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Majestic Gent
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There are some SAs I wonder if anyone has ever used or invested in outside of test builds, such as:

Pick Six - INTs are so rare is it worth it?

Road Warrior - seems like no bang for your buck

Hometown Hero - see above

Inspire Fear - intimidation is so expensive to invest in this?

YAC Attack - interesting that this is powered by carry awareness.

Hail Mary - never saw this fire in any game guess no one invests in it

Tuck and Run - in theory it sounds good.

Streaky - Risk Reward?

Celebration - Never saw this fire

Follow Up - Never saw this fire

Edited by Majestic Gent on Nov 16, 2014 21:34:07
 
kaiijy
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One thing I contest: you're a Dominator WR. What ability do you have available? First Step and... Second Wind?
 
o The Boss x
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Originally posted by Corndog
Well, yeah, that's why I'm mixing stuff up by throwing shit at the wall with SAs this season.


Anything new would be cool, but tweaks are alright too
 
Uncle Buck
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When music city was basically a 3 agent team, we all went to at least silver on road warrior on defense and hometown on offense along with adding to toughness and the results were very good. We went from being an avg team to a team that could beat just about anyone. Once I started to replace my own season 1 players, with different agents, we went right back to being avg
 
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Originally posted by Majestic Gent
There are some SAs I wonder if anyone has ever used or invested in outside of test builds, such as:

Pick Six - INTs are so rare is it worth it?

Road Warrior - seems like no bang for your buck

Hometown Hero - see above

Inspire Fear - intimidation is so expensive to invest in this?

YAC Attack - interesting that this is powered by carry awareness.

Hail Mary - never saw this fire in any game guess no one invests in it

Tuck and Run - in theory it sounds good.

Streaky - Risk Reward?

Celebration - Never saw this fire

Follow Up - Never saw this fire



Some of my OLine are golding HTH and RW.

 
hiimjake
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Originally posted by kaiijy
One thing I contest: you're a Dominator WR. What ability do you have available? First Step and... Second Wind?


Mine had Gold Power Through and YAC Attack. Never got to the 3rd SA because I retired him. My advice would be don't make a dominator WR though.
 
Galithor
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Originally posted by Icky Thump

Have to agree. On the higher level teams with EVEN quality teams playing it's almost impossible to get pressure on the QB without Spin Cycle from a DL... so If they were to nerf probably just need to turn all DL into run stop guys (if most aren't already heading that way).



The #1 DT on the HOF list is a S* with an 80/80/80/80/80 PRT/PRP/BRB/HG/INTIM build. Also 70+ Footwork. Gold Shed Block, Gold Spin Cycle. He's universally useful against the run and pass rushing. He's so good, not only is he the best DT, but he's ranked #4 on the overall Defensive HOF list. Which until he started doing what he's doing with a completed build, no DT ever sniffed the overall HOF.

My own S* DT is currently #3 on the DT list, and he's built very similarly, with less in the power skills, and more in the mobility skills, per a debate on the forums had 4 seasons ago about how to build DTs. I submitted that power skills (pass rush power and hold ground) were useful, but vastly overrated. I also pointed out that eating a block isn't nearly as useful as breaking a block, whether pass rushing or run stuffing.

Early returns indicate I was right I expect that my S* DT will challenge Peter for the overall DT #1 as his build gets finished and he starts his veteran campaign. Even with Gold Shed Block being pretty "meh", it's still better than any alternatives at DT. The best DT builds right now are gold spin cycle/gold shed block/silver (pick'em, probably showboat) DE's have a few more interesting choices IMO.
 
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I don't see how you don't Gold Tunnel Vision on all power rushing players. You get +10 PRP, PRT, Quick, Speed and it fires multiple times per play and activation condition is simply "Blitz the QB".
 
Xars
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Originally posted by Galactic Empire
I don't see how you don't Gold Tunnel Vision on all power rushing players. You get +10 PRP, PRT, Quick, Speed and it fires multiple times per play and activation condition is simply "Blitz the QB".


Maybe because your Blitz Awareness goes to shit and running teams gash you up the gut?
 
Galithor
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Originally posted by Galactic Empire
I don't see how you don't Gold Tunnel Vision on all power rushing players. You get +10 PRP, PRT, Quick, Speed and it fires multiple times per play and activation condition is simply "Blitz the QB".


Originally posted by Xars
Maybe because your Blitz Awareness goes to shit and running teams gash you up the gut?


This. Blitz Awareness is pretty damn critical for stopping the run.

Tunnel Vision only helps you get sacks, and those are mythical creatures at the top end of the game against the teams you really, really want to get sacks against. Tunnel Vision is a trap SA as it's currently configured.
 
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Originally posted by Xars
Maybe because your Blitz Awareness goes to shit and running teams gash you up the gut?


I have Vader to handle that.
 
Majestic Gent
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Originally posted by Galactic Empire
Some of my OLine are golding HTH and RW.



How is that panning out?
 
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Originally posted by Majestic Gent
How is that panning out?


Dont know yet...but I dont have to worry about toughness, heart or stamina on those guys.
 
kirincnj
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Originally posted by Galactic Empire
I don't see how you don't Gold Tunnel Vision on all power rushing players. You get +10 PRP, PRT, Quick, Speed and it fires multiple times per play and activation condition is simply "Blitz the QB".


Do not do this.

Tunnel Vision is one of the more regrettable SA's.
 
PS3
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Originally posted by kirincnj
Do not do this.

Tunnel Vision is one of the more regrettable SA's.


Originally posted by kirincnj
Do not do this.

Tunnel Vision is one of the more regrettable SA's.


I don't mind Tunnel vision at all, does anyone even have a DT that consistently sheds blocks and tackles ball carriers against top running teams anyways? It rarely happens, but in theory everyone says shed block DT stops all these inside runs.

Top DT's rarely get more than 30 tackles a season and a lot of those come against league vanilla cupcake games. Another reason why Shed Block SA needs a buff.
 
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