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Forum > Goal Line Blitz 2 > How Many Teams in your league are trying?
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dbill
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Originally posted by Jagat0r
6 plays? I cant cut my gameplan down to twice that play count most of the time and I seem to win a few. I think its lack of imagination that limits the usage of these plays more than it is a lack of plays that work. Give me your "6" plays and I bet I can win building playbooks designed to exclude them.


I agree. I have at least 15 different plays in my book. That's just passing. Yeah some get run more than others but you kind have to. With the way the blitz is gotta go with what you know is quick enough(Gotta love no check down option on 3rd down). But I sure as hell don't run 6 plays. I also try and change up what plays a favor if even a little bit from game to game. Doesn't always work as I cant control AI playcalling
 
Galithor
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It's not for a lack of imagination. It's because Stobie's scouting tool provides clear information on what plays can/do work effectively, and what plays do not.

The reason we all use the same passing plays more or less is those plays:

A) send enough routes deep enough for a chance at a first down every down.
B) have routes with good single or double cuts for Head Fake/route elusiveness/exploiting coverage mechanics.
C) have routes spread out enough that you don't have two guys dragging their coverage to the same spot around the time the QB will typically uncork a pass.

Just those three rules alone whittle the playbook down to a dozen plays or so for every situation that isn't short yardage. Then you start matching up the available plays with how your roster is designed, and it turns out, there's probably about 5 plays that make sense for you to run repeatedly.
 
bhall43
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30 useful plays vs. 6-10 successful plays.
 
DeeVee8
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Originally posted by Galithor
It's not for a lack of imagination. It's because Stobie's scouting tool provides clear information on what plays can/do work effectively, and what plays do not.

The reason we all use the same passing plays more or less is those plays:

A) send enough routes deep enough for a chance at a first down every down.
B) have routes with good single or double cuts for Head Fake/route elusiveness/exploiting coverage mechanics.
C) have routes spread out enough that you don't have two guys dragging their coverage to the same spot around the time the QB will typically uncork a pass.

Just those three rules alone whittle the playbook down to a dozen plays or so for every situation that isn't short yardage. Then you start matching up the available plays with how your roster is designed, and it turns out, there's probably about 5 plays that make sense for you to run repeatedly.


Which is why we need more plays to dilute the pool some.
 
Absolut Zero
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Originally posted by Galithor
It's not for a lack of imagination. It's because Stobie's scouting tool provides clear information on what plays can/do work effectively, and what plays do not.

The reason we all use the same passing plays more or less is those plays:

A) send enough routes deep enough for a chance at a first down every down.
B) have routes with good single or double cuts for Head Fake/route elusiveness/exploiting coverage mechanics.
C) have routes spread out enough that you don't have two guys dragging their coverage to the same spot around the time the QB will typically uncork a pass.

Just those three rules alone whittle the playbook down to a dozen plays or so for every situation that isn't short yardage. Then you start matching up the available plays with how your roster is designed, and it turns out, there's probably about 5 plays that make sense for you to run repeatedly.


The problem comes from not all builds being equal. Everything you said is absolutely what every team should be looking for, but not all plays will be run the same by every team. Some builds will make your point C incredibly relevant, and turn plays into a mess, but other builds will have the routes playing off each other in time, and the clusterfuck never happens.

Same play, different builds, wildly different success rates.
 
dbill
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Originally posted by bhall43
30 useful plays vs. 6-10 successful plays.


Yeah I have a few plays that are hit or miss for sure. Don't always work but sometimes they go for big plays. Try to keep them to 1st or second and shorter as blitz is hard to deal with early so don't want to get caught in 3rd and med to long or likely QB gonna eat the pass as the blitz gets to QB faster than a lot of WRs can make it 8 yards lol

Really wish the QB would check down to the wide open guys on 3rd downs. This have to wait for the line to gain shit is lame.
Edited by dbill on May 18, 2015 17:39:33
 
bhall43
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wildly different success rates sure, but still probably your most successful plays even if you aren't running them as well as someone else.
 
DeeVee8
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We're looking at you TE Crosses...
 
Absolut Zero
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Originally posted by dbill
Yeah I have a few plays that are hit or miss for sure. Don't always work but sometimes they go for big plays. Try to keep them to 1st or second and shorter as blitz is hard to deal with early so don't want to get caught in 3rd and med to long or likely QB gonna eat the pass as the blitz gets to QB faster than a lot of WRs can make it 8 yards lol

Really wish the QB would check down to the wide open guys on 3rd downs. This have to wait for the line to gain shit is lame.


I mean, we've all had occasional passes to guys short of the 1st and then he can sometimes run it over the line. Just haven't figured out exactly why the QB will sometimes throw it short on 3rd down.

But one option to avoid the blitz is screens.
 
dbill
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Originally posted by Absolut Zero
I mean, we've all had occasional passes to guys short of the 1st and then he can sometimes run it over the line. Just haven't figured out exactly why the QB will sometimes throw it short on 3rd down.

But one option to avoid the blitz is screens.


Our QB just eats it unless the receiver gets to the 1st down marker. He will not throw to any guy short of it on 3rd down. Really piss' me off when teams can spam engage 8 and the QB wont throw to wide open guys cause the blitz is faster then they can make the line to gain. Has made me try and focus on gaining yards on 1st and second down to try and stay in 3rd and short/med.

Played a game where a team just spammed engage 8. 2 or 3 guys wide open 5 yards down field(needing 8 yards even) with nobody around. Still refuses to throw to them even though they likely gone for a TD if he does.
Edited by dbill on May 18, 2015 20:38:16
 
USC_Trojans
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Originally posted by Dee.
We're looking at you TE Crosses...


Te crosses works so well cause people dont build any coverage skills into lbs
 
TehKyou
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I don't know when screens start to actually work. I do not it's not rookie or sophomore
 
Absolut Zero
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Originally posted by TehKyou
I don't know when screens start to actually work. I do not it's not rookie or sophomore


Its completely build dependent. My other team started running them in Seasoned, and then gradually as builds matured they got more efficient. But Seasoned is when they became viable.
 
Absolut Zero
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Originally posted by dbill
Our QB just eats it unless the receiver gets to the 1st down marker. He will not throw to any guy short of it on 3rd down. Really piss' me off when teams can spam engage 8 and the QB wont throw to wide open guys cause the blitz is faster then they can make the line to gain. Has made me try and focus on gaining yards on 1st and second down to try and stay in 3rd and short/med.

Played a game where a team just spammed engage 8. 2 or 3 guys wide open 5 yards down field(needing 8 yards even) with nobody around. Still refuses to throw to them even though they likely gone for a TD if he does.


That is one reason why teams like TE Drive, the routes get vertical quickly. Including WR3 which is basically left uncovered by engage 8 or middle overload. But tailoring the Long or Very Long playbooks against massive blitzes is crucial. Sometimes the WR/TE builds aren't there yet, so better shots at converting against an all out blitz might be an outside run.
 
bhall43
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Screens depend on how you make use of them. Just running them at will as part of a regular gameplan though probably late seasoned ya.
Edited by bhall43 on May 19, 2015 05:54:56
 
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