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Originally posted by Xars
Originally posted by TxSteve

is natural really that big of a deal?

I haven't looked at it - but won't they just start with a few skills ~4-5 points higher?

guess I'm probably missing something


All starting skills are higher.

Originally posted by Xars

Natural is wrong if that's how you did it.

I created two equivalent QBs with the exception of taking out Workhorse and adding Natural. The builds are open and here:

LZ2 QB w/ Workhorse: http://glb2.warriorgeneral.com/game/player/249684
Natural QB Test: http://glb2.warriorgeneral.com/game/player/249685

They both start with 1000 SP.

The difference is the Base Values of all Skills.



It is bugged. Pass tech should be 22, not 15. All traits should be doubled in value, unless I am missing something.
Edited by Galactic Empire on Dec 10, 2016 08:13:54
 
BoDiddley
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Originally posted by TxSteve
is natural really that big of a deal?

I haven't looked at it - but won't they just start with a few skills ~4-5 points higher?

guess I'm probably missing something


I feel the same. Yes they start out with more overall skills, but....it's not focused on the main skills you would want. So it really suits all-purpose or grunt players, but not necessarily prime players.

Cap boosters seem to be the biggest change. Was able to respec one of my WR and push his sprint to 97 thanks to it. Makes new types of builds possible. Really nice changelog, I hope they add a few more traits over the next few seasons, and perhaps tweek the SAs since most are mediocre at best.
 
JokersChaos
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It seems more based off your starting ground.

So you create your player and get your base set up.

Now in normal conditions, every category gets 500sp added to it. Thus bringing it to value "A".

Now with natural, instead of applying 500sp to every category. You now apply 1000sp instead, which brings it to the value of "B".

That's my understanding of it.
 
JokersChaos
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Yeah, after further playing around. I found Natural seems Big for anyone on the line of scrimmage, FB, possibly TE. But Adept seems big for Specialty players.

That bonus 2 Signature abilities can be huge.

But, honestly. My worry, now really turns to the QB cheese.

If you ever wanted a dual threat QB, I imagine this is the time.
 
DeeVee8
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Biggest thing I see with the cap booster boosts is new players being able to make up for a mistake in the original build. Hearing ,"Retire and recreate." has probably scared off a lot of newbies.
 
BoDiddley
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Originally posted by DeeVee8
Biggest thing I see with the cap booster boosts is new players being able to make up for a mistake in the original build. Hearing ,"Retire and recreate." has probably scared off a lot of newbies.


Also makes Early Bloomer very dangerous since the -10 max in skills isn't as bad as it used to be with 4 extra cap boosts. The big trait that will get hurt by this will be workhorse since you can now essentially boost up 20 more points.
 
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Originally posted by canterob

But, honestly. My worry, now really turns to the QB cheese.

If you ever wanted a dual threat QB, I imagine this is the time.


How does dual threat QB = cheese?
Edited by Galactic Empire on Dec 10, 2016 08:57:29
 
JokersChaos
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Originally posted by BoDiddley
Also makes Early Bloomer very dangerous since the -10 max in skills isn't as bad as it used to be with 4 extra cap boosts. The big trait that will get hurt by this will be workhorse since you can now essentially boost up 20 more points.


Just means you can drop stamina points that much more ha
 
JokersChaos
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Originally posted by Galactic Empire
How does dual threat QB = cheese?


I separated the states because I look at each statement differently.

Cheese is super bad in lower leagues.

While Dual Threat QB is possibly good.
 
Xars
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Originally posted by Galactic Empire
It is bugged. Pass tech should be 22, not 15. All traits should be doubled in value, unless I am missing something.


Doubt it.

Re-read it. It says that starting SP is doubled not Skill Values.
 
JokersChaos
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Originally posted by Xars
Doubt it.

Re-read it. It says that starting SP is doubled not Skill Values.


That's what I was meaning at with my earlier reply
 
dredgar
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the ability points could be a big deal at a few postions.
 
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Yeah, i don't think Natural would be good for a power HB, a trait that reduces cost would be more effective since he uses a few very high skills.
 
JokersChaos
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Originally posted by McLovinCowboys
Yeah, i don't think Natural would be good for a power HB, a trait that reduces cost would be more effective since he uses a few very high skills.


I'm trying a pickup player
 
bhall43
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Are these bonus ap's and sp's? Or is this just starting with more of either one and ending up the same?
 
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