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Forum > Goal Line Blitz 2 > Goodbye GL Sweep - 9 games in
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DeeVee8
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Originally posted by cyberninja
Funny thing is, my QB is supposed to be a passing one, he's got most of his yards scrambling, and not out of rush formations.


Change his rollout frequency to Almost Never to drop those sacks some.
 
FairForever
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Originally posted by cyberninja
Funny thing is, my QB is supposed to be a passing one, he's got most of his yards scrambling, and not out of rush formations.


?

You called 15 QB rushing plays against No Name in our league game and 92 QB rushing plays in all your league/ladder matches...
 
Achelon
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Originally posted by FairForever
?

You called 15 QB rushing plays against No Name in our league game and 92 QB rushing plays in all your league/ladder matches...


I only have 4 QB rushing plays.
 
bhall43
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Originally posted by USC_Trojans
Seriously the only fool here is you cause you came to a discussion with no facts and got massacred.


I have the scouting tool which is why I knew you were being foolish in the first place. Again stop embarrassing yourself in this discussion.
 
Time Trial
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Originally posted by USC_Trojans
someone needs to take a reading comprehension class (offtackle and hb blast were our staple) the sweep and to a lesser extent roll out keep people from loading the inside. neither sweep nor roll out where even in our top 4 most run plays (roll out wasnt even top 7)


Hi, I'm a team that likes to run on 100% of the downs.

Just like in real life, we run from the Goal line formation on any down and in any situation.

We like the authenticity that this brought to the game.

I'm surprised that more NFL teams aren't putting O-linemen at the WR position, since there is no effective counter and it just crushed the morale of the opposing CBs for when we eventually just spam outside counters. Oh look, it fooled them for the 45th time in a row.
 
TyDavis315
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How about we not gang up on USC. Seeing as he clearly is still a better OC than half of the ones I see on GLB2, he'd still kick your teams asses with the right personnel.


But yeah, Ground Assault can kiss my ass
 
Xars
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Originally posted by Parab00n
CiT Lowered
Spin Cycle Reduced(Preferred) or Leverage Massively increased
Routes Fixed (Double hitches causing WRs to stumble)
Pass Awareness Reduced
Blitz Awareness Increased


I hate that every team has to use TE Drive and TE Post as the stable of their offense because an OL can't hold a block long enough for any other routes to work. The only formation that you can really get creative is the 2 WR set and that is because teams are forced to respect the WR Screen and this allows enough blockers to stay back and actually let WRs run routes.


Passing needs a fix. That doesn't mean it's over-powered or under-powered, but the "play flow" is wrong.

Spin Cycle is a requirement for a DLineman and it causes real blocking issues even for Pass-only OL. Not saying you can't complete passes and gain yards, but it's greatly OP vs. Leverage. The offset is that QB "God-like" intelligence/judgement exists.

On Routes, I'd like to stop seeing my WRs turn their HIPS and face the QB to catch a pass, particularly when they are wide open. The lack of Big Gains in the Passing game is atrocious.

Look at this play - tick 71.5: http://glb2.warriorgeneral.com/game/replay/174888/1008034 The TE completely turns his hips. Yeah it's a TD, but too often the WR/TE is turning their hips back to the QB on plays where they could simply just turn at the hip and make the catch. Like this play: http://glb2.warriorgeneral.com/game/replay/174888/1008678

Of course, you'd need an offset. Double-covered WRs should have dramatically higher INTs and PDs. You probably also need to lower the SP cost of Footwork, Quickness, Sprinting, Balance, Vertical to improve a CBs ability to close the gap on Long throws because Long throws have too high a comp% rate, but too little YAC yards when they are caught by an open WR. Or lower the SP cost of Cover Tech / Deflection / Tackling for CBs so they can invest more in the above Physicals.

The overall inability for WRs to simply stay standing when catching a pass is ridiculous too. Fixing that means fixing Screen Defense too though.

The above isn't about changing the effectiveness of the Passing game, but it's composition. (Though I'm sure I'll get tagged as being Pass orientated again.)
Edited by Xars on Apr 8, 2015 09:52:03
 
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Originally posted by Time Trial
Hi, I'm a team that likes to run on 100% of the downs.

Just like in real life, we run from the Goal line formation on any down and in any situation.

We like the authenticity that this brought to the game.

I'm surprised that more NFL teams aren't putting O-linemen at the WR position, since there is no effective counter and it just crushed the morale of the opposing CBs for when we eventually just spam outside counters. Oh look, it fooled them for the 45th time in a row.


But passing 99% of the time is realistic?
 
Xars
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Originally posted by Danthesportsman
But passing 99% of the time is realistic?


Neither is purely, but I don't think that was his point. More of OLineman crushing CBs because running a true GL D alignment/personnel against GL Outside Runs were borked from a sim basis.


Here are the stats for Rush% and Pass% for College Football teams:

Pass: http://www.teamrankings.com/college-football/stat/passing-play-pct

Run: http://www.teamrankings.com/college-football/stat/rushing-play-pct
Edited by Xars on Apr 8, 2015 09:58:20
 
TyDavis315
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Originally posted by Xars
Passing needs a fix. That doesn't mean it's over-powered or under-powered, but the "play flow" is wrong.

Spin Cycle is a requirement for a DLineman and it causes real blocking issues even for Pass-only OL. Not saying you can't complete passes and gain yards, but it's greatly OP vs. Leverage. The offset is that QB "God-like" intelligence/judgement exists.

On Routes, I'd like to stop seeing my WRs turn their HIPS and face the QB to catch a pass, particularly when they are wide open. The lack of Big Gains in the Passing game is atrocious.

Look at this play - tick 71.5: http://glb2.warriorgeneral.com/game/replay/174888/1008034 The TE completely turns his hips. Yeah it's a TD, but too often the WR/TE is turning their hips back to the QB on plays where they could simply just turn at the hip and make the catch. Like this play: http://glb2.warriorgeneral.com/game/replay/174888/1008678

Of course, you'd need an offset. Double-covered WRs should have dramatically higher INTs and PDs. You probably also need to lower the SP cost of Footwork, Quickness, Sprinting, Balance, Vertical to improve a CBs ability to close the gap on Long throws because Long throws have too high a comp% rate, but too little YAC yards when they are caught by an open WR. Or lower the SP cost of Cover Tech / Deflection / Tackling for CBs so they can invest more in the above Physicals.

The overall inability for WRs to simply stay standing when catching a pass is ridiculous too. Fixing that means fixing Screen Defense too though.

The above isn't about changing the effectiveness of the Passing game, but it's composition. (Though I'm sure I'll get tagged as being Pass orientated again.)


1. This is going to spark a conversation about passing, which isn't the purpose of the thread

2. You can't really compare those plays. One is a straight slant off the snap, in which the receiver can keep running the route without turning to catch the ball, which results in a long gain. In the other play, the TE had to cut, which puts him in the end zone. If you are in the end zone, will you not turn to catch the ball? Or will you keep running straight without turning your hips, potentially losing the chance to score. These players are basically showing that they have common sense, which is rare in the sim.
 
Xars
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Originally posted by TyDavis315
1. This is going to spark a conversation about passing, which isn't the purpose of the thread

2. You can't really compare those plays. One is a straight slant off the snap, in which the receiver can keep running the route without turning to catch the ball, which results in a long gain. In the other play, the TE had to cut, which puts him in the end zone. If you are in the end zone, will you not turn to catch the ball? Or will you keep running straight without turning your hips, potentially losing the chance to score. These players are basically showing that they have common sense, which is rare in the sim.


Play: http://glb2.warriorgeneral.com/game/replay/174888/1008012

S* QB and S* WR. Watch the hip turn. It happens all the time. Now that said, this play can't be auto-TD every time either, but it should generate more YAC than zero. The offset should be that the trailing CB has more Speed and the FS needs to stop rolling to the outside man and instead play the deepest WR in the zone (with more cushion). This is a 16 yard play with no YAC. Their should have been more YAC. But if you just increase the YAC without increasing CB coverage ability then you really OP Passing.

It's 3 pages in. The thread derailment statue of limitations has expired.
 
Galithor
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Regardless of what Ground Assault used to do last season, we've adapted. The team will end up better off with the new QB build anyhow.
 
Parab00n
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We need to add Pass Power and throwing technique to that list of changes. I'm so sick of seeing my WR being 5 yards in front of a CB just to see the pass deflected because I'm being punished for adding pass power. On the other hand, my CBs get completely toasted by QBs who don't put points into it because they just lob the ball up throwing it further than a QB with more Pass Power....it seems pretty backwards that you add more SPs into a QB and he gets worse.
 
Xars
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Originally posted by Parab00n
We need to add Pass Power and throwing technique to that list of changes. I'm so sick of seeing my WR being 5 yards in front of a CB just to see the pass deflected because I'm being punished for adding pass power. On the other hand, my CBs get completely toasted by QBs who don't put points into it because they just lob the ball up throwing it further than a QB with more Pass Power....it seems pretty backwards that you add more SPs into a QB and he gets worse.


Velocity should be an offset to Deflection. As it is, less Pass Power causes less Deflections because of under thrown or better arcing balls.

Increasing Pass Power should decrease Deflection chances. Currently, it increases them.
 
Absolut Zero
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Originally posted by Xars
Spin Cycle is a requirement for a DLineman and it causes real blocking issues even for Pass-only OL.


This is just nitpicking, but pass rushing d-line builds with Tunnel Vision over Spin Cycle serve a purpose. It's not glamorous, and not for every defensive scheme, but they can do one thing better than they would with Spin Cycle.

I wanted it on one of my DE's for HAHA, didn't wind up doing it because I wanted to save salary. But having one DE with TV instead of Spin Cycle would have been beneficial.
 
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