User Pass
Home Sign Up Contact Log In
Forum > FAQ's, Player Guides and Game Help > looking to build a good blitzing WLB
Page:
 
Schauer
offline
Link
 
I see a lot of pump speed only but does quickness have any place for a blitzing lbs? I pumped all of my rookie sps into equal amounts of speed/quickness on my two blitzing backs and they ended the season with 58 and 57.5 sacks respectively.

Are the points in quickness negligible then meaning i shouldve went full speed? I run the evasive rush pattern so i felt the ability to change direction quicker wouldve been a benefit for them
 
Link
 
Quickness is more important on blitzing LBs IMHO.
 
Kayoh
offline
Link
 
Originally posted by Galactic Empire
Quickness is more important on blitzing LBs IMHO.

this is why you reset your team
 
Aeir
offline
Link
 
Only need enough quickness on a blitzing OLB to fire First Step semi-regularly. If you take First Step at all that is.

If you don't take FS, you don't need a whole lot of quickness.

Going too high is a waste of points.
Edited by Aeir on Mar 29, 2015 11:12:32
 
Link
 
Originally posted by Kayoh

this is why you reset your team


It has nothing to do with me resetting my team, brah. But thanks for playing.
 
Link
 
You guys are right. Acceleration is a terrible skill for blitzing LBs...
 
Absolut Zero
offline
Link
 
Originally posted by Aeir
Only need enough quickness on a blitzing OLB to fire First Step semi-regularly. If you take First Step at all that is.

If you don't take FS, you don't need a whole lot of quickness.

Going too high is a waste of points.


Agreed. If you went Trash Talk instead of First Step, then quickness isn't as useful. Also lets you build the player into something other than just a pure pass rusher. I mean, you still need some, but in the grand scheme of things not the major SP investment First Step would require.
Edited by Absolut Zero on Mar 30, 2015 08:59:50
 
TxSteve
Not A Mod
offline
Link
 
Originally posted by Galactic Empire
You guys are right. Acceleration is a terrible skill for blitzing LBs...


I've never understood the idea that quickness = acceleration.

quickness = ability to change direction quickly
(and fires 1st step which does help acceleration)
 
Link
 
Originally posted by TxSteve

quickness = ability to change direction quickly
(and fires 1st step which does help acceleration)


There you go. Quick = Acc; Sprint = top speed

Quickness is basically how fast they get up to top speed once they change direction.
Edited by Galactic Empire on Mar 30, 2015 09:18:39
Edited by Galactic Empire on Mar 30, 2015 09:18:00
 
TxSteve
Not A Mod
offline
Link
 
I disagree that quickness on its own = acceleration.


I also disagree that sprint = top speed.

I think sprint (on its own) effects acceleration more than anything.


 
Link
 
Originally posted by TxSteve
I disagree that quickness on its own = acceleration.


I also disagree that sprint = top speed.

I think sprint (on its own) effects acceleration more than anything.




Ask yourself...what effects a player's 40 time? If quickness is in the equation, then quickness has to equal acceleration. Last time I checked, a 40 isn't run in a zig zag. I remember 40 time is sprint, stamina and one more skill....think it was quickness.
 
bhall43
offline
Link
 
Originally posted by TxSteve
I disagree that quickness on its own = acceleration.


I also disagree that sprint = top speed.

I think sprint (on its own) effects acceleration more than anything.




You can't be any faster without taking sprinting up in a straight line. You can however be faster from point A to point B with the same sprinting and higher levels of quickness and conditioning but your top speed won't be faster. Granted this game has a couple other details than GLB1 like Route Technique and such that obviously effect things as well.
 
TxSteve
Not A Mod
offline
Link
 
I've always believed quickness is the most over-rated skill in the game (and it is definitely not cheap). No one on my team uses it at a high level.
I see its value for receivers...at least on paper (I don't have experience building recievers) But otherwise - I've never seen any reason to take it to a decently high level.

In GLB1 - I believe quickness directly was acceleration.
I do not believe that is the case in GLB2 (I do not believe it is as directly correlated even if it is some small factor).



As for this current discussion about pass rushing:
http://glb2.warriorgeneral.com/game/player/56857

DE with 278 career sacks so far (I'm certain there are many DE's with way more sacks than that).
Quickenss: 36


Mostly I'm just chiming up to prevent Galactic Empire (and his 75-50 record) from leading any potential new players out there down a path that is littered with bad builds and poor player build understanding.
 
bhall43
offline
Link
 
Quickness is more so for changing directions. Something that isn't all that huge in this game. Especially since footwork is also directly tied to changing directions.

Originally posted by Galactic Empire
Ask yourself...what effects a player's 40 time? If quickness is in the equation, then quickness has to equal acceleration. Last time I checked, a 40 isn't run in a zig zag. I remember 40 time is sprint, stamina and one more skill....think it was quickness.


You failed the second you took the combine stuff and tried to make it relevant. Those are just lolstats.
 
Galithor
offline
Link
 
I've always thought of quickness worked like "resistance to speed loss" when turning more so than "acceleration". Acceleration seems to be wholely a function of sprinting, aside from First Step's impact.

Which means quickness only acquires value when you're up to decent speed and you need to turn... all of which could potentially be overcome by just accelerating more by having more sprinting.

And it might be totally worthless running routes since route tech very well may dictate that interaction entirely. I've always had a hard time finding the difference between a 20 quickness/ 80 route tech build and a 80 quickness/80 route tech build before the catch.
Edited by Galithor on Mar 30, 2015 09:49:10
 
Page:
 


You are not logged in. Please log in if you want to post a reply.