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Forum > Goal Line Blitz 2 > #1 Reason why you should do an all run offense instead of a pass offense
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bhall43
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Certainly as builds check into their 2nd gold star SA things get a little tougher if you aren't ready for that on the other side. Though I am unsure anyone is really that set up at the highest level yet considering we are still at sort of a learning stage.
 
peeti
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Originally posted by Parab00n
Don't notice any difference in the running game between this year and last with teh couple games I've got to watch. I'm still getting a small % blown up by great moves by DTs and I'm not seeing as many long break away runs as we were pre-nerf last season. I think more than anything teams are passing less which makes the running game seem better.


me neither, but what do I know
 
InRomoWeTrust
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Originally posted by bhall43
Romo is only passing from 4+ receiver sets and mostly only using unders in the spread. You don't need entirely well built passing olines to pull those plays off right. Just a somewhat competent QB.


That's last seasons strategy. I've integrated a ton more 5 wide to utilize my blocking WRs builds properly.
 
InRomoWeTrust
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I'll be nice today and explain to you why the pass blocking skills don't really matter all that much (in the current sim). It's because most DEs are using evasive type maneuvering, which actually drastically limits the amount of time the terrible pass blocking OL are engaged.

Check it out here:
http://glb2.warriorgeneral.com/game/replay/78343/1251254
http://glb2.warriorgeneral.com/game/replay/78343/1251269

You'll see that the DEs go wide due to their tactical setting. This is great except for the fact that you aren't exploiting the weakness of the o-linemen. He can maneuver with you, what he can't do is hold you.

This isn't a sim issue, it's a strategy issue from opposing teams. And it doesn't matter if it's 2 wide or 5 wide. The interaction is the same.
Edited by InRomoWeTrust on Jul 23, 2014 08:51:36
Edited by InRomoWeTrust on Jul 23, 2014 08:50:10
 
o The Boss x
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^yes but it's a trade off. That evasive setting helps stop the run as well as open up lanes for LBs.
 
bhall43
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There's definitely a trade off. I am a bit worried about what blitzing looks like when people have put together a perfect combination of good sa's.
 
Parab00n
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Originally posted by InRomoWeTrust
I'll be nice today and explain to you why the pass blocking skills don't really matter all that much (in the current sim). It's because most DEs are using evasive type maneuvering, which actually drastically limits the amount of time the terrible pass blocking OL are engaged.

Check it out here:
http://glb2.warriorgeneral.com/game/replay/78343/1251254
http://glb2.warriorgeneral.com/game/replay/78343/1251269

You'll see that the DEs go wide due to their tactical setting. This is great except for the fact that you aren't exploiting the weakness of the o-linemen. He can maneuver with you, what he can't do is hold you.

This isn't a sim issue, it's a strategy issue from opposing teams. And it doesn't matter if it's 2 wide or 5 wide. The interaction is the same.


When I remember, I only set my DE's on elusive when I play your team. You definitely get less sacks that way, but the trade off is slowing down or stopping a pitch play for a loss I'll take it.
 
Time Trial
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Originally posted by bhall43
There's definitely a trade off. I am a bit worried about what blitzing looks like when people have put together a perfect combination of good sa's.


If I had taken Pancake Chef + Get Low instead of Get Low + GL Blocker I might not have retired my team.
 
Galithor
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Originally posted by InRomoWeTrust
I'll be nice today and explain to you why the pass blocking skills don't really matter all that much (in the current sim). It's because most DEs are using evasive type maneuvering, which actually drastically limits the amount of time the terrible pass blocking OL are engaged.

Check it out here:
http://glb2.warriorgeneral.com/game/replay/78343/1251254
http://glb2.warriorgeneral.com/game/replay/78343/1251269

You'll see that the DEs go wide due to their tactical setting. This is great except for the fact that you aren't exploiting the weakness of the o-linemen. He can maneuver with you, what he can't do is hold you.

This isn't a sim issue, it's a strategy issue from opposing teams. And it doesn't matter if it's 2 wide or 5 wide. The interaction is the same.


And, lets not forget the MASSIVE advantage run blocking has for ST return unit purposes.
 
peeti
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Originally posted by Time Trial
If I had taken Pancake Chef + Get Low instead of Get Low + GL Blocker I might not have retired my team.


what does it have to do with blitzing? Originally posted by Galithor
And, lets not forget the MASSIVE advantage run blocking has for ST return unit purposes.


well...romos whole point is invalid anyway as no normal DE is going to go elusive
 
bhall43
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Originally posted by peeti
well...romos whole point is invalid anyway as no normal DE is going to go elusive


There are a lot of DE's on elusive. It is pretty obvious when playing against them because they shoot out around instead of pushing through.
 
Galithor
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You know what else sucks about pass blocking? The SAs. Leverage is really cool for keeping the D-linemen from shucking you... unless they Spin Cycle and stun you and Leverage becomes pointless. Which is really the main threat from any Defensive lineman pass rusher. Wide Load? Does it even do anything noticeable? I mean, I see blitzers slowed down when trying to shoot gaps, but I've no idea if wide load is slowing them down more or not. Strong Arm might be the most useful SA, because it can possibly expand the room in the pocket for the QB, but you can't really pump power early in a build with the need to get mobility and tech to hold blocks and reduce the instance of the d-lineman "winning" a block to try and prevent chances at Spin Cycles. I'll know more about how cool Strong Arm is when I've got more than bronze in it. It doesn't appear to do anything useful at bronze when it fires.
 
Galithor
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Don't get me wrong, I'm certain that pass blocking is effective for what it's supposed to do. My sack/hurry % is generally considerably lower than a team with a hybrid or run blocking line, and that's with some opponents absolutely attempting to sellout blitz us.

I just don't know if it's worth the trade off on STs and the loss of effectiveness trying to dive for really short yardage on occasion. I get DT denied at the LOS at a much higher rate than the run-blocking teams do for obvious reasons, even when the defense is in a totally miserable inside run defense formation.
 
TxSteve
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Maybe I'm not understanding...but your QB Cleveland: http://glb2.warriorgeneral.com/game/player/35272

This season has:
105 QBR after 11 games
844 pass attempts
56.6% completion
6283 yards (7.44 yards per attempt)
2 interceptions (.2%)
80 hurries (9.47%)
19 sacks (2.25%)
65 Touchdown passes

And you're saying pass blocking is under powered?


(edit: HAHA - sorry - I posted while you were writing your "don't get me wrong" post....my apologies...
Edited by TxSteve on Jul 23, 2014 13:46:09
 
Time Trial
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Originally posted by peeti
what does it have to do with blitzing?


Because it doesn't matter what combination of blitzing SAs they have if I'm mowing them down with inside rushes behind perfect blocking SAs.
 
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