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ClutchDreams
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Originally posted by WiSeIVIaN
it has a lot to do with QB speed and something to do with blocking, and something to do with the DT. I just found it surprising as it happened to a QB that it didn't happen to in two previous WL seasons.

Probably one of those 150 speed DT's.

Do you have any input/suggestion as to which dots should have creative route running?
 
Stairwayto7
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What are some of your favorite plays in the game
 
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http://glb.warriorgeneral.com/game/team.pl?team_id=2059
 
AlBarsch
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Originally posted by WiSeIVIaN
I really don't like this. Bort sucks at GLB and all that happens when you don't set progressions is whatever the default progression crazy bort made is, will happen. You are better at bort when it comes to progressions, and when looking at your own plays it helps to know where the QB should be looking.


I'm only talking about a few plays - I Flk Hitch, SI Short Hooks, both TE Drives, etc... where if you don't set any progressions - the QB will release the ball - and yes, to whatever direction Bort sets. No, I don't use a lot of this, but it does work on certain plays, based on your QB and receivers settings. It varies per team, so again, testing is the key.

One thing that I like to do (because I really do over think this game) is to run patterns from the same sets that I'm keying in my run game - and then also running those same plays with multiple progressions. SI HB Flat is a great example: run it one way to WR1, run it another way to TE a third way to FB, and then they way it's supposed to be run to the HB. The defense will never be able to "auto adjust".

Time your progressions to the cuts in the patterns. Don't be afraid to take occasional shots deep.
 
ClutchDreams
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Originally posted by AlBarsch
I'm only talking about a few plays - I Flk Hitch, SI Short Hooks, both TE Drives, etc... where if you don't set any progressions - the QB will release the ball - and yes, to whatever direction Bort sets. No, I don't use a lot of this, but it does work on certain plays, based on your QB and receivers settings. It varies per team, so again, testing is the key.

One thing that I like to do (because I really do over think this game) is to run patterns from the same sets that I'm keying in my run game - and then also running those same plays with multiple progressions. SI HB Flat is a great example: run it one way to WR1, run it another way to TE a third way to FB, and then they way it's supposed to be run to the HB. The defense will never be able to "auto adjust".

Time your progressions to the cuts in the patterns. Don't be afraid to take occasional shots deep.


Wow I thought i was the only OC who did that kinda stuff.
I've been doing that for some time, but I doubt it makes a difference. If you spam the play then i guess it makes you harder to scout...thats about it.
 
ClutchDreams
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Does anyone here know if it fucks up auto-adjust when I have 10 plays I wanna run but store maybe 3 or 4 plays at 0% for like a storage/reminder that they work too in the package.
 
AlBarsch
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Originally posted by ClutchDreams
Wow I thought i was the only OC who did that kinda stuff.
I've been doing that for some time, but I doubt it makes a difference. If you spam the play then i guess it makes you harder to scout...thats about it.


Yep - being hard to scout is a personal goal. (I like to keep DCs guessing)

Have one package called "scouted" that I run 5 plays each at 20% that based solely on scouting a team and I put it in the first quarter as a 75% output (along with only two other outputs) and then, based on scoring parameters, again in second and third quarters. If it's not working and we get behind, the regular Ai kicks in - if it is working as intended, then I just keep stepping on the throat...

 
AlBarsch
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Originally posted by ClutchDreams
Does anyone here know if it fucks up auto-adjust when I have 10 plays I wanna run but store maybe 3 or 4 plays at 0% for like a storage/reminder that they work too in the package.


Don't really know, I never have plays with 0 pcts. in packages - I'm a neat freak O_o
 
ClutchDreams
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Originally posted by AlBarsch
Yep - being hard to scout is a personal goal. (I like to keep DCs guessing)

Have one package called "scouted" that I run 5 plays each at 20% that based solely on scouting a team and I put it in the first quarter as a 75% output (along with only two other outputs) and then, based on scoring parameters, again in second and third quarters. If it's not working and we get behind, the regular Ai kicks in - if it is working as intended, then I just keep stepping on the throat...


I think part of the reason i've been only a half decent OC is because of my defensive sided mind. I've heard that if you start as a DC (which I did) it will be tough to pick up OC. It's damn true. Every time i go into custom slots I overthink it. But keeping DC's guessing is a good thing i guess. I used to have different %'s for each quarter, but that didn't prove to work, so I stopped that.


Interesting. I know a couple of OC's who do the scouting packages. It sounds too time consuming to me-unless i'm in WL or something lol.
I never heard of your idea of keeping it going when it's working and if its not switch to the base. I will probably try that. How effective has it been? Seen any differences?
 
bhall43
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Personally I'd never not use progressions. Seems rather silly. None are set up perfectly for what you want.

As far as third downs the idea I always run with is use the smartest routes first and the deepest routes latest.

Example being te clear out from SB big. Te does a mid level 90 that goes bout 8 yards or so. One of the best routes in the game. Bte does a very nice over the top route to counter controlling that. Wr2 does a great wheel type route providing fakes deep late progression. I have a 3rd and 6 to 10. I can now set up a very nice first down or close enough to for running on 4th conversion to the te or hit the bte deep or wr2 which may be an easy td with a fake.

Just be smart about it.
 
Bane
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great idea, pretty wise.....4 ivan
 
WiSeIVIaN
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Originally posted by AlBarsch

One thing that I like to do (because I really do over think this game) is to run patterns from the same sets that I'm keying in my run game - and then also running those same plays with multiple progressions. SI HB Flat is a great example: run it one way to WR1, run it another way to TE a third way to FB, and then they way it's supposed to be run to the HB. The defense will never be able to "auto adjust".


Imo. If you have multiple progressions for a play you like, its ok to have it in your AI multiple times. However doing so to keep the defense off balance is a mistake. By running the same play 4 times all you are doing is destroying your own ability to auto adjust and are wasting limited plays with sub-optimal progressions. imo fwiw.

 
WiSeIVIaN
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Originally posted by ClutchDreams
Wow I thought i was the only OC who did that kinda stuff.
I've been doing that for some time, but I doubt it makes a difference. If you spam the play then i guess it makes you harder to scout...thats about it.


Fun-fact, before the playoffs most DCs are just tagging in high level leagues (in lower leagues you might not even be tagged). DAI's are much more robost than OAI's due to their nature, so heavy adjustments/scouting game-to-game would be very cumbersome. This is why imo running plays to "keep the D off balance" is a mistake because you are often acting for an empty audience. Focusing on your ypp and running plays that work makes a lot more sense.
 
WiSeIVIaN
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Originally posted by ClutchDreams
Does anyone here know if it fucks up auto-adjust when I have 10 plays I wanna run but store maybe 3 or 4 plays at 0% for like a storage/reminder that they work too in the package.


I have plays at 0% all the time that don't run. Either those plays are in another package you forgot about, or delete the given play and remake it (this is my tip when you find GLB ghosts that do happen) but you shouldn't have 3-4 plays doing spooky ghost stuff... However many plays are at >0%, the game standardizes those to a percentage out of 100% at the beginning of the game, which is why I keep all my plays at 100% in general unles there's 1 play I really wanna see spammed I might do 200%. The 0%'s shouldn't run at all.
 
WiSeIVIaN
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Originally posted by ClutchDreams

Interesting. I know a couple of OC's who do the scouting packages. It sounds too time consuming to me-unless i'm in WL or something lol.
I never heard of your idea of keeping it going when it's working and if its not switch to the base. I will probably try that. How effective has it been? Seen any differences?


Takes me 20-30 minutes to scout/adjust for an opponent (and half of that is self-scouting honestly). Obviously early on will take longer but imo it isnt an absolutely crazy time sink.
 
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