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Jagat0r
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Originally posted by Corndog
Definitely.

If you make a guide and ask to sticky it you'll totally be ignored.

Might even be suspended, depending on my mood.




Like I said before... There is absolutely no reason we should consider making guides and having them stickied. Trial and error is the best teaching tool.....
 
DeeVee8
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No, this is boring...

https://www.teachengineering.org/collection/cub_/lessons/cub_images/cub_rock_lesson04_activity1_image1.jpg
 
xristos2347
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http://images.akamai.steamusercontent.com/ugc/612789213576067404/C1D3AB8897B232946F9A6F0B446A428A047D92C1/
 
Otega
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Originally posted by TxSteve
If I recall - stobie was working on a way to share playbooks and tactics. I'm not sure if he was building that as a 'pay only' feature or not (I would understand if he did) - but that might be the best thing possible for the new player.

If Rob tossed out 5 shared defenses: pure pass / blitz / inside run stopping / outside run stopping / generally balanced

If Galithor tossed out 2-3 passing Offenses

If Dee (you don't deserve the .) threw out his specialty: QB run spam

Etc -- you might get to a point where new owners have more usable options -- which could lead to them having more fun and being more interested in the game -- which might lead to them being more interested / excited about the game -- which might lead to them tweaking / learning / building their own stuff.


There are lots of options to learn this game. I could probably list 5-10 agents off the top of my head who would answer any question helpfully. The issue is that new players don't ask questions or ask for help. Is that because they just aren't that interested? because they are really looking for a game that they can play 5 minutes per day...not 45? Beats me...but step one: remove barrier of entry and allow user created/shared default playbooks.




Would be nice, but to be totally honest, it's not hard to figure out what works and what doesn't work in this game. You just have to have the patience and time to watch replays and look at top teams in each ladder. The offensive playbooks don't change that much off of the 5 or 6 passing plays that get spammed. Same with run.

And as someone said in a prior thread, you just can't play this game through the lens of real football tactics. That's probably the biggest mistake most people make, including myself for a long time in GLB1. It took a conversation with Hcreek around S18-ish to realize that real football, and this(these) sim(s), have literally nothing in common.

What would help people more so than shared playbooks would be more white page type stuff on build philosophies, team philosophies, etc.

 
Jagat0r
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Originally posted by Otega


What would help people more so than shared playbooks would be more white page type stuff on build philosophies, team philosophies, etc.



I agree with this statement, winning with someone elses playbooks wouldnt appeal to me, you could just hire the coordinator jobs out to the players that wrote the books. Teaching players to write their own stuff is what will net more coordinators and make the game more diverse, and that seems to be the original subject of this thread, he was bored playing against the same coordinators constantly.

 
Xars
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Originally posted by Otega


What would help people more so than shared playbooks would be more white page type stuff on build philosophies, team philosophies, etc.



LZ Boys have all open builds. One reason is to show people what works. The other was to show that if builds were open, it wouldn't really hurt your chances of having a competitive team.

I think more builds should be open. For example, I'd like to see the other top WR builds in Veteran so that people could figure out where the best place to put SP is. I'd be curious to see what exactly (or guesswise) is really causing Belgarion's excessive performance (almost 60% more yards than then the #2 WR). Then people could really test their assumptions and builds should get better overall.

Instead, there's a lot of closed information that only becomes available to the top agents in the game. I would really liked to have seen TxSteve's Stunners builds just before he reset; as an example. Instead, I'm building a run only team (poorly probably) trying to figure out what works in the running game.



Edited by Xars on Jun 7, 2015 13:40:20
 
Rob.
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Originally posted by Xars
LZ Boys have all open builds. One reason is to show people what works. The other was to show that if builds were open, it wouldn't really hurt your chances of having a competitive team.

I think more builds should be open. For example, I'd like to see the other top WR builds in Veteran so that people could figure out where the best place to put SP is. I'd be curious to see what exactly (or guesswise) is really causing Belgarion's excessive performance (almost 60% more yards than then the #2 WR). Then people could really test their assumptions and builds should get better overall.

Instead, there's a lot of closed information that only becomes available to the top agents in the game. I would really liked to have seen TxSteve's Stunners builds just before he reset; as an example. Instead, I'm building a run only team (poorly probably) trying to figure out what works in the running game.





You don't need to see other people's builds to know why Belgarion is getting more stats. He is the only S* on your team in the TE and WR group. Also he never takes a play off. That's the perfect recipe for racking up stats.
 
jamz
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100% pure jamz is the recipe for success.
 
MadCow420
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so Ive been here a month, I just found out there was guide. Asking stupid questions in the main forum/to my GMs, thats been my guide thus far.
 
Xars
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Originally posted by Rob.
You don't need to see other people's builds to know why Belgarion is getting more stats. He is the only S* on your team in the TE and WR group. Also he never takes a play off. That's the perfect recipe for racking up stats.


Yes, but with only one S* WR I wouldn't expect to have a top offense and him getting a lot of stats. I could see him getting a lot of stats on a sub-par offense. Most top Pass Offenses have had multiple S* WR/TEs.

Haven't other S* WRs played every down in the past? Is he really the first?

And irregardless of number of plays, I'd be curious to see the build differences between him and others.
 
Jagat0r
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Originally posted by MadCow420
so Ive been here a month, I just found out there was guide. Asking stupid questions in the main forum/to my GMs, thats been my guide thus far.


I played for months before reading any forums, was a pretty decent OC too (probably should document my methods of offensive game planning in a guide), but DC is a totally different animal, and the guides we were pushing to be easily available helped me get a handle on how the sim translates the tactics you feed it, without knowing that DC is a crapshoot.
 
SunDevil03
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Originally posted by Corndog
Invite your friends.


Yeah... the problem this game is having isn't a lack of exposure.
 
Corndog
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Originally posted by SunDevil03
Yeah... the problem this game is having isn't a lack of exposure.


You're partially right.

A lot of the problem is that it's an incredibly niche market, which exacerbates the lack of exposure problem. Which in turn exacerbates the niche market problem.
 
Rob.
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Originally posted by Mysterio
A good guide would go a long way. GLB2 offers no guide which has always been very odd and a HUGE deterent for new members


Working on one now.

http://glb2.warriorgeneral.com/game/forum/thread/5236282
 
Sov.
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Originally posted by Corndog
You're partially right.

A lot of the problem is that it's an incredibly niche market, which exacerbates the lack of exposure problem. Which in turn exacerbates the niche market problem.


no the problem with this game is the admins, their work ethic, and their attitude towards the community.
 
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