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Forum > Suggestions > Balance 'Trash Talk'
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Mezirah
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Originally posted by Time Trial
Lol no.

It is more like, if the skill has a 50% chance to fire and is powered by a skill, you need to achieve a roll based on that skill. So even though that punter intimidation SA has a 60% to fire, I see it on less than 30% of plays in some games because the intimidation skill is only 40.

It would be something like .6 x .4 = 24% of plays. But because it is a roll, you will sometimes see it activate on 3 punts in a row.


As little as stuff triggers, i could buy that. So are you saying on Spin Cycle silver (up to 30%), every winning blocking interaction a DE has to win 3 rolls since it's powered by Pass Rush Technique, Footwork. Most people have 40-50 footwork, 70 or more pass rush tech. so .5 x .7 x .3 = so some DE's only have a 10% chance for spin cycle to fire from Spin Cycle Silver, and it has to be a winning interaction, whereas, most OT's have equal or less pass rush blocking. So award 7/10 wins to the DE. The DE is basically triggering spin cycle silver 7% of the interactions vs an OT.

that doesn't seem legit to me. Maybe dual powered skills are calculated differently.

 
Aeir
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I always thought when it says 2 skills, like spin cycle, that it's one roll, at an average of the 2 skills.
 
Time Trial
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Originally posted by Mezirah
As little as stuff triggers, i could buy that. So are you saying on Spin Cycle silver (up to 30%), every winning blocking interaction a DE has to win 3 rolls since it's powered by Pass Rush Technique, Footwork. Most people have 40-50 footwork, 70 or more pass rush tech. so .5 x .7 x .3 = so some DE's only have a 10% chance for spin cycle to fire from Spin Cycle Silver, and it has to be a winning interaction, whereas, most OT's have equal or less pass rush blocking. So award 7/10 wins to the DE. The DE is basically triggering spin cycle silver 7% of the interactions vs an OT.

that doesn't seem legit to me. Maybe dual powered skills are calculated differently.



Spin cycle also has the chance to activate more than once per play. As long as the push rushing interaction goes on, the SA can activate (probably some cool down between attempts).

Let's say Spin Cycle is 30% and footwork is 40 and pass rush tech is 60. You either have .3 x .4 x .6 = ~7% OR you have a 15% chance (which can attempt several times a play), which is why you see it fire so often (as the two can teeter-totter back and forth between winning and losing the engagement).
 
Time Trial
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It is also why Pump fake fires on almost every play and why Mr. Reliable fires multiple times on every play. Even though the roll is really hard to make, you get many attempts to make the roll.
 
NiborRis
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I would not be surprised at all to find that the "up to % chance to fire" and "powered by" combine in complicated, arcane ways that are unique for every SA, because that's how bort rolls.
 
Aeir
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Alright, I got permissions to reveal the players stats.

His Intimidation is sitting at 99, which is why it fired so often (vs the 25 toughness). But to see losses of -27, -30 and -27 seemed a bit much unless there are other factors adding to it.

Seeing as though the loss doubled (nearly) the amount on the tooltip, I'm wondering if the amount lost has to do something with the insanely high Intimidate skill itself?.

If only there was a way to test it on another gold TT player with about a 70 intimidate skill and see if the losses are similar...
 
Galithor
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Originally posted by Aeir
Alright, I got permissions to reveal the players stats.

His Intimidation is sitting at 99, which is why it fired so often (vs the 25 toughness). But to see losses of -27, -30 and -27 seemed a bit much unless there are other factors adding to it.

Seeing as though the loss doubled (nearly) the amount on the tooltip, I'm wondering if the amount lost has to do something with the insanely high Intimidate skill itself?.

If only there was a way to test it on another gold TT player with about a 70 intimidate skill and see if the losses are similar...


I've sent a scrim to Detriot to see if it works against Cleveland, and how well. For Science!
Edited by Galithor on Sep 5, 2014 10:11:34
 
Aeir
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What's his toughness though?

I'm thinking level of intimidation is the reason for the frequency, but if you've got the toughness to resist it all, then we can't really tell what determines the amount of the loss

I don't have time to build a playbook/scheme that puts him on the field almost every play and blitzing...heh. I'll work on that tonight after work.
Edited by Aeir on Sep 5, 2014 10:36:49
 
Galithor
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40 toughness.

Just roll out some basic blitz heavy scheme. Not really worried about the win or loss here. Just want to see if it'll fire, and if so, how much and to what effect.
 
Aeir
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Yeah, just trying to maximize the times it "could" fire. Don't care about win/lose.
 
Galithor
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Originally posted by Aeir
Yeah, just trying to maximize the times it "could" fire. Don't care about win/lose.


exactly.
 
Aeir
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Here's where it fired:

1st Quarter
http://glb2.warriorgeneral.com/game/replay/104100/679962 (-25)
http://glb2.warriorgeneral.com/game/replay/104100/679977 (+3?) (gain 3?)
http://glb2.warriorgeneral.com/game/replay/104100/680013 (-24)
http://glb2.warriorgeneral.com/game/replay/104100/680137 (-24)
http://glb2.warriorgeneral.com/game/replay/104100/680145 (-28)
http://glb2.warriorgeneral.com/game/replay/104100/680157 (-21)
http://glb2.warriorgeneral.com/game/replay/104100/680187 (-22)
http://glb2.warriorgeneral.com/game/replay/104100/680195 (-X) He's at 1 here.
http://glb2.warriorgeneral.com/game/replay/104100/680207 (-X) at 1.

2nd Quarter
http://glb2.warriorgeneral.com/game/replay/104100/680315 (-X) at 1.
http://glb2.warriorgeneral.com/game/replay/104100/680325 (-X) at 1.
http://glb2.warriorgeneral.com/game/replay/104100/680390 (-X) at 1.
http://glb2.warriorgeneral.com/game/replay/104100/680467 (-22)
http://glb2.warriorgeneral.com/game/replay/104100/680480 (-X) Back at 1.
http://glb2.warriorgeneral.com/game/replay/104100/680494 (-X) at 1.
http://glb2.warriorgeneral.com/game/replay/104100/680623 (-X) at 1.
http://glb2.warriorgeneral.com/game/replay/104100/680758 (-22)
http://glb2.warriorgeneral.com/game/replay/104100/680768 (+3?) Another +3 ?
http://glb2.warriorgeneral.com/game/replay/104100/680797 (-22)
http://glb2.warriorgeneral.com/game/replay/104100/680832 (-X) at 1.
http://glb2.warriorgeneral.com/game/replay/104100/680849 (+4?) Gain of 4 somehow
http://glb2.warriorgeneral.com/game/replay/104100/680878 (-X) at 1.
http://glb2.warriorgeneral.com/game/replay/104100/680894 (-X) at 1.

3rd Quarter (gain 30 at half? would make the number seem correct)
http://glb2.warriorgeneral.com/game/replay/104100/681025 (-22)
http://glb2.warriorgeneral.com/game/replay/104100/681035 (-28)
http://glb2.warriorgeneral.com/game/replay/104100/681048 (-X) at 1.
http://glb2.warriorgeneral.com/game/replay/104100/681052 (-X) at 1.
http://glb2.warriorgeneral.com/game/replay/104100/681063 (-X) at 1.
http://glb2.warriorgeneral.com/game/replay/104100/681105 (-21)
http://glb2.warriorgeneral.com/game/replay/104100/681115 (-X) at 1.
http://glb2.warriorgeneral.com/game/replay/104100/681121 (-X) at 1.
http://glb2.warriorgeneral.com/game/replay/104100/681271 (-24)

4th Quarter (he didn't play much in the 3rd, guessing due to fatigue - lol) (Cleveland is back at 100 at this point)
http://glb2.warriorgeneral.com/game/replay/104100/681503 (-24)
http://glb2.warriorgeneral.com/game/replay/104100/681529 (-28)
http://glb2.warriorgeneral.com/game/replay/104100/681634 (-21)
http://glb2.warriorgeneral.com/game/replay/104100/681652 (-24) (also a Silver Showboat, Gold Monster Hit sack before this too)
http://glb2.warriorgeneral.com/game/replay/104100/681821 (-17)
http://glb2.warriorgeneral.com/game/replay/104100/681827 (-X) at 1.
http://glb2.warriorgeneral.com/game/replay/104100/681835 (-0?) Saw it display briefly...perhaps those you resist with toughness?
http://glb2.warriorgeneral.com/game/replay/104100/681840 (-X) at 1.
http://glb2.warriorgeneral.com/game/replay/104100/681847 (-X) at 1.
http://glb2.warriorgeneral.com/game/replay/104100/681855 (-X) at 1.
http://glb2.warriorgeneral.com/game/replay/104100/681860 (-X) at 1.

Total: 43 times in 66 plays (not counting STs)
Average Loss: 23 (23.35)

Here's one you got me on: (38 toughness)
http://glb2.warriorgeneral.com/game/replay/104100/681580 (-1)
Edited by Aeir on Sep 5, 2014 12:35:09
Edited by Aeir on Sep 5, 2014 12:33:18
Edited by Aeir on Sep 5, 2014 12:32:39
 
Galithor
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Wow. That's pretty unbelievable. So toughness doesn't change it's chance to fire at all I'd say. It's definitely just "get 100 intimidation and gold trash talk and trolololol".

So... pretty much every defense is gonna want one of these guys in the future eh? Detroit better butter up that agent, cause he's going to be getting offers from every veteran team this offseason
Edited by Galithor on Sep 5, 2014 13:24:27
Edited by Galithor on Sep 5, 2014 13:06:44
 
Galithor
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Corndog probably needs to take a look at this.
Edited by Galithor on Sep 5, 2014 13:23:39
 
Aeir
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Originally posted by Galithor
Wow. That's pretty unbelievable. So toughness doesn't change it's chance to fire at all I'd say. It's definitely just "get 100 intimidation and gold trash talk and trolololol".

So... pretty much every defense is gonna want one of these guys in the future eh? Detroit better butter up that agent, cause he's going to be getting offers from every veteran team this offseason

I'll hunt em down, all of em

The really wierd thing is the 4 +0/+3/+4 gains where it would display briefly, then seem to gain the QB morale...like a resist actually counters the loss with a small gain... or maybe the display was incorrect.

It could just be it's a Intimidate vs toughness check to pass. Not necessarily "40 toughness negates it", it's just that most people don't have over 60-70 intimidate... where the 99 intim (100/whatever) is just too high to resist at 40.

However, you weren't getting the -27/-30) losses very often, so I'm assuming the higher the toughness the less you take as well.
Edited by Aeir on Sep 5, 2014 13:42:59
 
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