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Forum > Suggestions > Career Boosts *NEED* to be free
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DeeVee8
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Originally posted by McLovinCowboys
15 games carrer boost is dumb, at least make it 30, this would give 2 more vet seasons.


This seems like the best solution IMO.
Edited by DeeVee8 on Oct 17, 2016 08:24:01
 
Xars
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Originally posted by Corndog
And extending veteran for everyone only exacerbates the thinning of lower leagues.

The fix is more active agents, and while letting everyone play in vet for free as long as they want would make some people quite happy, it would make the lower leagues even more vacant, making the experience even less interesting for new players, meaning fewer new active agents, which goes the opposite way of fixing the problem.


Originally posted by Xars
No, you're just thinking in terms of one derivative.

By increasing the VALUE of a player, you create more players. Once player value is worth more, Agents have more incentive to stick around and make more players.



Again, the "fix" isn't just more agents, but a better experience. More agents coming to the same conclusion isn't going to dramatically increase the pool of teams and players at Seasoned, Journey & Pro.

Look at the incremental analysis:

Build a player
Rookie is competitive - had 1 good season, looking at 3 out of the next 6 being fun
Soph is competitive - had a 2nd good season, looking at 2 out of the next 5 being fun - and it's now 3 seasons away (153 days)
Seasoned, Journey and Pro are a wasteland
Vet for 2 competitive seasons

Do you now see what the INCREMENTAL VALUE is of a player at the end of Soph???

You're looking at 8 SP Boosts & 3 AP Boosts just to get 2 good Vet seasons. On god knows what team....

The FLEX cost is too high relative to the value. Hence, teams and players fold at the end of Soph big time.
Edited by Xars on Oct 17, 2016 05:04:37
Edited by Xars on Oct 17, 2016 05:04:05
Edited by Xars on Oct 17, 2016 05:03:54
Edited by Xars on Oct 17, 2016 05:03:41
Edited by Xars on Oct 17, 2016 05:02:45
 
TxSteve
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I know Corndog has disagreed with this idea before - but I have seen him change his mind before too.

I still like the idea of a subscription option. Offer several tiers. I haven't done any math here - I'm just pitching a general idea.

Free play: still available as it is in its current state

10$ per month: 1 tier 1 player; 2 tier 2 players; 2 tier 3 players (with all AP boosts and career boosts)
20$ per month: 2 tier 1 players; 3 tier 2 players; 3 tier 3 players (with all AP boosts and career boosts) plus 1 team
30$ per month: 5 tier 1 players; 7 tier 2 players; 7 tier 3 players (with all AP boosts and career boosts) plus 1 team
40$ per month: up to 43 players of your choosing (with all AP boosts and career boosts) plus 1 team

 
Corndog
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Originally posted by TxSteve
I know Corndog has disagreed with this idea before - but I have seen him change his mind before too.


The only surefire trend in gaming is games going from subscription based to freemium. It's unheard of a game going from free to subscription based. It's antithetical to growing your userbase, and the only reason current users would want it is to pay less for more. If you're not paying less for more, than what purpose does it serve for the end user?
 
Pwned
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Just coming into GLB2 again, it's all new to me, the first run through never lasted passed Sophomore. But if it is going to cost me 600 flex per player to get more than 2 seasons out of them at full build, that seems like a slap in the face.

Disclaimer: I don't know shit, so if my understanding of the system from this thread is incorrect, I apologize.
 
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Just cheapen Career Boosts and extend the amount of games given from it so we can get up to 4 seasons in Vet, and make AP cheaper. That would go a long way.

I'm not sure what to do to fix the tiers between Soph and Vet to make them better... I really never enjoyed the randomness of rookie personally since it can destroy strategy and like the old way of getting to start out at Soph. Maybe if Rookie was dropped to have one less tier but with all the points from Rookie for better built dots, it would mean more teams would make it to Vet?
 
bhall43
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Originally posted by Myrik_Justiciar
Just cheapen Career Boosts and extend the amount of games given from it so we can get up to 4 seasons in Vet, and make AP cheaper. That would go a long way.

I'm not sure what to do to fix the tiers between Soph and Vet to make them better... I really never enjoyed the randomness of rookie personally since it can destroy strategy and like the old way of getting to start out at Soph. Maybe if Rookie was dropped to have one less tier but with all the points from Rookie for better built dots, it would mean more teams would make it to Vet?


i still don't understand this thinking. For one rookie players would be at a huge advantage both build and strategy wise. so it would really suck for them. for 2 you take away probably the biggest learning season for any new coach there is. the one in which they may not have the builds to beat the opposition but maybe their tactics might be ok to tinker with. you take that away and suddenly you are in a game where you are being crushed week in and week out by rushing opponents. YES, rushing opponents aren't amazing in rookie because of builds, but they are from there on out. and if you are starting at a sophomore level of tactics and builds you are already missing the curve.

now unless you think that GLB is suddenly going to make sophomore level dots the price of a rookie player, you are out of your mind. Nobody is going to want a learning curve that steep walking into a game with that kind of price.

and ya, we could go on and on about the price structure, but lets be serious, the rookie platform is what gets new people acclimated to the tactics, you throw them in where builds suddenly matter huge and they will falter big time.
 
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Originally posted by bhall43
i still don't understand this thinking. For one rookie players would be at a huge advantage both build and strategy wise. so it would really suck for them. for 2 you take away probably the biggest learning season for any new coach there is. the one in which they may not have the builds to beat the opposition but maybe their tactics might be ok to tinker with. you take that away and suddenly you are in a game where you are being crushed week in and week out by rushing opponents. YES, rushing opponents aren't amazing in rookie because of builds, but they are from there on out. and if you are starting at a sophomore level of tactics and builds you are already missing the curve.

now unless you think that GLB is suddenly going to make sophomore level dots the price of a rookie player, you are out of your mind. Nobody is going to want a learning curve that steep walking into a game with that kind of price.

and ya, we could go on and on about the price structure, but lets be serious, the rookie platform is what gets new people acclimated to the tactics, you throw them in where builds suddenly matter huge and they will falter big time.


What if we just make Soph the new Rookie and Seasoned the new Soph with my idea?
 
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Originally posted by Myrik_Justiciar
Just cheapen Career Boosts and extend the amount of games given from it so we can get up to 4 seasons in Vet, and make AP cheaper. That would go a long way.

I'm not sure what to do to fix the tiers between Soph and Vet to make them better... I really never enjoyed the randomness of rookie personally since it can destroy strategy and like the old way of getting to start out at Soph. Maybe if Rookie was dropped to have one less tier but with all the points from Rookie for better built dots, it would mean more teams would make it to Vet?


This x10000000
 
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Originally posted by bhall43
i still don't understand this thinking. For one rookie players would be at a huge advantage both build and strategy wise. so it would really suck for them. for 2 you take away probably the biggest learning season for any new coach there is. the one in which they may not have the builds to beat the opposition but maybe their tactics might be ok to tinker with. you take that away and suddenly you are in a game where you are being crushed week in and week out by rushing opponents. YES, rushing opponents aren't amazing in rookie because of builds, but they are from there on out. and if you are starting at a sophomore level of tactics and builds you are already missing the curve.

now unless you think that GLB is suddenly going to make sophomore level dots the price of a rookie player, you are out of your mind. Nobody is going to want a learning curve that steep walking into a game with that kind of price.

and ya, we could go on and on about the price structure, but lets be serious, the rookie platform is what gets new people acclimated to the tactics, you throw them in where builds suddenly matter huge and they will falter big time.


Have a separate league for noobs.
 
doobas

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I agree with Bhall on this. Rookie is a great leveler, and for a new owner, is a chance to have a bit of success. SPs aren't high enough to be hammered by 100 points every game, and it gives new owners hope.
If we ever want to see the game retain new players, we need to give them hope.

doobas™

 
bhall43
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Originally posted by Myrik_Justiciar
What if we just make Soph the new Rookie and Seasoned the new Soph with my idea?


What doobas said. ^
 
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Originally posted by doobas
I agree with Bhall on this. Rookie is a great leveler, and for a new owner, is a chance to have a bit of success. SPs aren't high enough to be hammered by 100 points every game, and it gives new owners hope.
If we ever want to see the game retain new players, we need to give them hope.

doobas™



They lose hope when their WR drops wide open passes all game long in rookie.
 
bhall43
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conversely, they gain hope because they won a title with an all zone defense due to all those wide open drops.
 
doobas

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Originally posted by Galactic Empire
They lose hope when their WR drops wide open passes all game long in rookie.


Not if they win. And not if every other WR drops open passes.

doobas™
 
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