Originally posted by ShadyMcCoy
Brother- it's not possible for everyone to put 12 stars on a team. So how is that fair? If everyone that is a current user purchased a team right now- they wouldn't all be able to put the same number of stars on the teams. So some teams enter into the game disadvantaged. This game benefits the people that got here first- not just from an experience standpoint- but from a structural standpoint.
You are quick to deflect that this is not the reason the game is shrinking...sure it's not the only reason but it is one of the reasons.
I'm in favor of letting people create the same number of star players for their teams. Whether that is 0 or 12.
You, William, TyDavis, and others who feel like this should join forces with or without S* power. I am willing to help you guys out with checking out your planned player builds and offering suggestions, and Watching your games to offer up and discuss PB and tactics suggestions.
Best I can do man. While the S* stuff is a bit of a disadvantage, it is nowhere near the impact that player builds and coaching has. Additionally, I offered up ideas for people to be able to create more S* players while limiting how many they can sign to any one team, morale changes, and some support to the rubber band concept (how it would be implemented would be critical).
Anyway, if you all want to band together and get some solid insight by myself and I am sure other elite owners/coaches. I am game.
Brother- it's not possible for everyone to put 12 stars on a team. So how is that fair? If everyone that is a current user purchased a team right now- they wouldn't all be able to put the same number of stars on the teams. So some teams enter into the game disadvantaged. This game benefits the people that got here first- not just from an experience standpoint- but from a structural standpoint.
You are quick to deflect that this is not the reason the game is shrinking...sure it's not the only reason but it is one of the reasons.
I'm in favor of letting people create the same number of star players for their teams. Whether that is 0 or 12.
You, William, TyDavis, and others who feel like this should join forces with or without S* power. I am willing to help you guys out with checking out your planned player builds and offering suggestions, and Watching your games to offer up and discuss PB and tactics suggestions.
Best I can do man. While the S* stuff is a bit of a disadvantage, it is nowhere near the impact that player builds and coaching has. Additionally, I offered up ideas for people to be able to create more S* players while limiting how many they can sign to any one team, morale changes, and some support to the rubber band concept (how it would be implemented would be critical).
Anyway, if you all want to band together and get some solid insight by myself and I am sure other elite owners/coaches. I am game.






























