Originally posted by william78
I like alot of these ideas,
I still think the biggest "missing component" from GLB2 , especially for QB play is the mobile pocket passer and would like to see the SA's that benefit that. Right now we've got some quick accurate decision makers, some big armed guys, some running guys....
But none that look to "extend the play" from the pocket and take advantage of breakdowns that happen with longer coverage times. I'm seeing it on Saturday and Sunday but not on the virtual Gridiron.
Rollout (Available to QBs with the Tactician, Dual Threat, or Scrambler Traits)
Ability Type: Active
Activation Condition: QB has not yet passed the ball three seconds after the snap and is outside the pocket.
Activation Chance: 100%, once per play when all conditions are met.
Duration: 2 Seconds
Effects: Has a 20/30/50% chance of causing the nearest coverage defender (within ten yards of the LoS) to abandon his coverage to blitz the QB, if the defender does not blitz, the QB gains 2/4/7 to all skills.
Reasoning: Not OPed because the investment in Footwork to get outside the pocket and the hope and prayer that the other team isn't blitzing from the outside causing your QB to just walk into coverage... also the investment in a specific trait. Should do what you need it to do with respect to making plays happen when coverage breaks down.
I like alot of these ideas,
I still think the biggest "missing component" from GLB2 , especially for QB play is the mobile pocket passer and would like to see the SA's that benefit that. Right now we've got some quick accurate decision makers, some big armed guys, some running guys....
But none that look to "extend the play" from the pocket and take advantage of breakdowns that happen with longer coverage times. I'm seeing it on Saturday and Sunday but not on the virtual Gridiron.
Rollout (Available to QBs with the Tactician, Dual Threat, or Scrambler Traits)
Ability Type: Active
Activation Condition: QB has not yet passed the ball three seconds after the snap and is outside the pocket.
Activation Chance: 100%, once per play when all conditions are met.
Duration: 2 Seconds
Effects: Has a 20/30/50% chance of causing the nearest coverage defender (within ten yards of the LoS) to abandon his coverage to blitz the QB, if the defender does not blitz, the QB gains 2/4/7 to all skills.
Reasoning: Not OPed because the investment in Footwork to get outside the pocket and the hope and prayer that the other team isn't blitzing from the outside causing your QB to just walk into coverage... also the investment in a specific trait. Should do what you need it to do with respect to making plays happen when coverage breaks down.





I don't mind a 75% floor on an SA that prevents fumbles because of the opportunity cost, but I'd hate to see a really high floor on an SA that causes fumbles/KLs.























