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ThePh33P
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Originally posted by Corndog
I mean, they would need everything that a powerback needs to break a tackle, it uses the exact same code, it just changes power running to drop back power if they are in pass mode.


i know i already did it CD it does not work
 
Corndog
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Originally posted by ThePh33P
i know i already did it CD it does not work


Okay
 
Raid
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Originally posted by Corndog
Okay


I did the same thing, not one broken tackle in the pocket despite 75+ in balance and drop back power, 55+ pocket award.
Edited by Raid on Jun 28, 2020 19:35:52
Edited by Raid on Jun 28, 2020 19:34:51
 
ThePh33P
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Originally posted by Raid
I did the same thing, not one broken tackle in the pocket despite 75+ in balance and drop back power, 55+ pocket award.


i had 40 balance 90+ drop back power and 98 conditioning. my power running QB did have some broken tackles on scrambles but none while in the passing phase
Edited by ThePh33P on Jun 28, 2020 19:41:51
 
Corndog
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Originally posted by Raid
I did the same thing, not one broken tackle in the pocket despite 75+ in balance and drop back power, 55+ pocket award.


Again, okay.

I'm telling you literally how the code works. Not sure what the foot stomping is about. I never said at any point that it is a good investment.
 
ThePh33P
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Originally posted by Corndog
Again, okay.

I'm telling you literally how the code works. Not sure what the foot stomping is about. I never said at any point that it is a good investment.


The problem is that there is more evidence that the code is not working than working. I dont care at all if its good or a wise investment I just want it to be a functional game mechanic. using the code for power rushing sounds exactly right and when supported to use those systems there are no results.

Nobody is upset or foot stomping just trying to narrow down whats happening and why its not working as stated. If it is indeed so ineffective, take it out of the game or rework it. Maybe a flat chance to break sacks as an SA would be amazing and could be powered by it.

I'm disappointed your answer seems to be that its an ineffective skill but does it have to be ineffective?
Edited by ThePh33P on Jun 28, 2020 20:05:49
 
Bengals4ever
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CD please dont think we are mad brother. Just trying to understand everything. I do agree with ph33p, does it have to be ineffective? Need me to buy couple flex packs to rework it im only teasing man. We know its not gonna be a tomorrow fix, but the discussion of how it can be improved is definatly on every ones mind.
 
Corndog
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Originally posted by Bengals4ever
does it have to be ineffective?


I don't know. I was opposed to even having it as a skill. It's a niche thing that's going to be very rarely relevant, and will never be worth the investment to make a difference when it is relevant. It's a gimmick and gimmicks are better served as SAs than a place to dump SP.
 
Bengals4ever
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Originally posted by Corndog
I don't know. I was opposed to even having it as a skill. It's a niche thing that's going to be very rarely relevant, and will never be worth the investment to make a difference when it is relevant. It's a gimmick and gimmicks are better served as SAs than a place to dump SP.


Beautiful start. Im sure many will agree it to me a poor investment because of how many other core skills are needed for it to activate. Is there a possibilty for a community vote to possibly have that one skill "drop back power" removed and replaced with a SA? Even just you guys saying its in process or even in discussion phase between the mods and admins would take a lot of deep feelings for so few broken sacks away from the community.

Ive not made a QB so i most likly would have invested points into thinking it would also give him a stronger push off when throwing from inside the pocket.
 
ThePh33P
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Originally posted by Corndog
I don't know. I was opposed to even having it as a skill. It's a niche thing that's going to be very rarely relevant, and will never be worth the investment to make a difference when it is relevant. It's a gimmick and gimmicks are better served as SAs than a place to dump SP.


if your dead set on keeping it as a skill tying it to an SA would be great. Could reuse the spin mechanic and animation as well for a bit of flair. maybe 10%-15%-25% chance to spin break out of a sack. maybe if the passer has the scramble often mechanic give them a higher chance of scrambling afterwards. either way if you beat a free rusher with this ability its going to result in a potentially electric play. needs to be limited to only activating if its one on one though.

If you didnt want the skill you could tie the skill to toughness or pocket awareness.
Edited by ThePh33P on Jun 28, 2020 20:37:02
 
Bengals4ever
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Maybe seperate sack avoidance by giving it two SAs. One being a spin like a Michael Vick would pull, but also maybe a shrug shoulder like shitsburgs rothensburger would pull? It would give more options becauze pass rusherz can be both strength and agile.
 
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