, unless you don’t plan to use that player.
 
Cybertron
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Originally posted by darkwingaa
I would avoid low contracts at all costs, unless you don’t plan to use that player.


More like a utility player....mainly special teams but an occasional sub on offense/defense.
 
Raid
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Originally posted by Cybertron
More like a utility player....mainly special teams but an occasional sub on offense/defense.


No, not even an occasional sub if you're going to have them on low. ST only. Even then it's a risk, they can just be a huge liability each time they come in and if they get picked on their morale spirals super easily.
Edited by Raid on May 29, 2021 12:39:17
Edited by Raid on May 29, 2021 12:38:14
 
Cybertron
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Originally posted by Raid
No, not even an occasional sub if you're going to have them on low. ST only. Even then it's a risk, they can just be a huge liability each time they come in and if they get picked on their morale spirals super easily.


I’ll find out and post here the results. Rudy is gonna be on all special teams and the 2nd FB on diamond formation.
 
william78
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Originally posted by Xars
Not really surprised by this. My LZ6 QB is starting Pro and is at 2 Gold, 6 Silver and 23 Bronze.

I'm not really surprised on his Gold plays that he's better. The key Q is: is he better on all plays overall vs. the other QB such that Scholar is a worthwhile Trait vs Dual Threat or Cool Headed.

Hard to figure out.



I don't think anything is better than Duel Threat for most QBs - the math advantage on discout for skills you know you are taking past 90 is just too good when you start to look at 80% off 4 SP cost skills all the way up. Not OOP but a bit of no brainer in my opinion.

It's just really a question of what to put after that - if you have a SuperStar you are looking at 1 other stat Scholar or Cool Headed seem the obvious "next 2" so something to choose between.
 
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