Originally posted by dredgar
Man you are complaining about how a game is designed and always will be designed. It has absolutely nothing to do with games played. It’s about stats that make an impact. "Lexington just had a star LB get to top 10 y’all of fame and didn’t play the last two seasons of his career." I have really liked you experimenting with builds but leave this hall of fame thing alone man. Y’all of fame is flawed for sure but what you have issue with is by far one of the dumbest issues I have seen. "The game runs 100% on paying people not free to play people"
you are correct Luke is in the top 10 for LB with 7 seasons played which is a FREE players natural career length. Stats can be easier to expand by playing an additional 30-90 games. It is important to note that these games are EXTRA. you get them by purchasing SP Boosts or by purchasing Cap Boosts. Leaderboards in most games are kinda a hollowed ground its something to chase and to strive for and when you can PAY for an advantage in placement its a hollow victory at best. If Luke had paid just a few dollars he could have been 9th for a few dollars after that he could have been 8th or better!. Even with subpar stats in those 60 games he could have added just enough to bump the Leaderboard.
I think a disconnect you have is that you think the 9 seasons is the baseline experience as evidenced in your statement about Luke missing out on his last two seasons despite playing an extra 30 games.
There are two arguments here as far as the HOF goes. A player bought extra games and their games deserve to be counted because they paid for them and a leaderboard is no place to show a wallet advantage.
I think that issue should be resolved in one of two ways. Limit the games that count to 180 games for leaderboard purposes or limit it to 270 games. Though i am tempted to say 240 only because the price of the 30 games that come from sp boosts are drastically different than cap boosts. on a QB for example its 1500 for 30 games vs 300 for 30 games through cap boost. obvious argument is the SP boost is worth more but the counter argument is why are they tied together anyway? for player convenience i hope this is eventually separated with a more appropriate cost for each and make each boost give a whole season, only getting 15 games is rather silly lol.
100% correct the game runs on paying players but too neglect the casual spenders and free to play players would be a mistake resulting in a shrinking playerbase. @Dredgar Your a whale and i love you for it and the game loves you for it and NEEDS players like you. People like you are the 2nd biggest contributor to this game besides the development team.
you could easily make an argument for a "youth" league HOF and an "older" league HOF but honestly the juice wouldn't be worth the squeeze coding wise.
what we could use is a different game mode designed to be much faster paced where we can hopefully attract new players and retain them easier to sorta filter into the main leagues. At this point the game is hard to get into. pickup games are pretty bland to watch unfortunately and if your watching one player on a cpu league for example you can root for him all you want but it leaves more to be desired. We need to find a way to transition these players into coaching/ownership roles. we have all these developmental leagues lets put them to good use through some incentive programs that allow players access to these otherwise "locked" features or even just a trial ownership for new accounts if they hit a daily login milestone. you can add a "mission" system or rewards for achievements even something a simple as forum flair or banners or exclusive team customization for winning or losing for that matter.
in fact now that im thinking about it im going to make a seperate post in the suggestions before we get to off-topic.
Man you are complaining about how a game is designed and always will be designed. It has absolutely nothing to do with games played. It’s about stats that make an impact. "Lexington just had a star LB get to top 10 y’all of fame and didn’t play the last two seasons of his career." I have really liked you experimenting with builds but leave this hall of fame thing alone man. Y’all of fame is flawed for sure but what you have issue with is by far one of the dumbest issues I have seen. "The game runs 100% on paying people not free to play people"
you are correct Luke is in the top 10 for LB with 7 seasons played which is a FREE players natural career length. Stats can be easier to expand by playing an additional 30-90 games. It is important to note that these games are EXTRA. you get them by purchasing SP Boosts or by purchasing Cap Boosts. Leaderboards in most games are kinda a hollowed ground its something to chase and to strive for and when you can PAY for an advantage in placement its a hollow victory at best. If Luke had paid just a few dollars he could have been 9th for a few dollars after that he could have been 8th or better!. Even with subpar stats in those 60 games he could have added just enough to bump the Leaderboard.
I think a disconnect you have is that you think the 9 seasons is the baseline experience as evidenced in your statement about Luke missing out on his last two seasons despite playing an extra 30 games.
There are two arguments here as far as the HOF goes. A player bought extra games and their games deserve to be counted because they paid for them and a leaderboard is no place to show a wallet advantage.
I think that issue should be resolved in one of two ways. Limit the games that count to 180 games for leaderboard purposes or limit it to 270 games. Though i am tempted to say 240 only because the price of the 30 games that come from sp boosts are drastically different than cap boosts. on a QB for example its 1500 for 30 games vs 300 for 30 games through cap boost. obvious argument is the SP boost is worth more but the counter argument is why are they tied together anyway? for player convenience i hope this is eventually separated with a more appropriate cost for each and make each boost give a whole season, only getting 15 games is rather silly lol.
100% correct the game runs on paying players but too neglect the casual spenders and free to play players would be a mistake resulting in a shrinking playerbase. @Dredgar Your a whale and i love you for it and the game loves you for it and NEEDS players like you. People like you are the 2nd biggest contributor to this game besides the development team.
you could easily make an argument for a "youth" league HOF and an "older" league HOF but honestly the juice wouldn't be worth the squeeze coding wise.
what we could use is a different game mode designed to be much faster paced where we can hopefully attract new players and retain them easier to sorta filter into the main leagues. At this point the game is hard to get into. pickup games are pretty bland to watch unfortunately and if your watching one player on a cpu league for example you can root for him all you want but it leaves more to be desired. We need to find a way to transition these players into coaching/ownership roles. we have all these developmental leagues lets put them to good use through some incentive programs that allow players access to these otherwise "locked" features or even just a trial ownership for new accounts if they hit a daily login milestone. you can add a "mission" system or rewards for achievements even something a simple as forum flair or banners or exclusive team customization for winning or losing for that matter.
in fact now that im thinking about it im going to make a seperate post in the suggestions before we get to off-topic.
Edited by ThePh33P on Jul 13, 2020 11:09:12






























