it's not hard to understand a S* HB being hard to tackle, they are mostly built to run over people and with lack of S* defenders to tackle them, but at least it's been shown several times that you can stop run offences with game planning and adequate builds
Problem with pass attacks is partly the S* vs normal but also Prime time, it's an SA that has a high activation chance and provides 2 SA's in one. both give a high chance to catch the ball but also demoralise defenders, there could of course be argued that showboat counters this but that SA isn't really to stop pass teams but more run teams with TFL's. Pass team rarely get's sacked, which goes back to another issue the lack of pass rush from line, even S* linemen can have issues getting hurries against pass teams
Personally i'm fearing some of the new SA changes. MR reliable is currently a must for not fumbling much even with 90 carrying grip, and that's with the current meta of most defenders having less tackling then power running, what would happen if a 90 tackling guy came? would he force a fumble like 25% a hit. it was shown in hawaii vs stunners that you can actually stop run somewhat to a normal game score.
Pass teams like Air raid are hardly stopped at less then 40 points currently the only real useable SA for pass defense is third down stopper, chase down and on an island are too limited to really be usefull. on the other hand there are soo many good SA's for receivers.
I'm not against tweaking mr reliable though mainly that it works on first downs for HB's, could also reduce the grip part to 15. Shed block needs a buff to be a useable SA but run stopping build D-line seems to do fine in general
Of course I'm only speculating since Corndog hasn't anounnced anything. But worried that everything he has mentioned seems to be around making run worse only, when both run and pass defense may need help
and now i have written too much, sigh