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Parab00n
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Originally posted by Galithor
I do agree with this. That's why Air Raid is where it is.

Our S*'s aren't terrible builds.
We're not coordinated terribly, even if it's a bit lazy, it's better than 95% of GLB2.
We do have issues on defense.

As for your success this season, I've already made a pretty big point that I think your ability to leverage high contracts with the morale changes has been HUGE for you this season. It was likely always beneficial, but moreso this season.

The problem is this:
you can do that with a rushing attack focused offense because you only need the 1-2 S* HBs. I can't do that with a passing based offense. If I remove S* QBs and/or pass catchers, I simply go down into the lower 50's completion% range (see: Firelord, Ragnaros the). I'd go from having an offense, to not having an offense. So I can't go with a full roster of multiple high contracts.

Hence, the all-rushing meta is still more powerful than the all-passing meta.


I have 5 Non-SS's WR playing in Pro now and none are below 50% reception rate. You run the exact same plays every single game, you are the #1 ranked team in the game so you get nearly everyones best shot, and GLB2 Scout is being used more now than ever before so people know exactly which plays slow you down. Get off your lazy ass and coordinate before you complain over and over that passing sucks without SSs.
 
Uncle Buck
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Originally posted by Galithor
There is no way you can make a legitimate argument to support this when watching how a Spin Cyclist handles an elite pass blocking build, and then watching how an elite run blocking build handles a shed block specialist.

At the very best, I'd say pass blocking, when totally focused, is adequate. It's far simpler to build a player that can beat a pass block than it is to build a player that can beat a run block... and oh by the way, that guy that beats the run block needs to be able to tackle. The spin cyclist doesn't particularly have to be able to tackle to hurry a QB's decision/throw or sack him.


Sure you can

It takes a hell of a lot less SP to build a competent pass blocker than it does a run blocker
 
Uncle Buck
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Originally posted by InRomoWeTrust
There's actual balance here between run and pass. The fact that there's an argument means GLB is really at or super close to a sweet spot in the balance of run and pass. I know I'm planning my S11 team to be a run-centered team, not a pass one.


Agree with you here. I think this is the most balanced sim yet
 
Xars
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Originally posted by TxSteve

I only have 2 superstars on defense -- and one of those was wasted on DT (and the other mostly wasted on DE) does that automatically mean my D should be crappy?


My personal thought is these are the exact 2 positions to put S* on D. Sorry it hasn't worked for you. Hopefully it works for me one day.

On OP:

First I commend people for "breaking the game". Steve has done it with the Stunners and Gal has done it with Air Raid.

That said, saying Passing is OP and referencing Air Raid (or AA) is a bad argument. They have 6 S* on Offense and the Salary cap hit that goes with it. Of course they have dominant offenses. They should be dominant on O no matter what style they run.

The better argument that Passing is OP is to reference my LZ Boys or b00ns DD. We don't have nearly as many S* nor the cap allocation. So either we are outliers, or we are very copy-able indicating that Passing is OP.

However, when comparing the best Passing O to the best Running O that has one S* compared to six and saying Passing is stronger then Running is a joke.

I'll elaborate more if it's needed, but here's the Salary cap allocations for those teams. https://xarsglb2.wordpress.com/run-o-vs-pass-o-comparison-of-salary-cap-for-stunners-alaska-assassins-and-air-raid/

Saving $16-17+ million of Salary Cap is significant. Now I think it's great that Steve has the team he does.
Edited by Xars on Feb 18, 2015 13:20:15
Edited by Xars on Feb 18, 2015 13:17:25
Edited by Xars on Feb 18, 2015 13:16:46
 
peeti
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Originally posted by Xars
My personal thought is these are the exact 2 positions to put S* on D. Sorry it hasn't worked for you. Hopefully it works for me one day.

On OP:

First I commend people for "breaking the game". Steve has done it with the Stunners and Gal has done it with Air Raid.

That said, saying Passing is OP and referencing Air Raid (or AA) is a bad argument. They have 6 S* on Offense and the Salary cap hit that goes with it. Of course they have dominant offenses. They should be dominant on O no matter what style they run.

The better argument that Passing is OP is to reference my LZ Boys or b00ns DD. We don't have nearly as many S* nor the cap allocation. So either we are outliers, or we are very copy-able indicating that Passing is OP.

However, when comparing the best Passing O to the best Running O that has one S* compared to six and saying Passing is stronger then Running is a joke.

I'll elaborate more if it's needed, but here's the Salary cap allocations for those teams. https://xarsglb2.wordpress.com/run-o-vs-pass-o-comparison-of-salary-cap-for-stunners-alaska-assassins-and-air-raid/

Saving $16-17+ million of Salary Cap is significant. Now I think it's great that Steve has the team he does.


Again...on the One Hand you have someone gameplanning nearly every Single game and on the other Hand you have Air Raid. nuff said. Just stop beeing stupid
 
bhall43
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Originally posted by peeti
Again...on the One Hand you have someone gameplanning nearly every Single game and on the other Hand you have Air Raid. nuff said. Just stop beeing stupid


Conversely, the guys from INHS barely ever gameplan.
 
peeti
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Originally posted by bhall43
Conversely, the guys from INHS barely ever gameplan.


They do a lot this season. Als They just got in VET. Watch them going on Auto pilot here for long. Air Raid is at the TOP that Way for Many seasons...INHS has proven nothing
 
bhall43
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So you brought up sophomore as a way to tell us passing is OP but then when the conversation doesn't fit your argument Vet is all that matters? k
 
TxSteve
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Originally posted by Xars


Saving $16-17+ million of Salary Cap is significant. Now I think it's great that Steve has the team he does.


just as a general - it is my personal opinion that the 5 superstar receiver teams (WR/TE) are an incredible waste. Every single play - 4 of the 5 are doing nothing more than leading a CB around in coverage. It is an incredibly inefficient use of superstars - especially when compared to having a safety / LB / CB / DLine / whatever.

On the flip side - with my superstar HB - I can make sure the ball is in his hands every time he is on the field - 100% efficiency.


It is my opinion (purely pulled out of my butt) that a team with 2 or 3 superstar receivers could be just as effective as having 5 -- and more efficient -- and the salary cap space could be used to build a top notch defense -- or add high salaries in different spots.

again just my opinion - but it is overkill and inefficient -- which makes any salary comparison get quickly off kilter

(to be clear - no where in this thread or elsewhere am I trying to argue that passing is overpowered. I agree with the few in this thread who have said 'it is reasonably well balanced but still room for improvement when comparing run/pass).



(in that vein - can't quite remember - didn't GLB1 have a "favored receiver" check box for a QB to select? I can't remember)
Edited by TxSteve on Feb 18, 2015 14:09:14
 
Parab00n
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Originally posted by Xars
My personal thought is these are the exact 2 positions to put S* on D. Sorry it hasn't worked for you. Hopefully it works for me one day.

On OP:

First I commend people for "breaking the game". Steve has done it with the Stunners and Gal has done it with Air Raid.

That said, saying Passing is OP and referencing Air Raid (or AA) is a bad argument. They have 6 S* on Offense and the Salary cap hit that goes with it. Of course they have dominant offenses. They should be dominant on O no matter what style they run.

The better argument that Passing is OP is to reference my LZ Boys or b00ns DD. We don't have nearly as many S* nor the cap allocation. So either we are outliers, or we are very copy-able indicating that Passing is OP.

However, when comparing the best Passing O to the best Running O that has one S* compared to six and saying Passing is stronger then Running is a joke.

I'll elaborate more if it's needed, but here's the Salary cap allocations for those teams. https://xarsglb2.wordpress.com/run-o-vs-pass-o-comparison-of-salary-cap-for-stunners-alaska-assassins-and-air-raid/

Saving $16-17+ million of Salary Cap is significant. Now I think it's great that Steve has the team he does.


This is an apples to oranges comparison, WRs depend on other players to get them the ball. RBs on the other hand have the ball put in there hand a second after the snap and they attack the #1 thing defenders in this game ignore, tackling and everything that goes with it.
 
Xars
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Originally posted by TxSteve
just as a general - it is my personal opinion that the 5 superstar receiver teams (WR/TE) are an incredible waste. Every single play - 4 of the 5 are doing nothing more than leading a CB around in coverage. It is an incredibly inefficient use of superstars - especially when compared to having a safety / LB / CB / DLine / whatever.

On the flip side - with my superstar HB - I can make sure the ball is in his hands every time he is on the field - 100% efficiency.


It is my opinion (purely pulled out of my butt) that a team with 2 or 3 superstar receivers could be just as effective as having 5 -- and more efficient -- and the salary cap space could be used to build a top notch defense -- or add high salaries in different spots.

again just my opinion - but it is overkill and inefficient -- which makes any salary comparison get quickly off kilter

(to be clear - no where in this thread or elsewhere am I trying to argue that passing is overpowered. I agree with the few in this thread who have said 'it is reasonably well balanced but still room for improvement when comparing run/pass).



(in that vein - can't quite remember - didn't GLB1 have a "favored receiver" check box for a QB to select? I can't remember)


I think this is the point. A 6 S* can and should be dominant, but it's probably overly so and creates weaknesses that can be exploited (theory, not fact).

If a Passing O can be dominant with one or two S*, that's a different issue.

You've succeeded in creating a great offense using less resources. Hats off.
 
Xars
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Originally posted by peeti
Again...on the One Hand you have someone gameplanning nearly every Single game and on the other Hand you have Air Raid. nuff said. Just stop beeing stupid


Please show me the Passing O that's as effective as the Stunners using only 41.286% of the cap on O players. Gameplanning or not.

 
Xars
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Originally posted by Parab00n
This is an apples to oranges comparison, WRs depend on other players to get them the ball. RBs on the other hand have the ball put in there hand a second after the snap and they attack the #1 thing defenders in this game ignore, tackling and everything that goes with it.


Comparing passing to running will always be apples to oranges, won't it? Isn't the universal limited resource though Salary Cap?
 
Galithor
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Originally posted by TxSteve
just as a general - it is my personal opinion that the 5 superstar receiver teams (WR/TE) are an incredible waste. Every single play - 4 of the 5 are doing nothing more than leading a CB around in coverage. It is an incredibly inefficient use of superstars - especially when compared to having a safety / LB / CB / DLine / whatever.

On the flip side - with my superstar HB - I can make sure the ball is in his hands every time he is on the field - 100% efficiency.


It is my opinion (purely pulled out of my butt) that a team with 2 or 3 superstar receivers could be just as effective as having 5 -- and more efficient -- and the salary cap space could be used to build a top notch defense -- or add high salaries in different spots.

again just my opinion - but it is overkill and inefficient -- which makes any salary comparison get quickly off kilter

(to be clear - no where in this thread or elsewhere am I trying to argue that passing is overpowered. I agree with the few in this thread who have said 'it is reasonably well balanced but still room for improvement when comparing run/pass).



If you'd like to compare, Rhode Island is playing Air Raid tonight. They're literally using the exact same offensive playbook as Air Raid, and have been for awhile.
 
Parab00n
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Originally posted by Xars
Comparing passing to running will always be apples to oranges, won't it? Isn't the universal limited resource though Salary Cap?


The point is that you have 30 Million dollars in salary not effecting the play at all when you are facing AA or Air Raid. Take TE Drive for example, the sim wants to throw that pass to WR3. Why have that many SSs if you know where the ball is going most of the time. You would be served much better by signing 1 possibly 2 SSs and being able to actually field enough players not to get worn down.
 
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