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Forum > Goal Line Blitz 2 > S52 Changelog Suggestions
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eTHICCalBEEF
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1. Running outside would have no effect.
2. That's honestly a great question. Based on default tactics anything above 7 should be considered long, but I suspect this will be something you'll just have to figure out on the fly.
3. Yep!
 
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In passing plays allow us to select players who will NOT get the ball. (i.e "Don't throw it to Stonehands!")

Example: by clicking on the FB position twice it will turn from green to red indicating he's NOT an option to throw to during the play.
The 'green' selection reverts back to the default receiver or the next available in sequence for that play.
By clicking the 'red' player again you clear his 'Stonehands' tag.

Now, repeat after me, "The ball is my friend, the ball is my friend..."
Edited by Ace of Spades 7 on Mar 22, 2021 19:08:43
 
Ghanima
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Also I would like to remind about forcing receiver ( RB !) to stay in pass protection
 
Cybertron
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Originally posted by Ghanima
Also I would like to remind about forcing receiver ( RB !) to stay in pass protection


Can't this already be selected?
 
Ghanima
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No. It cant be FORCED.
 
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Originally posted by Ghanima
No. It cant be FORCED.

Yeah, even though I've always had "QB can hold back FB & TE for blitzes" selected I don't think I've ever seen it happened in four seasons.

Has anyone else seen this work?
 
darkwingaa
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IIRC it starts working after your QB gets sacked a lot.
 
Cybertron
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Originally posted by darkwingaa
IIRC it starts working after your QB gets sacked a lot.


Yep....I remember this conversation about 7 years ago.
 
Xars
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Originally posted by Ace of Spades 7

Yeah, even though I've always had "QB can hold back FB & TE for blitzes" selected I don't think I've ever seen it happened in four seasons.

Has anyone else seen this work?


It happens a lot actually. Your QB can get rattled and that’s when they hold in the TE/FB/HB. Of course, if you have your TE selected as the primary target (typically you should) then he won’t be held in, no matter what.
 
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Can we fix Chip Shot to show when it fires??
 
Xars
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Originally posted by The Righteous One
Can we fix Chip Shot to show when it fires??


Is that an original SA? 50 Seasons in?
 
william78
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Originally posted by Xars
Is that an original SA? 50 Seasons in?


51 Seasons in now ...and everyone applauds your mathematical comprehension of the game - how can that be
 
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Originally posted by The Righteous One
Can we fix Chip Shot to show when it fires??

I've been asking about that for a while now too. Fingers crossed!
 
Xars
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- Elusive rushing fake abilities now give energy and morale bonuses and penalties similar to power rushing abilities when successfully faking a defender
- YAC Attack SA modified to provide more potential value
- Prime Time SA modified to include a Catch in Traffic modifier
- Superstar tier requirements reduced in general, and changed to multiples of 4 instead of 5

- New 4-4 Big defense plays added from player suggestions:
https://glb2.warriorgeneral.com/images/tactics/defense_plays/851.jpg 2 Over Roll Crash
https://glb2.warriorgeneral.com/images/tactics/defense_plays/852.jpg 2 Over Crash
https://glb2.warriorgeneral.com/images/tactics/defense_plays/853.jpg Cloud RILB Fire
https://glb2.warriorgeneral.com/images/tactics/defense_plays/854.jpg RILB Spy
https://glb2.warriorgeneral.com/images/tactics/defense_plays/855.jpg SS Tiger Blitz
https://glb2.warriorgeneral.com/images/tactics/defense_plays/856.jpg LILB Tiger Blitz
https://glb2.warriorgeneral.com/images/tactics/defense_plays/857.jpg Cloud ROLB Fire



 
Xars
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Bort / Cdog,

I looked at the revamped YAC Attack. It's now activated by Receiving Awareness but the duration is based on Carry Awareness. Is that just a remnant of the old text or is the duration powered by CA?

I didn't see any description update on PT to indicate what the CiT effect was either.

Thank you.


Edited by Xars on Mar 28, 2021 04:56:19
 
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