Originally posted by Cuivienen
What is the point of making stupid comments like that? Lane was black and faster than 4.9, but nice strawman I guess (really, terrible strawman if I am honest).
It's not that complicated. Even a simpleton should be able to understand it quickly. GLB is an arcadey sim. Stats are inflated. If QBs and HBs are putting up the stats they do, it is not unreasonable AT ALL for defenders to put up some inflated stats.
The single game rushing record is just shy of 300 yards. Getting in the high 200s happened a handful of times in history. You can regularly churn out 800+ yard games in GLB (do it multiple times a season), but you have problems with the best of the best defenders getting 1 pick a game?
I know you are very short sighted so let me explain something to you. A change in anything to this game doesn't just effect the best of the best. It effects every team and every player. What happens when INT is cheaper or buffed and I start averaging 3+ INTs a game? Forcing a TO is a huge swing in a game and it is very easy to force 2-3 a game especially if you invest in Intercepting.
@Steve - You are right that Zone does help getting INTs, but the guy I linked below is a man defender and already has 5 on the season at Sophomore. He has around 40 Intercepting, I'm not so sure judging players off the pick-up games are going to give you good results since you can't manipulate plays and DCs to put them in good spots. Also, you would be better off building a balanced guy who could actually cover someone so he is in good position to try for the INT. Just putting points into Intercepting isn't going to do much for you. It's the equivalent of a Usain Bolt playing WR, he may get open but probably isn't going to catch it most of the time.
http://glb2.warriorgeneral.com/game/player/174958
What is the point of making stupid comments like that? Lane was black and faster than 4.9, but nice strawman I guess (really, terrible strawman if I am honest).
It's not that complicated. Even a simpleton should be able to understand it quickly. GLB is an arcadey sim. Stats are inflated. If QBs and HBs are putting up the stats they do, it is not unreasonable AT ALL for defenders to put up some inflated stats.
The single game rushing record is just shy of 300 yards. Getting in the high 200s happened a handful of times in history. You can regularly churn out 800+ yard games in GLB (do it multiple times a season), but you have problems with the best of the best defenders getting 1 pick a game?
I know you are very short sighted so let me explain something to you. A change in anything to this game doesn't just effect the best of the best. It effects every team and every player. What happens when INT is cheaper or buffed and I start averaging 3+ INTs a game? Forcing a TO is a huge swing in a game and it is very easy to force 2-3 a game especially if you invest in Intercepting.
@Steve - You are right that Zone does help getting INTs, but the guy I linked below is a man defender and already has 5 on the season at Sophomore. He has around 40 Intercepting, I'm not so sure judging players off the pick-up games are going to give you good results since you can't manipulate plays and DCs to put them in good spots. Also, you would be better off building a balanced guy who could actually cover someone so he is in good position to try for the INT. Just putting points into Intercepting isn't going to do much for you. It's the equivalent of a Usain Bolt playing WR, he may get open but probably isn't going to catch it most of the time.
http://glb2.warriorgeneral.com/game/player/174958




- Not even remotely true, its close to 1/2 a game in todays NFL. You want to count CPU teams so you can inflate those numbers, but you say nothing about when you play an all run team or a team like Central who may only pass it 10-15 times a game. 
























