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bhall43
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Originally posted by Xars
So a CB just needs massive Man Awareness, Deflection/ Interception, Footwork, Quickness and Sprinting and only some Cover Tech???


Pretty much. My secondary was beastly in Seasoned and i hadn't touched tech at all.
 
Parab00n
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Originally posted by bhall43
That being said, most people knew CT was a pretty overrated skill for some time now. 4 games is a pretty small set of data, but you can definitely tell the difference on the field if you watch enough games between the guys with and without Man Awareness.



It is pretty small, but there aren't any fluke games in there throwing the data off. I even ran it again today with a couple "bad" pass plays to limit my offense and the defense still held Logzilla under 50% completion. I did end up giving up 50 points but that was mainly due to them being able to run 97 plays because I was no longer sustaining drives.
 
DeeVee8
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I've been going balls to the walls with deflecting on all my rookie CBs this season...

http://glb2.warriorgeneral.com/game/player/174933

It seems to be working.
 
Parab00n
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http://glb2.warriorgeneral.com/game/game/222735

Man Coverage in a Ladder game against a pass team.


49% Completion rate
2 INTs
1 FF
3 Sacks
11 PDs
8 Knocked Loose

Until a crazy 4th QTR it was even better, stats through the first 3 QTRs.

39% Completion Rate
2 INTs
1 FF
3 Sacks
8 PDs
8 Knocked Loose
 
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And you have 0 SP investment in man awareness?
 
DeeVee8
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Originally posted by Galactic Empire
And you have 0 SP investment in man awareness?


That moment when GE realizes he could have been mixing in successful man plays the whole time...
Edited by Dee. on Sep 22, 2015 08:22:09
 
AirMcMVP
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Originally posted by Xars
Well then that exposes the build mismatch between CBs and WRs. Borg and Cdog better be reading this.

If Cover Tech is used to keep up with Route Tech and Man Awareness is used to keep up with Route Elusiveness, there's a serious SP cost mismatch.

CB Man Awareness is much less then WR Route Elusiveness.
WR Route Tech is less costly than CB Cover Tech.


You assume 1 point of Man Awareness = 1 point of Route Elusiveness. It could be 2:1, 1.75:1, 1.5:1, 5:1, etc. Only Bort and CDog know for sure and that's probably a good thing.
 
Parab00n
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Originally posted by Galactic Empire
And you have 0 SP investment in man awareness?


FS - 17
FS - 17
SS - 16
SS - 16
CB - 20
CB - 19
CB - 19
CB - 19
CB - 19
LB - 17
LB - 17
LB - 16
LB - 16
LB - 16
 
Absolut Zero
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Originally posted by bhall43
Cover tech is the ability to cover receivers that have route tech. Trust me, our guys were shutting everyone and their mother down in Seasoned league with all the essential skills and just 10 CT. We made the leap to pro/vet after that and we couldn't keep up with certain WR's for anything. So some CT is actually needed to be somewhat consistent against receivers that have pushed that route tech skill.


My assumption is that it goes something like this:

-Route Tech and Quickness help receivers go in and out of their breaks without losing speed.
-Route Elusiveness helps receivers create extra separation with defenders by "freezing" them once a break in the route happens.
-Man Awareness is used to help negate the bonus from Head Fake SA and identify when either a run play happens, when the ball is in the air, or if they can jump to deflect it.
-Cover Tech is used to mitigate the effect of Route Elusiveness. A perfect Cover Tech roll means a corner doesn't hesitate when a break happens and immediately starts following the WR.
 
Absolut Zero
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Originally posted by bhall43
Pretty much. My secondary was beastly in Seasoned and i hadn't touched tech at all.


Makes sense, I doubt many WR's have spent much SP, if any, on Route Elusiveness.

They're still trying to a) catch/hold onto the ball, b) get downfield before a sack, c) not get stuck in mud on routes.

My S* WR on HAHA is only now starting to add Route Elusiveness, none of the regular WR's have touched it yet because there's too much other shit they need to add. Such as preventing tons of knocked loose passes (they plagued me to start the season).
 
Parab00n
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Quick Update on the defense to date:


Record: 13-3-2
PPG Allowed: 15.2
Passing YPG: 287
Rushing YPG: 63.5 (Will change today, I play Central)
Sacks: 4.89 PG
INTs: 2.06 PG
FFs: 1.33 PG
TO Differential: +43
INTs: 37
FFs: 36
Sacks: 88
KL: 49 (Would have thought that number would be much higher with Zone Shark firing so much)
PDs: 167


One huge advantage is that it's not beat as badly as Man Coverage is against those Counter plays that balanced teams are really able to run well this season. Here is a few examples:

http://glb2.warriorgeneral.com/game/replay/215372/807784 - Ignore that Missed tackle
http://glb2.warriorgeneral.com/game/replay/215396/1458187
http://glb2.warriorgeneral.com/game/replay/215372/806810
 
TDiddy8701
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Originally posted by Parab00n
One huge advantage is that it's not beat as badly as Man Coverage is against those Counter plays that balanced teams are really able to run well this season. Here is a few examples:

http://glb2.warriorgeneral.com/game/replay/215372/807784 - Ignore that Missed tackle
http://glb2.warriorgeneral.com/game/replay/215396/1458187
http://glb2.warriorgeneral.com/game/replay/215372/806810


nobody on my team is built for zone, and I like to sometimes go pure zone against pure rushing teams... so you don't really need a "zone" team per se to use that scheme against a run team.
 
Parab00n
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Originally posted by TDiddy8701
nobody on my team is built for zone, and I like to sometimes go pure zone against pure rushing teams... so you don't really need a "zone" team per se to use that scheme against a run team.


For a run team it's not a problem, but a balanced team you should probably be built for Zone. Although, it could be the same way as Zone guys running Man plays where they do it just fine.
 
Rob.
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Game of Zones continuing to succeed despite our zone defense. Sometimes the defense is dominating and sometimes the defense is underwhelming, but the offense shows up for every game. Will this team succeed at vet? Probably not unless I add a couple players on defense and expand the play calling.
 
MadCow420
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Originally posted by Parab00n
http://glb2.warriorgeneral.com/game/game/222735

Man Coverage in a Ladder game against a pass team.


49% Completion rate
2 INTs
1 FF
3 Sacks
11 PDs
8 Knocked Loose

Until a crazy 4th QTR it was even better, stats through the first 3 QTRs.

39% Completion Rate
2 INTs
1 FF
3 Sacks
8 PDs
8 Knocked Loose


their QB kinda sucks though, but thats interesting none the less .. I always wondered how little Zone I would need for my man defense guys to run a few zone plays.
 
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