User Pass
Home Sign Up Contact Log In
Page:
 
Cuivienen
offline
Link
 
I like the legacy ladder addition.

Bort/Cdog, any way you guys can run all past game results through the current ladder logic to get a better cut? Would be nice to see some dead teams up there for some historical benchmarks.

Since ELO is now self contained to a single season, may I also suggest that you use average season ending ELO to determine legacy rank?

Straight summing season ending ELO will just have the oldest teams at the top. Average will reward every additional Vet level season, but mitigate it somewhat so that it is not a foregone conclusion that everyone will overtake former great teams after enough seasons.

Average ELO still rewards longevity though, which should be rewarded, as every additional season at Vet dilutes the seasons at Rookie through Pro where you can't possible finish with as much ELO as you can in Vet.
 
Time Trial
offline
Link
 
Team 201 now gives an internal server error, so I'm guessing that TT's has faded from the ranks along with many of the other sold teams.
 
DeeVee8
Bucc'd Up
offline
Link
 
Originally posted by Time Trial
Team 201 now gives an internal server error, so I'm guessing that TT's has faded from the ranks along with many of the other sold teams.


That's why I kept the Drunks and reset them...I don't wanna lose team #25!
 
TDiddy8701
offline
Link
 
Originally posted by Cuivienen
Bort/Cdog, any way you guys can run all past game results through the current ladder logic to get a better cut? Would be nice to see some dead teams up there for some historical benchmarks.


this x10000
 
Cuivienen
offline
Link
 
Originally posted by TDiddy8701
this x10000


imma go ahead and time this by another 100 to take it to an even million
 
Mysterio
offline
Link
 
Better ballcarrier pathfinding? Someone scrim me to test this
 
Jagat0r
offline
Link
 
- Adjusted path variables to allow ball carrier more freedom to use normal pathfinding and turn upfield early on pitch plays, instead of being drawn to the sideline most of the play
 
Majestic Gent
offline
Link
 
Saw this on a shirts vs skins game. It's better than it was if set to Slippery or Elusive the ball carrier runs out of bounds around the first down marker now instead of at or behind the LOS.
Edited by Majestic Gent on Jul 3, 2015 17:17:24
Edited by Majestic Gent on Jul 3, 2015 17:13:38
 
bhall43
offline
Link
 
Dime C1 TE Smother doesn't cover WR3 in Trips formation.
 
Link
 
Originally posted by Mysterio
Better ballcarrier pathfinding? Someone scrim me to test this


I would but I've already scrimmed 8 times today.
 
Galithor
offline
Link
 
Originally posted by Mysterio
Better ballcarrier pathfinding? Someone scrim me to test this


I sent a scrim to Wesley Chapel. Public scrim. Should be a good look at it between our two types of rushing offenses.

GA's also extensively testing DE flats stuff too in the scrim against 2WR, so there'll be that too for anyone's viewing pleasure. Of course, The 5-2 version of the new DE flats stuff.

We're possibly rethinking the "extra LB for 4-3 stuff" with the changelog this offseason. It reads like a GA santa's wishlist
Edited by Galithor on Jul 3, 2015 18:00:14
 
Mysterio
offline
Link
 
Ok LMAO so the changes worked GREAT on my HB but GOOD LORD my QB looked borderline retarded. Seriously, follow my QB in my latest scrim with salty. He ignores open outside lanes now to cut inside directly into blocking interactions, its idiotic
 
Link
 
Carry awareness?
 
Link
 
Lol...wtf is this?

https://glb2.warriorgeneral.com/game/replay/198855/2851223
 
Link
 
Now it seems they cut up field to soon. He should have kept running around the end.

https://glb2.warriorgeneral.com/game/replay/198855/2851462
 
Page:
 


You are not logged in. Please log in if you want to post a reply.