So super power backs are probably dead...
Forum > Goal Line Blitz 2 > S18 Changelog & Discussion
_OSIRIS_
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while lesser used plays may catch them by surprise!
There is a reason lesser plays are lesser plays, because they are not very good. Will this just turn every play to mediocre or not very good? I mean what will happen if Pro Set Back Criss Cross catches me by surprise?
There is a reason lesser plays are lesser plays, because they are not very good. Will this just turn every play to mediocre or not very good? I mean what will happen if Pro Set Back Criss Cross catches me by surprise?
temujin83
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Originally posted by Cuivienen
Wow, Brick Wall is OP. New must have SA.
Also, a little disappointed that existing players have no knowledge.
yeah but no real way for them to implement that imo. It'll be a nice change for rookie/soph teams right now for sure. Vet is gonna be kinda unchanged by it imo
Wow, Brick Wall is OP. New must have SA.
Also, a little disappointed that existing players have no knowledge.
yeah but no real way for them to implement that imo. It'll be a nice change for rookie/soph teams right now for sure. Vet is gonna be kinda unchanged by it imo
temujin83
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Originally posted by Cuivienen
I wonder how knowledge will play out on ST?
I can't imagine it will effect STs at all because it says specifically vs a particular play
I wonder how knowledge will play out on ST?
I can't imagine it will effect STs at all because it says specifically vs a particular play
Raid
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I don't know what happened exactly, but fumbles are up like 10x what they were last season. most pickup games I've seen so far are looking to be over/under of 5.5.
jhiggseiu14
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ok now question time:
With play knowledge, will the player knowledge "gauge" reset at the end of the season? I'm assuming yes. This changes everything. Great addition to GLB2.
With play knowledge, will the player knowledge "gauge" reset at the end of the season? I'm assuming yes. This changes everything. Great addition to GLB2.
temujin83
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Originally posted by jhiggseiu14
ok now question time:
With play knowledge, will the player knowledge "gauge" reset at the end of the season? I'm assuming yes. This changes everything. Great addition to GLB2.
I'm actually assuming no. I think how it is worded makes it sound like it will be accrued over their careers.
ok now question time:
With play knowledge, will the player knowledge "gauge" reset at the end of the season? I'm assuming yes. This changes everything. Great addition to GLB2.
I'm actually assuming no. I think how it is worded makes it sound like it will be accrued over their careers.
jhiggseiu14
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Originally posted by temujin83
I'm actually assuming no. I think how it is worded makes it sound like it will be accrued over their careers.
either way we are excited about this change for our team
I'm actually assuming no. I think how it is worded makes it sound like it will be accrued over their careers.
either way we are excited about this change for our team
Whoa this update is huge 
- Position demand counts are now determined only by the number of lower level players and teams, instead of all players/teams
- Updated playbook design and added a checkbox to allow you to group plays by formation
- Fixed bug on Legend players where "spend SP" plus buttons wouldn't be enabled even if they had skill points
- Fixed bug with Hail Mary sig. ability where it only worked in overtime
- Updated TE's Blocking Specialist trait to include power, awareness, and technique skills, instead of just two of them that were listed incorrectly (will run script to refund SP's for those who have it)
- Buffed or adjusted a few of the less used Sig Abilities (Trash Talk, Inspire Fear, Streaky, Tuck and Run, Protect the Lead, You're Next, Pinned Deep, Entrapment)
- Added "Brick Wall" signature ability for defense players
- Slightly increased the effect of wind and light rain/snow weather effects
- Rebalanced morale gains and losses for tackle interactions to be less heavily in favor of the ball carrier, especially in relation to dragging tacklers
- Increased effect of intimidation and toughness as far as increasing or decreasing morale gains and losses
- New system added: Play Knowledge
Play Knowledge:
Every non-pickup player now has a lifetime play knowledge repertoire, which gives him attribute bonuses when facing a play he knows, depending on how well he knows it. XP is earned toward each play's knowledge score simply by playing against them in league or ladder games. As the play levels up, it will be displayed at bronze, silver, or gold level, with increasing bonuses. Each play's level can be viewed on the new "Knowledge" tab on a player's profile. A play won't show up until the player has seen it a number of times and earned a bit of XP.
This means the most popular plays game-wide will tend to be known fairly well by most players, while lesser used plays may catch them by surprise!

- Position demand counts are now determined only by the number of lower level players and teams, instead of all players/teams
- Updated playbook design and added a checkbox to allow you to group plays by formation
- Fixed bug on Legend players where "spend SP" plus buttons wouldn't be enabled even if they had skill points
- Fixed bug with Hail Mary sig. ability where it only worked in overtime
- Updated TE's Blocking Specialist trait to include power, awareness, and technique skills, instead of just two of them that were listed incorrectly (will run script to refund SP's for those who have it)
- Buffed or adjusted a few of the less used Sig Abilities (Trash Talk, Inspire Fear, Streaky, Tuck and Run, Protect the Lead, You're Next, Pinned Deep, Entrapment)
- Added "Brick Wall" signature ability for defense players
- Slightly increased the effect of wind and light rain/snow weather effects
- Rebalanced morale gains and losses for tackle interactions to be less heavily in favor of the ball carrier, especially in relation to dragging tacklers
- Increased effect of intimidation and toughness as far as increasing or decreasing morale gains and losses
- New system added: Play Knowledge
Play Knowledge:
Every non-pickup player now has a lifetime play knowledge repertoire, which gives him attribute bonuses when facing a play he knows, depending on how well he knows it. XP is earned toward each play's knowledge score simply by playing against them in league or ladder games. As the play levels up, it will be displayed at bronze, silver, or gold level, with increasing bonuses. Each play's level can be viewed on the new "Knowledge" tab on a player's profile. A play won't show up until the player has seen it a number of times and earned a bit of XP.
This means the most popular plays game-wide will tend to be known fairly well by most players, while lesser used plays may catch them by surprise!
Edited by Team Nucleus on May 12, 2016 23:58:55
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