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Forum > Goal Line Blitz 2 > Changes...here they are
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USC_Trojans
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Originally posted by Lokiness
I think he is referring to the fact that these QB's only got real pressure on them when facing you. But I might be wrong.


If thats the case my point that people dont understand how to pressure a qb properly would be right.
 
Lokiness
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Yes but maybe he rates you highly as a defensive coach and think you have a good team to pressure QB and have the feeling that generally, Pass Blocking is slightly to strong.

EDIT: I mean, you could both be right.

EDIT2: I'm pretty sure I fucked up the syntax in my first edit but english isn't my mother tongue so be nice
Edited by Lokiness on Jan 29, 2015 06:02:52
Edited by Lokiness on Jan 29, 2015 06:01:29
 
Xars
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Originally posted by Bort
In case anyone missed it, there were 3 line items missed in the first post (I just added these)

Sim Stuff
- Max pass velocity reduced a little
- Max punt and kickoff velocity reduced a little
- Run D play selection code will now choose inside/outside run defense specific plays first (before pass/run plays) when looking for those play types (100% inside run D setting will always choose "inside run" play first, if available)


Now you've really gone too far!!!

Truly impressed with how many issues you've addressed. You've really improved things.

 
USC_Trojans
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Originally posted by Lokiness
Yes but maybe he rates you highly as a defensive coach and think you have a good team to pressure QB and have the feeling that generally, Pass Blocking is slightly to strong.

EDIT: I mean, you could both be right.

EDIT2: I'm pretty sure I fucked up the syntax in my first edit but english isn't my mother tongue so be nice


Luckily i'm not a grammar nazi . Im definitely a good dcordinator but the beauty is my defense are always built to stop the run. I dont want to give away the secret but its how you get the pressure not who gets the pressure if that makes sense. You can have pure run stopping lbs pile on sacks if you know how to get them to the qb.
 
peeti
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Ill just just leave it at that^^

 
Galithor
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peeti,

I don't think pass blocking was overpowered. Spin Cycle works really well, even against elite pass blockers. But there were nerfs to this part of the game that I think you may just be overlooking.

They nerfed pocket awareness = more hurries, sacks.
They nerfed pass consistency = supposedly more impact from hurries on throw quality.
They nerfed extreme blocking builds = weaker pass blocking skills in the future as current elite builds start retiring.

That's a decent handful of changes in one offseason to the pass rush aspect of the game.
 
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I might actually create pulling O line now.
 
Galithor
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One thing for sure. Heart just got a major buff as a skill. previously starting at 100 morale, heart really didn't do anything until you lost any, and was regularly not useful if/when you were topped off at 100.

Now... Heart can help your right from the first snap of a game by growing your morale, and probably helps you maintain a morale edge above 50.

I LOVE the idea of the morale change already.
 
peeti
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Originally posted by Galithor
peeti,

I don't think pass blocking was overpowered. Spin Cycle works really well, even against elite pass blockers. But there were nerfs to this part of the game that I think you may just be overlooking.

They nerfed pocket awareness = more hurries, sacks.
They nerfed pass consistency = supposedly more impact from hurries on throw quality.
They nerfed extreme blocking builds = weaker pass blocking skills in the future as current elite builds start retiring.

That's a decent handful of changes in one offseason to the pass rush aspect of the game.


totally true man. i agree. lets see how it will work out
 
Parab00n
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Holy shit, we got about all we asked for. Pretty great offseason of changes, I would guess that scoring should drop pretty significantly.
 
Galithor
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Originally posted by peeti
totally true man. i agree. lets see how it will work out


Yeah, the problem hasn't ever been that pass rushers can't get by the blockers. It was that getting by the blockers was irrelevant because QBs were all-knowing, and even if you hurried them, it didn't hurt throws much very often.

Part of why Cleveland's sack numbers have been so low the last couple seasons is that most teams only rush 3. We might've face 5 or more rushers with any regularity since hitting Veteran 10% of our games? Obviously, my 5 O-linemen handle 3 pass rushers really well. I've got two spare linemen to pick up any spin cyclists or other broken blocks when only 3 are rushed. Cleveland had all day to find a target in those scenarios.

Teams that tried for pressure on us could get it decently, it just wasn't ever worth it because we were typically able to burn them for 9+ YPA when there's only 5-6 guys in coverage.
 
Galithor
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Another thought. Early bloomer just got a massive buff on blocker builds
 
Aeir
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Yay! Both my defenses love the changes!

My team (Beers) had just shy of 400 hurries last season, now they may actually do a little something to stop those blasted passing attacks

Finally!
Edited by Aeir on Jan 29, 2015 06:46:08
Edited by Aeir on Jan 29, 2015 06:45:07
Edited by Aeir on Jan 29, 2015 06:44:22
 
Galithor
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- Deflecting a little more likely to affect catch chance, base value weighted a little higher in general

Reading between the lines here a bit. I know many have always assumed that deflection impacted CiT rolls, even if you failed to get a deflection. Based on the wording here, it appears to confirm that deflection did indeed always impact "nearby defense" type plays when you didn't actually deflect a pass outright. You can only improve the impact of something which did previously exist as a mechanic right?
Edited by Galithor on Jan 29, 2015 06:48:22
 
Xars
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Originally posted by Galithor
One thing for sure. Heart just got a major buff as a skill. previously starting at 100 morale, heart really didn't do anything until you lost any, and was regularly not useful if/when you were topped off at 100.

Now... Heart can help your right from the first snap of a game by growing your morale, and probably helps you maintain a morale edge above 50.

I LOVE the idea of the morale change already.


This is not to be overlooked. Road Warrior and Home Town Hero also just got buffed. Oh, I'm a happy man.

Indirectly, this also helps Trash Talk after the nerf last season.

 
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