Originally posted by Xavori
So then the problem isn't relegation type play, it's that the system was too mutable. That can be tweaked. I'd tie it to end of season ladder ranking.
And, after a bit more thought, I think capping team tiers to players tiers might be a good idea. Teams in the top leagues can sign anyone (say top 60 of ladder...5 leagues of 12). Then the 'pro' tier would be teams 61-120, and can sign up to pro. And so on.
The basic idea is to keep a steady number of teams at each level that corresponds roughly with the number of players that are available for each tier. Given the limited time players can remain at veteran before even career boosters run out, and with allowing the number of teams at each tier to fluctuate in a way that corresponds with the number of available players for that tier, I think this would get us a better match up between human players and human teams.
Isn't that exactly what we currently have?
So then the problem isn't relegation type play, it's that the system was too mutable. That can be tweaked. I'd tie it to end of season ladder ranking.
And, after a bit more thought, I think capping team tiers to players tiers might be a good idea. Teams in the top leagues can sign anyone (say top 60 of ladder...5 leagues of 12). Then the 'pro' tier would be teams 61-120, and can sign up to pro. And so on.
The basic idea is to keep a steady number of teams at each level that corresponds roughly with the number of players that are available for each tier. Given the limited time players can remain at veteran before even career boosters run out, and with allowing the number of teams at each tier to fluctuate in a way that corresponds with the number of available players for that tier, I think this would get us a better match up between human players and human teams.
Isn't that exactly what we currently have?






























