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Forum > Goal Line Blitz 2 > Man Based D - Anyone successfully running a 3-4 on a consistent basis?
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Galithor
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Originally posted by Absolut Zero
Eh, none of the Cover 2 shells in 3-4 or 3-3-5 send more than 4 guys. So even an awesome blitzing LB build would struggle to connect on those.


What does he need to connect on? His existence and being assigned a blitz is all that matters for him to do his job.

Getting sacks is very nice and all, but you can also create a low moral QB throwing into a thicker coverage blanket.

Originally posted by Absolut Zero
Eh, none of the Cover 2 shells in 3-4 or 3-3-5 send more than 4 guys. So even an awesome blitzing LB build would struggle to connect on those.


Obviously. It'd be impossible to run a Cover 2 Man scheme with more than 4 pass rushers. Doing so requires 5 coverage players.

Not everyone likes to blitz all day. If you're a defensive coordinator that wants to face 1 morale QBs, and also still play your typical 7 man coverage defenses, then the 3 man fronts are how that gets done.
 
Absolut Zero
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Originally posted by Galithor
Obviously. It'd be impossible to run a Cover 2 Man scheme with more than 4 pass rushers. Doing so requires 5 coverage players.

Not everyone likes to blitz all day. If you're a defensive coordinator that wants to face 1 morale QBs, and also still play your typical 7 man coverage defenses, then the 3 man fronts are how that gets done.


Ah, for some reason I thought Trash Talk just meant much more morale loss for hurries & sacks. Didn't see that it all happened before the play.

That changes a few things, can 2 blitzing linebackers with Trash Talk double up the morale loss?
 
Galithor
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Originally posted by Absolut Zero
Ah, for some reason I thought Trash Talk just meant much more morale loss for hurries & sacks. Didn't see that it all happened before the play.

That changes a few things, can 2 blitzing linebackers with Trash Talk double up the morale loss?


Yes. though at some point, when you've got a QB down to 1 morale, there's really no benefit to having a second trash talker when 1 can maintain that state.
 
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Originally posted by Galithor
Yes. though at some point, when you've got a QB down to 1 morale, there's really no benefit to having a second trash talker when 1 can maintain that state.


Exactly. This is one my staple blitz plays that will have much more significant effect later on when my builds mature. My blitzing CB3 will have 97 speed + First Step, and my ROLB will have Gold TT and high Intim. 6 guys drop in coverage.

http://glb2.warriorgeneral.com/game/replay/117409/1713557

No need for multiple LBs blitzing because 1 with high Intim and Gold TT will get the QB down fast and use can use the other position to drop in coverage.
Edited by Galactic Empire on Nov 17, 2014 17:05:50
Edited by Galactic Empire on Nov 17, 2014 17:03:54
 
Aeir
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Originally posted by Galithor
Yes. though at some point, when you've got a QB down to 1 morale, there's really no benefit to having a second trash talker when 1 can maintain that state.


1 should be enough... but I've seen QB's come back from 1 morale too many times with my Vet team (granted the D isn't stellar).

Also, if you are running a ZEB style 2 LB blitz, you might as well use 2 TT OLBs...

Can always go with the 3-4/3-3-5 2 LB blitzes if they run more 4-5 WR passing plays or simply don't run the ball at all.

That's also double the chance for a hurry or even a sack.
Edited by Aeir on Nov 17, 2014 18:07:54
 
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Originally posted by Aeir
1 should
Can always go with the 3-4/3-3-5 2 LB blitzes if they run more 4-5 WR passing plays or simply don't run the ball at all.

That's also double the chance for a hurry or even a sack.


If you blitz 5 guys against a 4 or 5 WR set, you better get to the QB fast or you are toast.
 
Mezirah
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Originally posted by Kayoh
3-4 is incredibly prone to being run on between the tackles. Slams and dives eat that shit up.


What Kayoh said. In a video game where well built player made linebackers are just 'hoping' to make a tackle vs power backs, rather than a HB 'hoping' to break a tackle, the only defense you really have in this game is clogging the holes in the line with some decently built defensive linemen who have good skills and SA's.
 
mrm708
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Originally posted by Galactic Empire
If you blitz 5 guys against a 4 or 5 WR set, you better get to the QB fast or you are toast.


Not really
 
Xars
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Originally posted by Aeir
1 should be enough... but I've seen QB's come back from 1 morale too many times with my Vet team (granted the D isn't stellar).


True.

Even with 2 TT LBs and a significant blitz%, I've seen QBs rally to mid-60s morale. As the season's progress, more Vet level QBs will have increased Toughness, hereby reducing the TT effect.

So while one TT LB may be enough in Vet today, I doubt it will be enough to perma-drain QBs from later eras.


 
Xars
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Originally posted by Galactic Empire
Exactly. This is one my staple blitz plays that will have much more significant effect later on when my builds mature. My blitzing CB3 will have 97 speed + First Step, and my ROLB will have Gold TT and high Intim. 6 guys drop in coverage.

http://glb2.warriorgeneral.com/game/replay/117409/1713557

No need for multiple LBs blitzing because 1 with high Intim and Gold TT will get the QB down fast and use can use the other position to drop in coverage.


GE,

The biggest problem with the play you linked is that it's 3rd and 20. The QB is coded to hold the ball until the Receivers get to the First Down marker. That's why it's a tick 40 sack.

What you should realize though is at tick 39, both WR1 and WR2 are at 10 yard depths and open. WR3 is at 9 yards and open.

On a more normal 3rd and 10, you won't get that sack usually.

Getting sacks on 3rd and 20 isn't special. You may be enamored with that play, but it's not as effective normally.

To dive deeper, I just used Stobie's tool to analyze that blitz.

Your sack rate on Nickel 3-3-5 Loop Crash 2 is 6.6% overall, but it's only 4.7% on plays 10 yards or less while it's 33.3% on plays 11 or more.

On 3rd and up to 10, the first down conversion rate against it is 57.1%.

A good passing team will take those odds - 57.4% conversion vs. 4.7% sack - as those are baseline.

Against LogZilla or Default or any other top passing attack, you're making an extraordinary SP investment to try and get .5 sacks per game. LogZilla averages 12 third down plays per game and rarely take sacks (1.82% sack rate - lowest ever for Soph GLB2).

And there's no way MLB Vader can cover my WR3 Belgarion on that play.

 
Kayoh
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Damn, even Compton and Air Raid were in the 8-9% sack rate range in sophomore. LogZilla knows something the rest of us don't.
 
Xars
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Cleveland Brown S3 Soph

QB Rating: 102.8
Completion Rate: 58.03%
Sack Rate: 5.85%
Hurry Rate: 12.29%
TD-Sack Ratio: 1.19

Dexter Morgan S4 Soph

QB Rating: 95.6
Completion Rate: 54.95%
Sack Rate: 4.67%
Hurry Rate: 11.52%
TD-Sack Ratio: 1.28

Belgarath the Eternal Man S7 Soph (current thru 20 games)

QB Rating: 112.4 (1st all time Soph)
Completion Rate: 67.15% (1st)
Sack Rate: 1.82% (1st)
Hurry Rate: 6.25% (1st)
TD-Sack Ratio: 4.26 (1st)

Dexter Sharpe on Default Name is very close because Stobie stole my playbook and builds.

Edited by Xars on Nov 18, 2014 06:03:24
 
peeti
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Did Stobie admit doing it or do you just figure?^^
 
TxSteve
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Originally posted by Xars
Cleveland Brown S3 Soph

QB Rating: 102.8
Completion Rate: 58.03%
Sack Rate: 5.85%
Hurry Rate: 12.29%
TD-Sack Ratio: 1.19

Dexter Morgan S4 Soph

QB Rating: 95.6
Completion Rate: 54.95%
Sack Rate: 4.67%
Hurry Rate: 11.52%
TD-Sack Ratio: 1.28

Belgarath the Eternal Man S7 Soph (current thru 20 games)

QB Rating: 112.4 (1st all time Soph)
Completion Rate: 67.15% (1st)
Sack Rate: 1.82% (1st)
Hurry Rate: 6.25% (1st)
TD-Sack Ratio: 4.26 (1st)

Dexter Sharpe on Default Name is very close because Stobie stole my playbook and builds.



Don't get me wrong - I'm sure your QB is amazing. But, your QB is protected in ladder games and only plays other sophomore teams.

Cleveland and Dexter both had to play seasoned and even journeyman teams in the ladder when they were sophomores.

If you look and compare only their league games -- sophomore vs sophomore -- you would get a more accurate...but possibly still skewed comparison


Maybe your data would hold up if you went through by hand to only calculate soph vs soph competition -- or maybe it wouldn't -- I'm not sure. But what you've shown is definitely an unfair comparison
Edited by TxSteve on Nov 18, 2014 08:17:33
 
Adderfist
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The other thing to consider is the metagame and game changes.
 
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