User Pass
Home Sign Up Contact Log In
Forum > Suggestions > "diversity bonus" and "lack of diversity penalty"
Page:
 
Sov.
offline
Link
 
Originally posted by Corndog
Yes, the game isn't and never will be perfectly balanced, no matter how many question marks and facepalm smilies are posted.

I thought this thread was about diversity bonus, not a thread where we shift goalposts and just air general grievances after every post.

I'll leave you to it now.


thank you, i appreciate the fact you at least provided a direct response, even if you did manage to throw in another condescending remark. (as expected)

to clarify, my suggestion is in regards to adjusting diversity bonus from being just a positive for more diverse play calling, to also providing a negative penalty for a lack of diversity in play calling. (i.e. spamming the same play(s) multiple times per game)
Edited by Sov. on Feb 22, 2018 14:34:27
 
Sov.
offline
Link
 
copy paste from other thread:

according to CD the diversity bonus is the single biggest boost offered in the sim, so I would think it would be the exact same in reverse. the issue is we do not know exactly what triggers the diversity bonus (different types of plays such as a run or a pass? different formations? a different play than the one used before? how many times can the same plays be ran before the diversity boost doesnt apply? what exactly does the diversity bonus boost specifically? etc etc etc)

the way i envision the penalty would be to defensive awareness/pursuit. playaction would be a good example. apparently the more inside runs that are called (in general or just for the formation the PA play is out of?) the better the QB will do to "sell" the PA pass and the better result. as we saw recently in the GE vs GOD game that wasn't really the case, but the logic behind it is solid.

my thought process would be that there would be a stacking multiplier of 5%/10%/15%/20%/25% boost to something along the lines of man/zone awa and pursuit. the more one specific play is fired in short order, the stacks increase. lets say stacks increase each time the initial play is called until 5 other plays (any play other than the exact same play - but no multiples of the same one play) are called, at which time the penalty is reset to 0%.

TE post, SB TE drive, TE post (5%), SG TE drive, TE post (10%), WR hook, TE post (15%), SB TE drive (5%), TE post (20%), SG TE drive (5%), etc.
TE post, run play, different run play, SB TE drive, SG TE drive, WR hook, TE post (0% - 5 different plays ran to reset multiplier)

would be the same for any play in the playbook so that no play could be called over and over in short succession without a boost to the defenses awareness and pursuit. wont 100% guarantee bad results for the offense, but is a significant penalty for not diversifying the playbook and trying to spam the same plays regardless of what plays those are. you could essentially still run the same 5-7 pass plays, but not without mixing in runs or something else to mix up the playbook a bit.
 
treygreen13
offline
Link
 
Originally posted by Corndog
Well that's easy to answer, I'm pretty sure I already did. It's not located in that breakdown, obviously. It also proves pretty much nothing.

The fact that LeBron wasn't playing in the super bowl doesn't mean he isn't a professional athlete.


 
Link
 
What the hell is going on around here?!?!
 
Link
 
Originally posted by Sov.
thank you, i appreciate the fact you at least provided a direct response, even if you did manage to throw in another condescending remark. (as expected)

to clarify, my suggestion is in regards to adjusting diversity bonus from being just a positive for more diverse play calling, to also providing a negative penalty for a lack of diversity in play calling. (i.e. spamming the same play(s) multiple times per game)


Yeah...C-Dog is a dick.
 
Link
 
I don't think being snarky to each other here help, let alone calling names help. I do like getting communication from the devs.

We all love this game or we wouldn't be here so long. Sov has got a point, and I think a decent suggestion... if AA could go another season, they would for sure win ladder again.
Edited by Myrik_Justiciar on Feb 22, 2018 20:46:47
 
Link
 
I agree 100%, bonuses and penalties for diversity/repetitiveness, + the bhall sugestion, increasing the minimum package.

And maybe lowering play frequency options to 3 or 4 instead of 5?
 
_OSIRIS_
offline
Link
 
At first I was hoping this would be a penalty rather than a bonus. But now I don't think it would be right to penalize a team for taking what the defense gives them. There are games where I can find just one offensive play that looks promising, just one hole in a defense. If I call that play 90% of the time I wouldn't want to be penalized for it.

Defensively due to the tactics matrix and lack of good plays it would be very hard to get a bonus and a penalty would not be fair. I post every offseason on how to fix the matrix part but for some reason no one seems to care. Such an easy fix.
 
bhall43
offline
Link
 
Originally posted by McLovinCowboys
I agree 100%, bonuses and penalties for diversity/repetitiveness, + the bhall sugestion, increasing the minimum package.

And maybe lowering play frequency options to 3 or 4 instead of 5?


Personally I don't even think you need any sort of penalty or bonus if you just as people to put 10+ plays per package. Really? It is a fucking random game. Look, tell people to put 15 plays in and then give them the stars. We all know they are going to push towards the better plays...but are they always going to get them?
 
rackhound
offline
Link
 
Originally posted by Galactic Empire
Yeah...C-Dog is a dick.


Yeah but only 6inches and on a stick
Edited by rackhound on Feb 23, 2018 03:47:09
Edited by rackhound on Feb 23, 2018 03:46:42
Edited by rackhound on Feb 23, 2018 03:46:41
Edited by rackhound on Feb 23, 2018 03:46:09
 
Xars
offline
Link
 
Originally posted by Corndog
Singlehandedly the biggest skill modifier in the game. Has the most effect when running a variation of plays.


Just reading this thread due to Sov posting a link.

Please don't read this wrong, but while you claim this, I don't know of anyone who has tested and proved it true, I tried and didn't see any improvement.

Couldn't it be like Balance where the code was literally doing the opposite of your intention? And it took a 15 Balance FB to show it?

I'm not be snarky. I think everyone likes the idea.

What I'm asking is if you can explain how it is supposed to work so that we can test it somehow and find out if the results = intention.

 
Xars
offline
Link
 
Originally posted by Galactic Empire
Yeah...C-Dog is a dick.


Let's not go there.

I truly truly appreciate it when he posts.

Disagreement and differing points of view are expected.

Let's all have thicker skins and hold back on the friendly fire.

Yes I've failed at this in the past myself too.
 
BoDiddley
offline
Link
 
Originally posted by _OSIRIS_
At first I was hoping this would be a penalty rather than a bonus. But now I don't think it would be right to penalize a team for taking what the defense gives them. There are games where I can find just one offensive play that looks promising, just one hole in a defense. If I call that play 90% of the time I wouldn't want to be penalized for it.

Defensively due to the tactics matrix and lack of good plays it would be very hard to get a bonus and a penalty would not be fair. I post every offseason on how to fix the matrix part but for some reason no one seems to care. Such an easy fix.


I don't even think a penalty will have much effect to be honest. If it's based on awareness, then I'm ok with it. But I think you're spot on about tactics and game mechanics being more of the issue.
 
vipermaw82
offline
Link
 
I'll be short and to the point i guess.

Corndog, is there a way to decrease (penalize) a team for every time they run the same play? Even like 5% to awareness or something or boost the defense cov tech and man awareness by 5%. So if they run TE drive 16 times a game you are only running it at 20 percent effectiveness. I wouldnt even allow a reset (maybe an adjustment if they run like 6 different plays from same formation. Same formation running the same plays probably should be penalized for it. I'm not sure if this even makes sense but maybe stiffer penalties or bonuses can deter teams from spamming plays whether it be offense or defense.

The last couple of offseasons the devs have made some real changes


 
Sov.
offline
Link
 
Originally posted by vipermaw82
I'll be short and to the point i guess.

Corndog, is there a way to decrease (penalize) a team for every time they run the same play? Even like 5% to awareness or something or boost the defense cov tech and man awareness by 5%. So if they run TE drive 16 times a game you are only running it at 20 percent effectiveness. I wouldnt even allow a reset (maybe an adjustment if they run like 6 different plays from same formation. Same formation running the same plays probably should be penalized for it. I'm not sure if this even makes sense but maybe stiffer penalties or bonuses can deter teams from spamming plays whether it be offense or defense.

The last couple of offseasons the devs have made some real changes




I assume you didn't read my suggestion or the breakdown of how to incorporate it, but you are on the same line of thinking as I am, I believe if there's a bonus for diversity there should also be a penalty for lack of diversity (spamming)
 
Page:
 


You are not logged in. Please log in if you want to post a reply.