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Parab00n
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Originally posted by Cuivienen
What is the point of making stupid comments like that? Lane was black and faster than 4.9, but nice strawman I guess (really, terrible strawman if I am honest).

It's not that complicated. Even a simpleton should be able to understand it quickly. GLB is an arcadey sim. Stats are inflated. If QBs and HBs are putting up the stats they do, it is not unreasonable AT ALL for defenders to put up some inflated stats.

The single game rushing record is just shy of 300 yards. Getting in the high 200s happened a handful of times in history. You can regularly churn out 800+ yard games in GLB (do it multiple times a season), but you have problems with the best of the best defenders getting 1 pick a game?


I know you are very short sighted so let me explain something to you. A change in anything to this game doesn't just effect the best of the best. It effects every team and every player. What happens when INT is cheaper or buffed and I start averaging 3+ INTs a game? Forcing a TO is a huge swing in a game and it is very easy to force 2-3 a game especially if you invest in Intercepting.


@Steve - You are right that Zone does help getting INTs, but the guy I linked below is a man defender and already has 5 on the season at Sophomore. He has around 40 Intercepting, I'm not so sure judging players off the pick-up games are going to give you good results since you can't manipulate plays and DCs to put them in good spots. Also, you would be better off building a balanced guy who could actually cover someone so he is in good position to try for the INT. Just putting points into Intercepting isn't going to do much for you. It's the equivalent of a Usain Bolt playing WR, he may get open but probably isn't going to catch it most of the time.

http://glb2.warriorgeneral.com/game/player/174958
 
Cuivienen
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Originally posted by Parab00n
I know you are very short sighted


lol, so the strawman backfired on your, so you are going with ad hominems now.

Not going to dignify your bs with more responses.
 
TxSteve
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well of course - I've done that.

http://glb2.warriorgeneral.com/game/player/56601
http://glb2.warriorgeneral.com/game/player/56603
http://glb2.warriorgeneral.com/game/player/56604
http://glb2.warriorgeneral.com/game/player/56605
http://glb2.warriorgeneral.com/game/player/56606

Several seasons ago - but built relatively decent balanced guys.

Looks like 1-9 INT's each in their final 4 seasons

40-50 INT skill (which was still very expensive)
 
Parab00n
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Originally posted by Cuivienen
lol, so the strawman backfired on your, so you are going with ad hominems now.

Not going to dignify your bs with more responses.


What exactly backfired? Your entire argument hinges on 1 season from 1952, it is absolutely ridiculous.

Originally posted by Cuivienen

The league leader in picks every season tends to get in at a rate of just under 1 per game played.


- Not even remotely true, its close to 1/2 a game in todays NFL. You want to count CPU teams so you can inflate those numbers, but you say nothing about when you play an all run team or a team like Central who may only pass it 10-15 times a game.
 
Parab00n
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Originally posted by TxSteve
well of course - I've done that.

http://glb2.warriorgeneral.com/game/player/56601
http://glb2.warriorgeneral.com/game/player/56603
http://glb2.warriorgeneral.com/game/player/56604
http://glb2.warriorgeneral.com/game/player/56605
http://glb2.warriorgeneral.com/game/player/56606

Several seasons ago - but built relatively decent balanced guys.

Looks like 1-9 INT's each in their final 4 seasons

40-50 INT skill (which was still very expensive)


Expensive compared to what? I'm assuming that 40-50 skill was no more than 25k SPs depending on the build and you turned around and got roughly 5 INTs a season at Vet with them. What numbers are you looking to produce? I'm trying to pull up the S13 stats to see who led GLB2 in INTs but it's being slow. Have you pulled those numbers?
 
TxSteve
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I think I posted it earlier in this thread.


I'm simply trying to evaluate whether getting INT to 90 is 'worth it' or not. That's all.

In addition - as I mentioned at the beginning of this thread --- for INT skill to be more expensive than sprinting -- doesn't make sense to me (one is used in every facet of the game -- and the other only comes up with a pass is thrown to the guy you are covering).


It is my opinion that INT either needs a buff --- or a cost reduction.

You disagree.

I understand that.


INTS
Kolton Parks 13
Lester Hayes - 11
John Lynch - 10
Daniel Trogdon -10

(then it goes 9/9/9/8/8/7/7/6/6/6/6/6)
Edited by TxSteve on Nov 16, 2015 12:13:56
 
Parab00n
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I find it more aggravating the more strength you have the lower your INT cap is, pretty silly IMO. Don't really understand how being stronger lowers your ability to catch the ball.
 
TxSteve
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yes - that seems pretty strange to me as well.
 
TJ Spikes
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Originally posted by Parab00n
I find it more aggravating the more strength you have the lower your INT cap is, pretty silly IMO. Don't really understand how being stronger lowers your ability to catch the ball.


http://www.kidsworldfun.com/images/funpics/newpics/amazing-body-builder.jpg

can't touch your hands together over your head...?
 
chronicbomb
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my safetys tend to cap out at 50-55 and seems to be one of the better for ints. i have had 2 safetys now with 10. i am starting to think pursuit and other skills that will help your dude be in the spot for one is more important then inting
 
AirMcMVP
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Originally posted by chronicbomb
my safetys tend to cap out at 50-55 and seems to be one of the better for ints. i have had 2 safetys now with 10. i am starting to think pursuit and other skills that will help your dude be in the spot for one is more important then inting


What makes you believe Pursuit helps in coverage in any way? I've never heard that before and can't say I've noticed a discernible difference between high and low pursuit in coverage.
 
TJ Spikes
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Originally posted by Parab00n
A change in anything to this game doesn't just effect the best of the best. It effects every team and every player. What happens when INT is cheaper or buffed and I start averaging 3+ INTs a game? Forcing a TO is a huge swing in a game and it is very easy to force 2-3 a game especially if you invest in Intercepting.


IMO... it's more realistic to have INTs controlled by the QB ability -- # of attempts per int should be the metric. Like Rodgers/Brady vs. Bortles/Bradford.

for example, this year's INT leaders so far are Charles Woodson, and Mike Adams. http://espn.go.com/nfl/statistics/player/_/stat/defense/sort/interceptions

Woodson's INTs came against, the Browns, Bears, Broncos and Jets. Adams INTs came against the Jets, Texans, Broncos and Pats.


also, if every team is getting more INTs, then it isn't really such a huge swing, or at least it becomes a huge swing in both directions.
 
Parab00n
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Originally posted by TJ Spikes
IMO... it's more realistic to have INTs controlled by the QB ability -- # of attempts per int should be the metric. Like Rodgers/Brady vs. Bortles/Bradford.

for example, this year's INT leaders so far are Charles Woodson, and Mike Adams. http://espn.go.com/nfl/statistics/player/_/stat/defense/sort/interceptions

Woodson's INTs came against, the Browns, Bears, Broncos and Jets. Adams INTs came against the Jets, Texans, Broncos and Pats.


also, if every team is getting more INTs, then it isn't really such a huge swing, or at least it becomes a huge swing in both directions.


Thats true, but there are teams out there now already getting a lot of INTs. Even a slight buff to it would probably drastically increase INTs for my team. I don't really think that INT needs tweaked at all, just my opinion.
 
RiverBat
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if passing has arcade numbers INTs should too

https://en.wikipedia.org/wiki/List_of_National_Football_League_records_%28individual%29#Lowest_percentage_passes_had_intercepted

https://en.wikipedia.org/wiki/List_of_National_Football_League_records_%28individual%29#Passing_attempts

vs.

games & attempts

Rich Gannon 10 77.5 4774.5 408 806 50.6 80.6 477.5 5.9 11.7 37 64 13 105 25
QB
Angelina Jolie 10 129.6 4739 405 585 69.2 58.5 473.9 8.1 11.7 74 30 5 29 6
QB
Russel Wilson 10 57.6 2821.5 237 579 40.9 57.9 282.1 4.9 11.9 12 43 8 148 26
QB
Jackson Simoneau 3 10 62.9 2129 182 428 42.5 42.8 212.9 5 11.7 11 36 4 128 63
QB
Don Meredith 10 40.3 1599.5 145 392 37 39.2 160 4.1 11 5 34 13 155 110
QB
Garrett Peck 10 77.3 1849 172 336 51.2 33.6 184.9 5.5 10.8 16 24 5 50 13
QB
Mr. Bean 10 75.2 1891.5 161 304 53 30.4 189.2 6.2 11.7 9 27 5 39 6
QB
Lazer Rocketarm 10 34.9 806 79 227 34.8 22.7 80.6 3.6 10.2 0 28 6 95 74

crazy amount of throwing in this game should/could be equalized by more INTs

 
Cuivienen
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Originally posted by RiverBat
if passing has arcade numbers INTs should too


No man, because there were only white people in the 50s and they were all slow or something.
 
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