Originally posted by Parab00n
CiT Lowered
Spin Cycle Reduced(Preferred) or Leverage Massively increased
Routes Fixed (Double hitches causing WRs to stumble)
Pass Awareness Reduced
Blitz Awareness Increased
I hate that every team has to use TE Drive and TE Post as the stable of their offense because an OL can't hold a block long enough for any other routes to work. The only formation that you can really get creative is the 2 WR set and that is because teams are forced to respect the WR Screen and this allows enough blockers to stay back and actually let WRs run routes. Passing needs a fix. That doesn't mean it's over-powered or under-powered, but the "play flow" is wrong.
Spin Cycle is a requirement for a DLineman and it causes real blocking issues even for Pass-only OL. Not saying you can't complete passes and gain yards, but it's greatly OP vs. Leverage. The offset is that QB "God-like" intelligence/judgement exists.
On Routes, I'd like to stop seeing my WRs turn their HIPS and face the QB to catch a pass, particularly when they are wide open. The lack of Big Gains in the Passing game is atrocious.
Look at this play - tick 71.5:
http://glb2.warriorgeneral.com/game/replay/174888/1008034 The TE completely turns his hips. Yeah it's a TD, but too often the WR/TE is turning their hips back to the QB on plays where they could simply just turn
at the hip and make the catch. Like this play:
http://glb2.warriorgeneral.com/game/replay/174888/1008678Of course, you'd need an offset. Double-covered WRs should have dramatically higher INTs and PDs. You probably also need to lower the SP cost of Footwork, Quickness, Sprinting, Balance, Vertical to improve a CBs ability to close the gap on Long throws because Long throws have too high a comp% rate, but too little YAC yards when they are caught by an open WR. Or lower the SP cost of Cover Tech / Deflection / Tackling for CBs so they can invest more in the above Physicals.
The overall inability for WRs to simply stay standing when catching a pass is ridiculous too. Fixing that means fixing Screen Defense too though.
The above isn't about changing the effectiveness of the Passing game, but it's composition. (Though I'm sure I'll get tagged as being Pass orientated again.)