Originally posted by o The Boss x
Not for specific duties but I still firmly believe CPU linemen are better at early tiers than human. Whether that’s due to the blocking sp cost changes forever ago or not remains a question.
We do see other CPU teams at lowers tiers w similar setups have an edge but not sure if I’d say it’s a huge advantage. It’s not unfair it’s smart if anything... but glb1 users are accustomed to dominating CPUs, when it doesn’t happen here they’re confused. CPUs are fine in balanced spots - especially in early tiers - it’s specialized roles (like blitzing LBs) where they are less effective.
The game is still predominantly about playcalling [to a scheme]. You can do that pretty easily early tiers with just a handful of human players - esp with the now available traits.
Back on topic tho I wouldn’t mind the game being condensed to 3 tiers I just don’t know how they’ll deal with current players and play knowledge. A lot of the game is read and react to how your players are doing, if one week my WR drops a pass I think ok I need to invest in pass-catching skills. The game loses its appeal to me if there’s no progression - newer players [and existing if we ever get another sim change] aren’t going to have the benefit of read-and-react building if they’re just given one huge lump of SP and AP.
I wouldnt mind 4 tiers then a "graduation" of sorts like college fb
Not for specific duties but I still firmly believe CPU linemen are better at early tiers than human. Whether that’s due to the blocking sp cost changes forever ago or not remains a question.
We do see other CPU teams at lowers tiers w similar setups have an edge but not sure if I’d say it’s a huge advantage. It’s not unfair it’s smart if anything... but glb1 users are accustomed to dominating CPUs, when it doesn’t happen here they’re confused. CPUs are fine in balanced spots - especially in early tiers - it’s specialized roles (like blitzing LBs) where they are less effective.
The game is still predominantly about playcalling [to a scheme]. You can do that pretty easily early tiers with just a handful of human players - esp with the now available traits.
Back on topic tho I wouldn’t mind the game being condensed to 3 tiers I just don’t know how they’ll deal with current players and play knowledge. A lot of the game is read and react to how your players are doing, if one week my WR drops a pass I think ok I need to invest in pass-catching skills. The game loses its appeal to me if there’s no progression - newer players [and existing if we ever get another sim change] aren’t going to have the benefit of read-and-react building if they’re just given one huge lump of SP and AP.
I wouldnt mind 4 tiers then a "graduation" of sorts like college fb






























