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Forum > Goal Line Blitz 2 > GLB2Scout End Of Season Stats
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Originally posted by TxSteve
Alexander:
You guys are probably right though - the fact that so many QBs dominate the rushing stats in 5 of 6 of the rookie leagues probably has nothing to do with the game mechanics being broken on QB rollout plays.


Ok, so boiling this all down to your fundamental argument is that the "broken" game mechanic here is that QB runs give the offense an extra blocker? Should defenses get a 12th defender when someone calls a QB run?
 
TehKyou
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Originally posted by Danthesportsman
Ok, so boiling this all down to your fundamental argument is that the "broken" game mechanic here is that QB runs give the offense an extra blocker? Should defenses get a 12th defender when someone calls a QB run?


Wait ... can we make that happen? Corn? I'm in favor .

I'm also in favor of the 3 mississippi rule. Where the QB has to count to 3 mississippi before taking off and running. The more Leadership the QB has the faster he counts
Edited by TehKyou on May 10, 2015 13:52:35
 
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Originally posted by TxSteve
I'm laughing that you're lecturing me as if I don't know anything about running in GLB2


Lol, I know who you are Steve, I know you know about the running game, you were just conveniently not applying your knowledge to your arguments in this thread.
 
TxSteve
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Here are stats from stobies:

this is "all games"

Trips QB Rollout
1144 times
10.26 yards per carry
39% "big gain" (think that is 10-15??)
37% TFL


Strong I rollout rush
2243 times
8.21 ypc
34% big
21% tfl

Big I rollout left
1277 times
6.15 ypc
29% big
34% TFL

Big I rollout right
1583 times
6.75 ypc
30% big
40% TFL

Proset HB Sweep
1983 times
4.58 ypc
26% big
38% TFL

Strong I Sweep
1830 times
5.27 ypc
27 big
39 tfl
 
TxSteve
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Originally posted by Danthesportsman
No Name had 64 QB runs out of 2477 plays called (2.5% of play calls in league, ladder and playoff games). Those runs went for 340 yards (5.3 ypc) and 19 TFLs, hardly enough to base an argument that QB runs are OP.

Also, using QB runs is "cheese" but building a passing offense around spamming 3 pass plays isn't?



I'm for adding plays or fixing broken plays - or doing whatever it takes to reduce the same passing plays from being run over and over as well.

For two reasons really:
1 - it isn't good for the game..."Oh, my only chance is to spam TE crosses from Big I -- and FL hitch - and the TE drives?"

2 - it is just plain boring - and boring isn't good for the game
Edited by TxSteve on May 10, 2015 13:56:12
 
Rob.
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The real issue is how hard it is to generate consistent production from a rushing offense while using HB's only. This causes teams to lean more on the QB rushes, because they simply work better and don't require broken tackles to get good yardage.
 
TxSteve
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Originally posted by Danthesportsman
Cool, mine have running skills, do they pass your test?


If yours are built to run...that's great. Doesn't it bother you that QBs NOT built to run can also perform quite well?
 
TehKyou
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Originally posted by Rob.
The real issue is how hard it is to generate consistent production from a rushing offense while using HB's only. This causes teams to lean more on the QB rushes, because they simply work better and don't require broken tackles to get good yardage.


Yeah I see this alot
 
TehKyou
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Originally posted by TxSteve
If yours are built to run...that's great. Doesn't it bother you that QBs NOT built to run can also perform quite well?


I would suggest a scrim where Captain Awesome from the Whales tries to prove your theory. I'm too lazy to set up the AI right now though. Luckily you have a Head Coach position.

CA's only "running" skill investment is a small amount of footwork and a little carrying grip.
Edited by TehKyou on May 10, 2015 14:02:02
 
TxSteve
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Originally posted by Rob.
The real issue is how hard it is to generate consistent production from a rushing offense while using HB's only. This causes teams to lean more on the QB rushes, because they simply work better and don't require broken tackles to get good yardage.


I agree (just like spamming TE crosses - as coaches it is our job to run the plays that work the best).

It also raises the question: is this by design...or due to some flawed game mechanics -- and beyond that for Corndog / Bort - it raises the question: is this good for the long term health of the game..or not.


In this thread - I'm simply making the request of stobie to compile the data for us to see -- and I'm open to the possibility that my perception is inaccurate.

If it is "easy to stop" - then why would I be worried about it??
I don't think it is good for the game. I think it is bad for the game and showcases rookie ball in a bad light (just like spamming the same 5 passing plays does). If rookie ball is bad -- GLB2 is going to continue to have a poor retention rate. And it is going to continue to be less and less fun imo.
 
TxSteve
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Originally posted by TehKyou
I would suggest a scrim where Captain Awesome from the Whales tries to prove your theory. I'm too lazy to set up the AI right now though. Luckily you have a Head Coach position.

CA's only "running" skill investment is a small amount of footwork and a little carrying grip.



Rookie is such a wide range of skill level. The zeb vs trips rollout isn't as dramatic at end of rookie as it is a early/mid rookie. not interested in wasting my flex on that one.
 
TehKyou
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, I for the most part agree with you. Just felt like poking a little fun
 
Parab00n
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Originally posted by Rob.
The real issue is how hard it is to generate consistent production from a rushing offense while using HB's only. This causes teams to lean more on the QB rushes, because they simply work better and don't require broken tackles to get good yardage.


In my opinion passing should always put up more yards/points than rushing, with rushing you have an advantage on the defensive side of the ball by the game being shorter and a pretty big advantage on special teams. However, CiT needs to be reduced and to counteract that all the pass plays with the double moves need to be fixed. Hopefully whatever change CD has in store helps with the offensive spamming.

 
bhall43
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Originally posted by TxSteve
more balanced I think - none are my players. Sorry - I thought you were talking about outside blockers/hbs as the key to taking advantage of the #s


The key to Rollouts is whether or not your OG's pick up that initial blitzer.

HB sweeps and pitches fail more because they are more reliant on whether the TE and FB pick someone up right and they often look confused early on in rookie.
 
bhall43
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Originally posted by TxSteve
First - in rookie - trips qb rollout vs ZEB should not = automatic touchdown. Show me another single play matchup in rookie that so consistently leads to a monster gain? There isn't one. The play is broken.


It isn't even an auto gain for Ashland. Which is why I think you are trying to skew the results based on a line with run blocking skills. Which invalidates your argument. imo.
 
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