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Forum > Goal Line Blitz 2 > Xmas Eve Ladder: #1 Ground Assault vs. #2 LogZilla Boys
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McGruffHawk
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Originally posted by Xars
They are Tech-based. They get high Run Tech, but not HG. And a ton of Balance is my guess.


RUn Tech?

And No.
 
Xars
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Originally posted by Xars
If it's not 100%, it's very close.

Go to Stobie's site and look up my S7 games. I just went through the last game against FF.

I didn't see any TEs held in on TE Drive(x2), TE Post or Corner Threat. My TE has held in twice on WR posts (out of 4).



Okay, I went through it again. I believe I checked every play.

Corner Threat x33, TE post x27, SG TE Drive x8 and SB TE Drive x2 = no TE held in 70 attempts.

Trip WR Posts x4 = TE held in on 2 out of the 4 plays.


Conclusion: If the TE is the primary receiver, he's not/never held in.

As I've said, play selection matters more than anything else.
Edited by Xars on Dec 23, 2014 16:58:55
 
Xars
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Originally posted by McGruffHawk
RUn Tech?

And No.


Sorry, I meant Break Run Block. Focus on Pass Rush Tech and Footwork, but once you have those all you need is high BRB combined with the high existing Footwork (and Blitz Awareness) to play the run.

I would think you'd have high Balance since you're not going with a Power build, but maybe you don't need it.
 
Parab00n
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Originally posted by Xars
Sorry, I meant Break Run Block. Focus on Pass Rush Tech and Footwork, but once you have those all you need is high BRB combined with the high existing Footwork (and Blitz Awareness) to play the run.

I would think you'd have high Balance since you're not going with a Power build, but maybe you don't need it.


Interesting Strategy, I've always did the opposite(HG) from the fear that my guys would just get pancaked. I imagine it would work great against pass/balanced teams but not so much from a 100% rushing team that won the roll each time.
 
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Originally posted by Parab00n
Interesting Strategy, I've always did the opposite(HG) from the fear that my guys would just get pancaked. I imagine it would work great against pass/balanced teams but not so much from a 100% rushing team that won the roll each time.


HG has nothing to do with not getting pancaked. Balance does that.
Edited by Galactic Empire on Dec 23, 2014 17:26:23
 
USC_Trojans
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Originally posted by HayRow
GA will never "handle" pass teams with efficiency imo. I have 2 S* CBs on D'Hara and it doesn't really stop passing team. It can slow them down some, but their secondary depth and refusal to play more than 2 CBs will definitely hurt them the entire life of the team. Not saying they won't be a top team, they absolutely can, just don't think they will ever be a sure fire bet when facing any team that can pass


last drive of the game for default my cb still had 69 energy left and i have increased his conditioning since then. we do have a 3rd cb that keeps our s* fresh and does pretty good for a reg cb http://glb2.warriorgeneral.com/game/player/97243
Edited by USC_Trojans on Dec 23, 2014 17:29:06
 
McGruffHawk
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Originally posted by Parab00n
Interesting Strategy, I've always did the opposite(HG) from the fear that my guys would just get pancaked. I imagine it would work great against pass/balanced teams but not so much from a 100% rushing team that won the roll each time.


The thinking is that if you can beat the block before it gets started, win the initial roll, you don't have to worry about holding a blopck or getting pancaked.
 
chronicbomb
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i am scared of my D-line vs the GA ground attack though
 
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Originally posted by McGruffHawk
The thinking is that if you can beat the block before it gets started, win the initial roll, you don't have to worry about holding a blopck or getting pancaked.


How do you know which player gets the first roll? The offense or the defense? D-Line always starts out pass rushing. So does the D-Line get a pass rush roll first or does the O-Line get a run block tech roll first?
 
USC_Trojans
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Originally posted by Galactic Empire
How do you know which player gets the first roll? The offense or the defense? D-Line always starts out pass rushing. So does the D-Line get a pass rush roll first or does the O-Line get a run block tech roll first?


they roll at the same time
 
Xars
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Originally posted by Parab00n
Interesting Strategy, I've always did the opposite(HG) from the fear that my guys would just get pancaked. I imagine it would work great against pass/balanced teams but not so much from a 100% rushing team that won the roll each time.


Originally posted by McGruffHawk
The thinking is that if you can beat the block before it gets started, win the initial roll, you don't have to worry about holding a blopck or getting pancaked.


HG deals more with push/placement. It can win you blocks and lead to pancakes against the OLine, but first and foremost it's about movement.

So high HG allows your DLineman to not move off the LOS. So when the RB goes past him, he has a chance to make a tackle at a 1-2 yard gain rather than a 5-6 yard gain. Interior Lineman need some Power to prevent being pushed when they do lose a block roll.

GA's strategy is to have such high BRB on their DTs that they don't lose the roll so badly that they get pushed back. And then when the RB gets even with them, they have the Footwork to release from the block and make a tackle.

So I presume their builds are all high Agility (9/10) and they have prioritized Pass Rush Tech, Footwork, Break Run Block, Blitz Awareness and Snap Reaction. They may need/want high Balance, but being S* it might not be necessary.

An example of their build would be my DT Pass on WH http://glb2.warriorgeneral.com/game/player/110031

Now add +10 to the Skill Caps and you get:

Pass Rush Tech 80 / Footwork 79 / Break Run Block 80 / Blitz Awareness 80 / Snap Reaction 80 / Balance 92

That's pretty close to what Gal has mentioned about maGz's Peter Griffin build http://glb2.warriorgeneral.com/game/player/35533
 
USC_Trojans
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GG looks like i need to mess with my short yard settings, that was all sorts of wonky.
 
Xars
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Great game.
 
Xars
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I'm not sure if I liked this "decision" or not. http://glb2.warriorgeneral.com/game/replay/139775/1053943

4th Down at 2 and we go for it. Another incompletion and we got stopped.

With 14 mins to go, I'm guessing a FG would have been fine but then it's an 8 point game.

Is this a bug or good game logic? I'm not sure.

After I stopped them and they punted, I drove down field but this ended up being the play that saved them the game. http://glb2.warriorgeneral.com/game/replay/139775/1054001

 
McGruffHawk
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Originally posted by Xars
Great game.


Yeah. That was one of those games that was a pleasure to watch. Two very different but very well built teams exchanging blows when they know what is coming. Highly recommend all to watch.

http://glb2.warriorgeneral.com/game/game/139775

Our defense pulled a couple of RZ stops out of the hat that saved the game for us. A 4 down stop that might have made LZ wished they ran the ball, and an INT deep.

I really didn't think we stood a chance here, but our secondary (except the FS/WR3 matchup) held up really well.
 
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