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Stobie
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Originally posted by coach_dean1974
I'm done. I've said my peace. Every one of you know I am right. There is no debating the topic because we all know the real truth.


Quoted like a real coward, that when asked to step up and have a 'real' conversation about what they feel is wrong, they cower away and said, 'I've said it, I am leaving'

This was fun
 
Zaranthuul
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Few simple facts.

It's a game. Something works, it gets copied and becomes a meta.

You can either join it and let rng decide your fate, work to defeat it, or wait and see if it gets changed by nerfs and tweaks.

Either way the next step is the cycle repeats because something New becomes the meta.
 
Galithor
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Originally posted by Aeir
$20 says he won't last that long.


He will if everyone keeps feeding him. I see a very fat and healthy troll at the moment
 
TxSteve
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he's just trolling -- I wonder who's alt he is...Xav is possible - but I think maybe kind of unlikely.

Jampy - I think definitely not. Probably some random we'd never guess.


The guys team is actually doing pretty well though - better than a newb would be. He is 12-3...#9...he is doing salaries well....no superstars....and only 40 players on the roster (2 of which are CPU O linemen).

QB is at 55%
but sacked 10% of the time
 
Zaranthuul
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Ya I kinda went an extreme build on that QB. It's ok but missing a few things that will get rounded out in the next 2 2500 point dumps. But went extreme trying to see if something worked to avoid the constant sack preasure
 
Rob.
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Originally posted by coach_dean1974
I will keep complaining until they either ban me, change it, or until I get bored of it.



Judging the entire game based on the first half of rookie ball is a bad idea. Things will change a lot as your players progress. If you are having trouble avoiding sacks, run the ball more until your players can develop more.
 
Bongobongo
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Originally posted by rob4121983
Judging the entire game based on the first half of rookie ball is a bad idea. Things will change a lot as your players progress. If you are having trouble avoiding sacks, run the ball more until your players can develop more.


That's definitely truth right there. Hell, even in Journeyman (I'm too new to know about the levels beyond that) I still call a bunch of inside runs when a team wants to ZEB all day.
 
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Originally posted by Zaranthuul
Few simple facts.

It's a game. Something works, it gets copied and becomes a meta.

You can either join it and let rng decide your fate, work to defeat it, or wait and see if it gets changed by nerfs and tweaks.

Either way the next step is the cycle repeats because something New becomes the meta.


Did Sarasota cut Slingin Sammy Baugh?
 
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Originally posted by coach_dean1974
So what you're saying is to beat it you've got to spend $100 per month because you've got every single player on your team tweaked and built to beat just that 1 fucking defense and you and I both know it.

You're a wimp and a disgrace to gaming for not admitting to the flaw in the game design. I have no respect for you.




Seriously dude. It's fucking physics. If 6 men are blitzing a 5 man O-Line, of course you will get sacked fast unless you either:

A. Run outside with a fast HB
B. Run up the middle, but you need a good run blocking line
C. Throw quick curls

I guess what else you are saying is that you are a terrible head coach/GM and you can't get your agents/player to buy into building decent dots. Or you just suck at game planning. Probably both in your case...stop bitching and start managing your team and game planning properly.
Edited by Galactic Empire on Sep 19, 2014 09:00:57
Edited by Galactic Empire on Sep 19, 2014 09:00:21
 
JudeMorrigan
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Originally posted by TxSteve
he's just trolling -- I wonder who's alt he is...Xav is possible - but I think maybe kind of unlikely.

Very definitely not Xav. I think he was kind of insulted at the idea that he'd be as poor of a troll as coach_dean.
 
Majestic Gent
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In rookie it's difficult for new teams and GMS because a majority of the experienced players gang up on the new guys, will only play on teams that they think will win SHIPS & top the ladder, and employ tried and true strategies that work while the new players are just learning the game. Not saying that it is impossible because some have managed to rise from obscurity and do it.

So most rookie teams start off with a handful of players and just are happy to fill their roster with active agents that won't give up when the Ls start piling in to aforementioned teams. So those GMs have to adjust their schemes to fit the players because they may have some casual players that just log in check their stats assign skill points where they want and log off. It's their flex and they have that right. All one can do is make suggestions, and if you cut them mid-season you'll be down a player and hard pressed to find a decent agent to replace them.

No one can deny this.
Edited by Majestic Gent on Sep 19, 2014 09:30:16
Edited by Majestic Gent on Sep 19, 2014 09:29:38
Edited by Majestic Gent on Sep 19, 2014 09:28:44
Edited by Majestic Gent on Sep 19, 2014 09:27:40
 
Time Trial
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Originally posted by Galactic Empire
Seriously dude. It's fucking physics. If 6 men are blitzing a 5 man O-Line, of course you will get sacked fast unless you either:

A. Run outside with a fast HB
B. Run up the middle, but you need a good run blocking line
C. Throw quick curls
D. Bring in an extra blocker

I guess what else you are saying is that you are a terrible head coach/GM and you can't get your agents/player to buy into building decent dots. Or you just suck at game planning. Probably both in your case...stop bitching and start managing your team and game planning properly.


Added D.
 
Galithor
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Originally posted by Majestic Gent
In rookie it's difficult for new teams and GMS because a majority of the experienced players gang up on the new guys, will only play on teams that they think will win SHIPS & top the ladder, and employ tried and tried strategies that work. Not saying that it is impossible because some have managed to rise from obscurity and do it.

So most rookies teams start off with a handful of players and just are happy to fill their roster with active agents that won't give up when the Ls start piling in to aforementioned teams. So those GMs have to adjust their schemes to fit the players because they may have some casual players that just log in check their stats assign skill points where the want and log off. It's their flex and they have that right. All one can do is make suggestions, and if you cut them mid-season you'll be down a player and hard pressed to find a decent agent to replace them.

No one can deny this.


I built Air Raid from scratch with no real GM/Owner credibility transferred over from GLB1. Most of the agents on my team either hadn't played GLB1 at all, or hadn't been major factors over there in 10+ seasons.

The learning curve for a new agent to get rolling in GLB2 is infinitely easier than in GLB1. If you've bought a private forum, you can organize an effective startup team beginning right now for season 7. You don't need GLB1 vets to build players for you to have good players, you just need to put together a good plan for other newer agents to follow as a guide for building their players.
 
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Originally posted by Majestic Gent
In rookie it's difficult for new teams and GMS because a majority of the experienced players gang up on the new guys, will only play on teams that they think will win SHIPS & top the ladder, and employ tried and true strategies that work while the new players are just learning the game.


Take your lumps as a rookie and learn from them. Find out what works, create a scheme and build players that fit that scheme. I am trying zone defense, something everybody says cannot work. I'm 10-4-1, 1st place in my division and ranked #18.

 
Majestic Gent
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Originally posted by Galithor
I built Air Raid from scratch with no real GM/Owner credibility transferred over from GLB1. Most of the agents on my team either hadn't played GLB1 at all, or hadn't been major factors over there in 10+ seasons.

The learning curve for a new agent to get rolling in GLB2 is infinitely easier than in GLB1. If you've bought a private forum, you can organize an effective startup team beginning right now for season 7. You don't need GLB1 vets to build players for you to have good players, you just need to put together a good plan for other newer agents to follow as a guide for building their players.


I'm not talking about GLB 1 because that's a totally different game. I'm talking about season 4 or greater rookie teams and new GMs that get clobbered by experience GLB 2 teams and owners that reset and learned from their mistakes the first go round.

Like I said it's not impossible, but it takes a ton of effort to get a good team in rookie against teams filled with experienced GMs & coaches. Most new players won't put in that much effort when first getting into a game. They're checking it out to see if it's worth the effort. To some it might be, to a most it won't be when they start losing 80% of the time to just a few plays.

 
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