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Forum > Goal Line Blitz 2 > Is GLB2 at its highest point right now?
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Laggo
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Seems ridiculous to me to judge the "highest point of the game" by the number of rookie / journeyman teams where the game is absolutely in it's worst state gameplay/tactics wise (in terms of build variety due to SP limitations) and it's unlikely half of those teams will make it past seasoned if that. Journeyman in this case is just a cherrypicked tier to say "Hey, we're doing alright! Look at all these middle-of-the-road teams!"

By that logic you might as well say Season 2 was the best season because Sophmore was superstar-free and highly competitive, and rookie only had 3-4 superstars (people who discovered how to abuse getting SS in one season) which shook the game up quite a bit and Engage with Zorp became the first really abusive "how do we stop these guys?!?!" team in the game just to lose in the championship to everybodies excitement/suspense.

And if you go by board activity it seems pretty obvious people care a lot less now than they did a couple seasons ago. Now the main board is just perpetually bumped tier threads with the same 4-5 owners in that tier jerking themselves off after every ladder game.
Edited by Laggo on Aug 27, 2015 16:25:03
Edited by Laggo on Aug 27, 2015 16:21:57
 
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AirMcMVP
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Originally posted by Laggo
Now the main board is just perpetually bumped tier threads with the same 4-5 owners in that tier jerking themselves off after every ladder game.


Originally posted by Galactic Empire


OK, in fairness some people jerk themselves off after losses, too.
 
Achelon
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Originally posted by AirMcMVP
OK, in fairness some people jerk themselves off after losses, too.


 
yello43
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Originally posted by Laggo
Seems ridiculous to me to judge the "highest point of the game" by the number of rookie / journeyman teams where the game is absolutely in it's worst state gameplay/tactics wise (in terms of build variety due to SP limitations) and it's unlikely half of those teams will make it past seasoned if that.


I don't know who you are so personally I give you the benefit of the doubt, but why do you say this? You seem to enjoy rookie, but that doesn't mean everybody else wants to reset.

http://i.imgur.com/mPS7IQU.png

Edit: I also think Journeyman has a few teams who can shoot to the top of Vet.
Edited by yello43 on Aug 27, 2015 19:32:16
Edited by yello43 on Aug 27, 2015 19:27:43
 
MadCow420
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Originally posted by yello43
I feel bad because the team I run is probably in one of the worst classes ever. Down to 2 leagues in Seasoned with 5 CPU teams.


damn, well its my first Level so Im going to make the best of it
 
dbill
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A game where people would rather spend money to have a computer tell them whats best and do most of it for them. Cant see that ending badly.

I for one enjoy trying to figure it out on my own. To bad I can barely get a roster together most seasons. Even then I have to live with some builds I can never upgrade.

Think im done being a GM ever after this year. Enjoy my guys ive built for some of you. I think after I build my promised players for Milehigh next year I might be done when they are
 
Stobie
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Originally posted by dbill
A game where people would rather spend money to have a computer tell them whats best and do most of it for them. Cant see that ending badly.


Assume your referencing the scout tool? I only ask as the tool doesn't quite tell you what to do.
 
Rob.
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Originally posted by dbill
A game where people would rather spend money to have a computer tell them whats best and do most of it for them. Cant see that ending badly.

I for one enjoy trying to figure it out on my own. To bad I can barely get a roster together most seasons. Even then I have to live with some builds I can never upgrade.

Think im done being a GM ever after this year. Enjoy my guys ive built for some of you. I think after I build my promised players for Milehigh next year I might be done when they are


The scout tool allows you to see skill caps without having to create and retire player after player. It doesn't tell you what works though. That is on the individual to figure out.
Edited by Rob. on Aug 27, 2015 21:43:42
 
vipermaw82
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Have to admit, the changes that are finally making their way into the game after it seemed the game was ignored are welcome. So close to stopping but glad i didnt, even got a couple of buddies to come back again.
 
vipermaw82
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P.S. Scout tool is great!
 
Corndog
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Originally posted by vipermaw82
Have to admit, the changes that are finally making their way into the game after it seemed the game was ignored are welcome.


Which season wasn't there any changes?
 
vipermaw82
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Originally posted by Corndog
Which season wasn't there any changes?


wasnt that there weren't changes (might not have worded it correctly) changes that i really wanted to happen just wasn't happening. Not your fault as i have attempted to code in the past and i must say, never again will I try. I didnt like RB pathing (now its very good and appropriate) and just some other things that people just took advantage of and exploited. However it feels for whatever reason (maybe pure coincidence) that the last few seasons have been solid changes.
 
bhall43
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Originally posted by Rob.
The scout tool allows you to see skill caps without having to create and retire player after player. It doesn't tell you what works though. That is on the individual to figure out.


It does to a point. But if you are getting that info from the scout tool you probably have already seen it first hand and know what is going on to make use of it. I do like to try a lot of different new things here and there but if you are doing that game to game especially in the meaningful ones you make your bed and lie with it.
 
Rob.
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Originally posted by bhall43
It does to a point. But if you are getting that info from the scout tool you probably have already seen it first hand and know what is going on to make use of it. I do like to try a lot of different new things here and there but if you are doing that game to game especially in the meaningful ones you make your bed and lie with it.


If you know what you are trying to do, it will allow you to find the most efficient way to get there. But there is still a lot of mystery regarding skills. Plenty of skills that you can never quantify.

Consistency? Does it raise the floor on rolls or help on 3rd down or what?
Toughness. How much does my LB need?
Coverage tech. Is it necessary?
Intimidation? What's the point?
Vertical. Does it make my CB attempt more jumping PD's or make him jump higher when he attempts one?
Does strip technique create more knocked loose?
Power or technique?

Nobody knows 100% what every skill actually does. Some of us have found things that work better than others, but there is still plenty of room for people to try new things and find better combinations.
 
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