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Forum > Goal Line Blitz 2 > No update to the Change Log?
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TxSteve
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Originally posted by Parab00n
The receiver not falling down seems to have little effect on Logzilla. I wish I would have started the game counting how many times they fell down, but I know one the one drive I did count they fell down 4 times in a row. This is the equivalent of NFL WRs and they fall down after making a wide open catch multiple times in a row. It doesn't make sense regardless of balance investment. Falling down isn't a downside to the offense, it's quite the opposite. By not investing in Balance they don't have to invest in Carrying Grip.


I would guess some of it relates to throw quality.

Being a texans fan -- and watching ryan mallet (who sucks) a lot earlier this season - there were games where EVERYTHING he threw pretty much required a dive/going to the ground catch. So annoying -- but makes me wonder on the fall down - how often is that balance - and how often was it a low throw?
 
Parab00n
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Originally posted by Xars
And yet I have invested in Carry Grip (not Rec Grip) and Mr. Reliable.

WR Shifty: 41 and Gold
WR1 Speed: 38 and Silver
WR2 Speed: 38 and Gold
Belgarion: 53
TE Catch: 57 and Gold
TE Pass: 57 and Gold

I doubt many Pass teams have WRs and TEs with higher.



Considering a lot of your passes are 15-17 Yards down the field Mr. Reliable is irrelevant in those cases and 53 Grip isn't a lot when you are getting hit by Safeties and LBs with 60-80 Power Tackling with 3 Star Monster Hit. When your WR falls down after a catch, it eliminates a ton of risk for a KL or FF by not spending SPs on balance. You shouldn't be rewarded for not investing in a skill.
Edited by Parab00n on Oct 18, 2015 10:28:21
 
Xars
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Originally posted by Parab00n
Considering a lot of your passes are 15-17 Yards down the field Mr. Reliable is irrelevant in those cases and 53 Grip isn't a lot when you are getting hit by Safeties and LBs with 60-80 Power Tackling with 3 Star Monster Hit. When your WR falls down after a catch, it eliminates a ton of risk for a KL or FF by not spending SPs on balance. You shouldn't be rewarded for not investing in a skill.


Theoretically. And that's why I did it. No argument there. But it hasn't really turned out that way.

If I was really benefiting from less KLs and FF than other passing teams, shouldn't my completion% be higher? It's not. (Generally). If anything it's lower.

Most KLs check Rec Grip and not Carry Grip is my thought so I'm just as exposed there as others except when Mr Relaible does fire on a completed pass. There's no way for me to know that it's working as intended though.

I'm sure it seems annoying from the D perspective, but after watching tons of games over multiple seasons, I don't think the fall down trick is preventing enough KLs to make a difference.
Edited by Xars on Oct 18, 2015 10:50:52
Edited by Xars on Oct 18, 2015 10:43:54
Edited by Xars on Oct 18, 2015 10:43:36
 
Xars
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The reason I kept Balance low though as I progressed to Vet isn't because I wanted my WRs to fall down to avoid KLs.

I wanted them to Fall Down because I wanted to prevent, yes prevent, the Big gain.

I wanted the meticulous drive down the field getting First Down after First Down. I wanted the Morale hits of 5 First Downs and then a TD rather than a long TD.

At least until "gravitation".
Edited by Xars on Oct 18, 2015 10:50:17
 
Parab00n
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Originally posted by Xars
Theoretically. And that's why I did it. No argument there. But it hasn't really turned out that way.

If I was really benefiting from less KLs and FF than other passing teams, shouldn't my completion% be higher? It's not. (Generally). If anything it's lower.

Most KLs check Rec Grip and not Carry Grip is my thought so I'm just as exposed there as others except when Mr Relaible does fire on a completed pass. There's no way for me to know that it's working as intended though.

I'm sure it seems annoying from the D perspective, but after watching tons of games over multiple seasons, I don't think the fall down trick is preventing enough KLs to make a difference.


If it wasn't beneficial you would have respec'd. The completion % argument can be countered by saying you saved ~5k SPs in balance that was then invested in Catching, Grip, etc. It absolutely removes risk, 1 FF TO on a WR can be a huge difference in a game. If your WRs are falling down 35% (completely made up, no idea if higher or lower) of the time, that is a huge advantage when you are facing a hard hitting team.
 
Xars
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Originally posted by Parab00n
If it wasn't beneficial you would have respec'd.


My second post.
 
Xars
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Cdog - since it's now been over 24 hours since the last Changelog update, could you at least elaborate on intended changes?

There's no sense running scrims when you stated that the latest Passing D change had inverted code. So there isn't much for us to do.

I understand coding can be a bitch. I'm not trying to be an ass (ok, this time...) with an unrealistic time frame for the work to get done.

Just a heads up on what that work is trying to accomplish.

 
Absolut Zero
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Any new O or D plays on the horizon?
 
Parab00n
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Something needs to be corrected, you can no longer respec your players and changes haven't even been verified for testing.
 
TxSteve
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maybe Bort hasn't woken up yet...I hope there are still more changes coming
 
Detroit Leos
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Originally posted by TxSteve
maybe Bort hasn't woken up yet...I hope there are still more changes coming


Maybe he is a bear. Don't worry though. Spring is right around the corner.
 
Cuivienen
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Originally posted by Corndog
- Fixed zone coverage getting faked when it shouldn't


Maybe now people will stop claiming that defenders in zone start playing man because head fake works on them.
 
Parab00n
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Originally posted by Cuivienen
Maybe now people will stop claiming that defenders in zone start playing man because head fake works on them.


How many times did you see Colts and Patriots defenders turn their backs to the QBs last night in underneath coverage? They both ran Zone a lot last night.
 
Xars
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Originally posted by Parab00n
How many times did you see Colts and Patriots defenders turn their backs to the QBs last night in underneath coverage? They both ran Zone a lot last night.




This is a Football game.

It's not Football.
 
Absolut Zero
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Still haven't spent any SP on one of my teams while changes are coming/being fixed. Would need to know what other possible areas are being focused on before I do that.
Edited by Absolut Zero on Oct 19, 2015 09:36:12
 
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