Originally posted by bhall43
As it should be from a business stand point. That being said something does need to be done to encourage people to get into the coaching aspect.
It's tough tho, glb1 always had a rough go of that. And it ultimately sucked facing the same network of guys over and over to the point you got into the playoffs and spent 3 rounds facing the same duo of coordinators from 3 different teams. Best case scenario you make the dai more intuitive and go from there. Currently it has been and still is a nightmare for a majority of the agents in this game and is just another barrier keeping a newbie from continuing the process of trial and error.
I posted in another forum about how a subscription would help this game. Pay monthly to control an entire team. Extra for S* players monthly up to a limit of 8.
But the point was with someone controlling the entire team they would have more incentive to learn to do it all themselves.
This is what I posted there
" With team subscription. $15 a season and purchase S* up to 6-8-10 per team at an extra $3(at 8 limit this is $24 more) a piece per season. Stay at vet if you like reset if you like.
This might keep people around when they can learn at $15 and build all builds and have a team they can retry with as they learn with no heavy loss.
Would promote rivalry as agents would then be mostly vs each other. People can still work together coaching and game planning. But for the most part you worry about your own team. Double so with staying at vet. If you have top team the others might have to reset to knock you off.
I think it would seem to lose money but if it creates growth and sustainability to increase population. Wouldn't 500 teams going at a time be a little more fun than 100 agents on 40 teams?
This would also limit the inactive issue. Tough to replace a guy who just up and leaves as is."
As it should be from a business stand point. That being said something does need to be done to encourage people to get into the coaching aspect.
It's tough tho, glb1 always had a rough go of that. And it ultimately sucked facing the same network of guys over and over to the point you got into the playoffs and spent 3 rounds facing the same duo of coordinators from 3 different teams. Best case scenario you make the dai more intuitive and go from there. Currently it has been and still is a nightmare for a majority of the agents in this game and is just another barrier keeping a newbie from continuing the process of trial and error.
I posted in another forum about how a subscription would help this game. Pay monthly to control an entire team. Extra for S* players monthly up to a limit of 8.
But the point was with someone controlling the entire team they would have more incentive to learn to do it all themselves.
This is what I posted there
" With team subscription. $15 a season and purchase S* up to 6-8-10 per team at an extra $3(at 8 limit this is $24 more) a piece per season. Stay at vet if you like reset if you like.
This might keep people around when they can learn at $15 and build all builds and have a team they can retry with as they learn with no heavy loss.
Would promote rivalry as agents would then be mostly vs each other. People can still work together coaching and game planning. But for the most part you worry about your own team. Double so with staying at vet. If you have top team the others might have to reset to knock you off.
I think it would seem to lose money but if it creates growth and sustainability to increase population. Wouldn't 500 teams going at a time be a little more fun than 100 agents on 40 teams?
This would also limit the inactive issue. Tough to replace a guy who just up and leaves as is."






























