Originally posted by jfbueno
Well MEM was really the only team able to contain QC for the entire game this season when they ran counters and that was just using a bend but don't break type of defense that has it's own inherent flaws. You can shut vet level counters down fairly well for a quarter or two (look at the DD vs QC game) but at some point the D's get morale death spiraled and the game gets out of hand quickly.
not trying to come across like an a-hole...
but can't you avoid the morale death spiral with heart and conditioning...and reduce the # of pancakes with hold ground / balance / break block?
Ok - I'm watching the QC vs DD game now.
Here is a little more than the 1st quarter:
QC on offense:
counter sweep weak vs man DE flats: -3, 19*,
counter sweep strong vs man DE flats: 10, 48TD, -6, 25, 1*, 6, 8TD, 12, -4, -4, -6, 12,
Big I counter left vs 2 man press: 12,
Big I counter left vs 4-4 Man Base: 22, 34td,
DD on offense:
Trips counter strong vs SS blitz: 13,
weak I Counter sweep strong vs middle overload: 24, 21, 7TD, 26*, 8td, 80td,
Big I counter left vs 4-3 2 man under: 14*
Strong I counter sweep strong vs middle overload: 15, 14, -5, 12,
Weak I counter sweep weak vs middle overload: -3,
Weak I counter sweep weak vs 3 deep man up: 11*, 0, -1,
*tackle missed in backfield
A few things that stand out most to me:
- I think we've known for awhile that DE flats don't work very well -- the DE gets sucked into the blocker
- I know you're not arguing that "middle overload" should have stopped all of these counters....
Is there enough here for me to say "counters need to be nerfed?" I don't think so - clearly running middle overload sucks against it...you already pointed out (and I demonstrated in my game) that man isn't good against it.
Certainly DE Flats could be improved
Sure - maybe a tweak or two could be made to defensive AI to keep the LB's from crashing as much into the line (maybe even a single step would make a difference), but I'm not convinced it is overpowered against every defensive play call