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Forum > Goal Line Blitz 2 > Did plateau ruin GLB1 will it ruin GLB2?
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NiborRis
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Originally posted by Time Trial
Assuming that they come in with a decent ELO... if the better teams come in with lower ELO and their leagues don't get merged, they will continue playing their ladder games against similar ELO teams for the most part, as will their league games.


Using a league like Osprey as an example, it took about 1.5 seasons for the Osprey teams to go from woefully under-rated in ELO to being right where they belonged vs the rest of the leagues. Looking specifically at the Osprey Orphans, they had a bad ELO and made huge strides this season to improve their capabilities, and I'd say their Elo rating is already just about where it belongs, in less than a season of play in a league with appropriately rating teams.

No one is running away with elo rating points - every team is suffering losses every season. There are some places where there are some fairly big gaps - breaking into the top 10 or 11 right now is one of those - but they are far from insurmountable. Ronin's launch up the ratings shows everyone's within reach without too much trouble.

Of course these questions would be a lot easier to answer if we could see the ratings, but we can see the effects at least.
 
AirMcMVP
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I suspect Chemistry (if unchanged) will lead to some level of correction and help prevent a team from building a sizable ELO lead. Music City provided a great case study. Uncle Buck added (by my count) 11 new players this past offseason. It took nearly half the season for them to recover. If someone had a network of 7 teams and rotated in 6 or 7 new players each season I guess you could mitigate the chemistry effect but I still think that could cost teams a loss or two early.
 
Uncle Buck
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Originally posted by AirMcMVP
I suspect Chemistry (if unchanged) will lead to some level of correction and help prevent a team from building a sizable ELO lead. Music City provided a great case study. Uncle Buck added (by my count) 11 new players this past offseason. It took nearly half the season for them to recover. If someone had a network of 7 teams and rotated in 6 or 7 new players each season I guess you could mitigate the chemistry effect but I still think that could cost teams a loss or two early.


Chemistry is a motherfucker. Teams that replace all players at once are in for a real shitty surprise. The builds I added where all upgrades but the chem effect was brutal. Teams that we blew out last year were beating us. We are still not as strong as last season yet. But we are close and just in time for the stretch run.
 
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