User Pass
Home Sign Up Contact Log In
Page:
 
Galithor
offline
Link
 
I don't think a rushing attack is as difficult to stop as an Air Raid style passing attack. I would point out though that the S* investment required to run an offense like mine is considerably higher than to do a running offense effectively.

A run first team can probably more simply design a roster that affords more superstars on defense.
 
Parab00n
offline
Link
 
Originally posted by Galithor
Defenses with little/no superstars getting mauled by offenses built totally catered to S* players.

It's shocking!


You gave up 50 points to a team with no SSs and 66 to a team with 1 SS. Don't act like offense has just now became dominant with SSs just now hitting Vet.
 
TxSteve
Not A Mod
offline
Link
 
Originally posted by Galithor
I don't think a rushing attack is as difficult to stop as an Air Raid style passing attack. I would point out though that the S* investment required to run an offense like mine is considerably higher than to do a running offense effectively.



I think the main difference is in defensive options.

If I'm playing a running team -- game planning can have a significant effect. If I game plan to take away a specific play...or area...or formation -- based on tendencies...game planning (assuming reasonable builds) can have an impact - can use blitzes / man / zone / cover 1 / cover 2 - all having viable strengths and weakness against the run.


Playing against an all passing team -- there aren't a lot of options (ignoring screens as part of the passing game here). All I can do is get a bunch of guys in coverage and see how the dice roll. Against most formations - blitzing is useless...so there really aren't even many "gambles" to take on defense...the only path is lots of coverage (imo)


As a passing team - do you ever really even need to change your playbook or offensive tactics? I assume not.
 
Galithor
offline
Link
 
Originally posted by Parab00n
You gave up 50 points to a team with no SSs and 66 to a team with 1 SS. Don't act like offense has just now became dominant with SSs just now hitting Vet.


I could point out The Salty Runback, who've managed to play elite defense all season, only really getting mauled by the two teams they've faced with a very heavy S* presence on offense.

I don't totally disagree with you though, and I do think some defensive skills should be a bit cheaper.

I just think we don't know for sure until we see some well coordinated 4+ defensive S* teams get up to veteran and see how they do.
 
Galithor
offline
Link
 
Originally posted by TxSteve

Playing against an all passing team -- there aren't a lot of options (ignoring screens as part of the passing game here). All I can do is get a bunch of guys in coverage and see how the dice roll. Against most formations - blitzing is useless...so there really aren't even many "gambles" to take on defense...the only path is lots of coverage (imo)


As a passing team - do you ever really even need to change your playbook or offensive tactics? I assume not.


I haven't changed my offensive playbook or tactics in over 2 seasons to accommodate for an expected defense. Quarter's coverage or ZEB blitz, doesn't matter. I run passing plays that suit my personnel, regardless of defense.
 
Parab00n
offline
Link
 
Originally posted by Galithor
I could point out The Salty Runback, who've managed to play elite defense all season, only really getting mauled by the two teams they've faced with a very heavy S* presence on offense.

I don't totally disagree with you though, and I do think some defensive skills should be a bit cheaper.

I just think we don't know for sure until we see some well coordinated 4+ defensive S* teams get up to veteran and see how they do.


And you would be pointing out the exception and not the rule.
 
Galithor
offline
Link
 
Originally posted by Parab00n
And you would be pointing out the exception and not the rule.


Doesn't that prove out that it's a FYB issue to some degree though? And that applies to the roster design as a whole. If Salty had 4 S* secondary players, they could still be lock-down against the rush heavy teams, and also have the horses to hang with Air Raid and Harry's passing attacks.

You grabbed two games of ours that are obviously exceptions and not the rule this season as well. We've crushed Brisbane, Queen City, and Portland's "run heavy" offenses this season using a defense that only has 1 S* at DT. Playcalling matters when the odds are generally even. What I do with Air Raid's offense though removes the playcalling from the game. We've simply out-athleted everyone with our pass catchers and QB. Nobody's got equivalent horses to stop it on defense in the right positions.
 
bdnannac
offline
Link
 
Originally posted by Merik
kind of weird you need higher then 70 tackling to tackle powerbacks with like 90+ power running. Would never have expected that


I was just saying it used to be good enough.

And TxSteve killed me on those sweeps from goal line. I wasn't ready for those at all.
 
Merik
offline
Link
 
it's not hard to understand a S* HB being hard to tackle, they are mostly built to run over people and with lack of S* defenders to tackle them, but at least it's been shown several times that you can stop run offences with game planning and adequate builds

Problem with pass attacks is partly the S* vs normal but also Prime time, it's an SA that has a high activation chance and provides 2 SA's in one. both give a high chance to catch the ball but also demoralise defenders, there could of course be argued that showboat counters this but that SA isn't really to stop pass teams but more run teams with TFL's. Pass team rarely get's sacked, which goes back to another issue the lack of pass rush from line, even S* linemen can have issues getting hurries against pass teams

Personally i'm fearing some of the new SA changes. MR reliable is currently a must for not fumbling much even with 90 carrying grip, and that's with the current meta of most defenders having less tackling then power running, what would happen if a 90 tackling guy came? would he force a fumble like 25% a hit. it was shown in hawaii vs stunners that you can actually stop run somewhat to a normal game score.

Pass teams like Air raid are hardly stopped at less then 40 points currently the only real useable SA for pass defense is third down stopper, chase down and on an island are too limited to really be usefull. on the other hand there are soo many good SA's for receivers.

I'm not against tweaking mr reliable though mainly that it works on first downs for HB's, could also reduce the grip part to 15. Shed block needs a buff to be a useable SA but run stopping build D-line seems to do fine in general

Of course I'm only speculating since Corndog hasn't anounnced anything. But worried that everything he has mentioned seems to be around making run worse only, when both run and pass defense may need help

and now i have written too much, sigh
Edited by Merik on Nov 24, 2014 10:59:50
 
jfbueno
offline
Link
 
In all likelihood all-out passing teams will really be on the rise in a couple seasons.
 
TxSteve
Not A Mod
offline
Link
 
Agree with everything you said Merik.


We simply don't know what the SA plans are -- EXCEPT:

- Likely nerf of Mr. Reliable (which makes sense) -- which will either hurt carry grip on running...or hurt balance/breaking tackles on running.

- Likely buff to shed block (which makes sense) -- which will improve run defenses. How much? no clue but could be significant.

Those are the only 2 that Corndog has specifically mentioned (I think). Does he have a plan for reducing pass effectiveness to some degree as well? I don't know.


 
Stixx
offline
Link
 
Hopefully he is planning on adding in some new SAs for the defense. That is what I would love to see the most right now
 
Parab00n
offline
Link
 
I think we need to see a drop in cost for Power Tackling, Deflecting, Intercepting as well as some changes to the above listed SAs. Maybe a nerf to Pass Awareness SA & On the Run as well, not really sure how else you get pressure to a QB at this point.
 
o The Boss x
offline
Link
 
Originally posted by jfbueno
In all likelihood all-out passing teams will really be on the rise in a couple seasons.


No doubt. If I had s* points this season I'd be creating a passing team, and that's after years of only building run-focused teams - even in glb1.
 
peeti
offline
Link
 
Originally posted by o The Boss x
No doubt. If I had s* points this season I'd be creating a passing team, and that's after years of only building run-focused teams - even in glb1.


You know I stressed this a lot, but you called Hawaii a passing team every other season^^ Depended on the player market, your team suddenly became either a rushing or passing team
 
Page:
 


You are not logged in. Please log in if you want to post a reply.