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Bretto007
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It's time for some new offensive plays for sure
 
atlbruce
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Or some zone defense. There are many zone formations that have no defense for short pass. Or a blitz against long pass.
 
nickmichael
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You guys are so good.https://www.bestblognews.com
 
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Originally posted by _OSIRIS_
What would that help with anything? We are heading for that anyways so that is going to happen. That is what I'm referring to when I say band-aid.

So we get rid of sophomore and journeyman. How are ladder games going to work beyond rookie? Do we get rid of pro in a couple seasons too? Then what? We have just one season to train our players and then like 7 seasons of vet. I'm not sure very many can keep a vet roster together that long. We may as well consolidate the player base.

I hear just rookie and vet. 2-3 seasons of rookie and the rest vet. Well there are going to be rookie teams at level 5 while others are level 15. That's pretty terrible. Do you start everyone at level 15 then just leave them in rookie for 3 seasons with no growth? With 3 seasons everyone would have to start at level 10 just to get to level 25 in three seasons. Some will still be starting their season 3 level tiers above the others.

It would be like combining rookie, sophomore, and journey man teams all into one tier. Huge mismatches.

All other roads I've seen lead to the same cliff.


What about something like the rookie league operates the 3 seasons itself, instead of the players? Every player created in the rookie league is the same level, regardless of season. Seasons advance like normal, if you create your player in season 1 of the league, you build him like you would a new player. If you create a player while the league is in season 2, you build him with his starter points + whatever would've been accumulated over season 1s points. Kind of like Rookie+1. When the league has finished its third season, it reverts back to pure rookie instead of rookie+2? you get what I mean? After you finish your third season, as a player your build is finished, and you can join a vet team for 4 seasons, or decide to retire.

This really helps with reloading teams that want to just stay in vet since it won't take as long to reload the roster.
Edited by bluelightning1224 on May 11, 2020 08:50:13
Edited by bluelightning1224 on May 11, 2020 08:48:23
 
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Seems now this topic is dead now though
 
TyDavis315
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I like the concept, but wouldn’t like to see it. this would end up being more in depth and requires more focus on gameplanning and building. Most people in GLB2 don’t (or still don’t) know how to do that. The lack of communication will kill us before the “lack of competition” anyways, but guys don’t want to learn honestly. They want to immediately come in and start without coming to the water cooler first.

Might just be me, but I think the level of competition is good, we just need to train some of these guys (the proverbial GLB2 coaching tree?) honestly. 59 points is nothing compared to what some of the top of ladder vet teams used to do to me before I threw the pride away to learn and grow.

If we can’t find any protégés sure then this idea is all for me, but honestly at some point I think we all used to be that guy that just couldn’t seem to consistently win
 
Da Phenom
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Originally posted by TyDavis315
I like the concept, but wouldn’t like to see it. this would end up being more in depth and requires more focus on gameplanning and building. Most people in GLB2 don’t (or still don’t) know how to do that. The lack of communication will kill us before the “lack of competition” anyways, but guys don’t want to learn honestly. They want to immediately come in and start without coming to the water cooler first.

Might just be me, but I think the level of competition is good, we just need to train some of these guys (the proverbial GLB2 coaching tree?) honestly. 59 points is nothing compared to what some of the top of ladder vet teams used to do to me before I threw the pride away to learn and grow.

If we can’t find any protégés sure then this idea is all for me, but honestly at some point I think we all used to be that guy that just couldn’t seem to consistently win


This right here, well said Ty!!!

I picked up GLB2 on a work trip in Japan back in 2015 or so.

Started with a free player evolved to Team Ownership!

Got destroyed because my Team ownership started at Sophomore level, and had ZERO coaching experience.

Was able to be taken under the Wing by some of the greats (Thx Myrik) and slowly learned as a coach how to run my own team.

Over the years have put together some very successful Team Runs and Championships of my own!

I am always fascinated by the turnover in teams, last season for example 36 Rookie Owned Teams - 17 Now as Sophomores!

As Osirus previously mentioned having the variety of teams at Rookie is enticing, however I find more enjoyment watching my teams develop and creating rivalries as the seasons progress.

I guess as they say to each is their own. I have been fortunate to have been apart of great leagues and Tiers over the year to sharpen the Iron!

I remain happy with the Sim overall miss the days of the 100-150 owned teams, however the core group of the community remains intact.

Edited by Da Phenom on May 14, 2020 10:47:30
 
_OSIRIS_
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Originally posted by TyDavis315
I like the concept, but wouldn’t like to see it. this would end up being more in depth and requires more focus on gameplanning and building. Most people in GLB2 don’t (or still don’t) know how to do that. The lack of communication will kill us before the “lack of competition” anyways, but guys don’t want to learn honestly. They want to immediately come in and start without coming to the water cooler first.

Might just be me, but I think the level of competition is good, we just need to train some of these guys (the proverbial GLB2 coaching tree?) honestly. 59 points is nothing compared to what some of the top of ladder vet teams used to do to me before I threw the pride away to learn and grow.

If we can’t find any protégés sure then this idea is all for me, but honestly at some point I think we all used to be that guy that just couldn’t seem to consistently win


There would be more focus on game planning and building or less focus on game planning and building. The focused teams would play against other focused teams where the less focused teams would play against less focused teams.

The proteges approach is never ever going to work. I have personally taken on so many. A few caught on, most didn’t. We have a larger amount of experienced guys leaving than guys becoming experienced and dedicated. They give up after constantly being clobbered by teams they have no business even playing. This ship is sinking and not going to right it’s self.

A skill based system instead of an age based system is the only answer.
Edited by _OSIRIS_ on May 14, 2020 12:27:55
 
ND Irish1
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same here the da phenom took my lumps early kept to myself but learned from forums an some good guys but people just don't get how the gm works to an extent I love it but seasons take too long an when they struggle early they don't come back but agree with Osiris too have brought along people as well some stick some don't just how it goes lol, but got a great group of newer guys a few of us a tryin to bring along think most of them will stick with it
 
_OSIRIS_
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The newer guys should be playing newer guys and be competing for trophies and promotions to tougher leagues, rather than being throttled be resetting established teams.
 
Da Phenom
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Originally posted by _OSIRIS_
The newer guys should be playing newer guys and be competing for trophies and promotions to tougher leagues, rather than being throttled be resetting established teams.


Resetting from Vet is always a tough pill to swallow, but i guess it keeps SIM somewhat fresh.
 
ND Irish1
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agree with Osiris well put sir but probably never enough competition around for that tho participation way down last few years but people that are still here are great competition tho
 
TyDavis315
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For now how about reaching out to the weaker guys in our leagues? While we wait and see of our fate, we can at least help and teach these guys so they can at least win their CPU matchups. Might keep them a bit more interested for a while and would help with setting some basic schemes (which GLB2 desperately needs. people are meh and uninspiring on both sides of the ball these days imo) because these guys are just seeing plays or seeing things that work against them and they copy what they don’t understand.
 
_OSIRIS_
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Originally posted by Da Phenom
Resetting from Vet is always a tough pill to swallow, but i guess it keeps SIM somewhat fresh.


Yes, but think of the guy who owns a Dragons team. It’s fine for us. I’ll beat a Dragons team 45-0 but if I was a new owner and named my team the Dragons I would probably log out and forget all about this game. I want things to be interesting for all.
 
_OSIRIS_
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Originally posted by TyDavis315
For now how about reaching out to the weaker guys in our leagues? While we wait and see of our fate, we can at least help and teach these guys so they can at least win their CPU matchups. Might keep them a bit more interested for a while and would help with setting some basic schemes (which GLB2 desperately needs. people are meh and uninspiring on both sides of the ball these days imo) because these guys are just seeing plays or seeing things that work against them and they copy what they don’t understand.


I’ve spent 25+ seasons trying to help new guys. Very very few want to put that kind of time into it. They mostly want to use my playbooks and tactics while being barely active. Many disappear before their first season is over.

The game is going to die without a major format change. The middle tiers are terrible, last season in journeyman we played vet teams every ladder game. This season we are in a four team tier. We should be playing even strength against teams of similar skill levels and in robust leagues.
 
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