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HayRow
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GG neb, got scared at the end there with my KR fumble
 
Stobie
MoD
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Well Drinkin screwed the pooch today.... probably shouldn't have set tactics through my phone... chose the wrong playbook... HAHAHA had it set for a MO Killer PB that clearly wasn't needed.
 
pottsman
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Originally posted by Stobie
Well Drinkin screwed the pooch today.... probably shouldn't have set tactics through my phone... chose the wrong playbook... HAHAHA had it set for a MO Killer PB that clearly wasn't needed.


I figured there had to be a reason why that game was THAT lopsided.
 
Otega
12th MIManITW
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Originally posted by Xavori
We have teensy tiny conditioning problems on defense that result from not having had to care about defense beyond all-out blitzing pre-nerf since we could always count on our offense to just outscore anybody that managed to survive said blitzkrieg.


I thought the running game was perfectly balanced pre-nerf?

 
Xavori
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Originally posted by Otega
I thought the running game was perfectly balanced pre-nerf?


Uh. I've never said that. Nice troll attempt tho.

But just in case you wuzn't trollin', I 'splain.

Pre-nerf, the defense would all pile into the blockers in the middle of the field on outside runs. This meant that on most outside runs, the defense was often outnumbered at the point of attack, and you really needed a guy to break a block to stop things, or you needed to have called a defense that worked to keep your defenders out of the kittenpile, for example, a few of the outside blitzes or zone D's.

As for Yorick specifically, well, we built for lead blocking specifically to make it really unlikely that the guys we'd run against would get a chance to make the stop. Since we're specialists, and defenses couldn't be, advantage Yorick. On GL QB Rollout with the way we built, this was a really big advantage because we weren't simply good run blockers, we were pancake specialists power run blockers.

Anyway, pre-nerf QB Rollout was either a TFL or this:
http://glb2.warriorgeneral.com/game/replay/60106/409962
Notice that the play quickly becomes 2 blockers and the QB versus 3 defenders, and 1 defender gets pancaked and that's that.

Post-nerf a good QB Rollout now looks like this:
http://glb2.warriorgeneral.com/game/replay/60166/2665682
Now the LB's and DB's all stay out of the scrum meaning that even with good blocking, the defense ultimately outnumbers the offense and can keep the play from being a homerun.

Another way to look at things. In the first game against MMA, Quincy had over 200 yards and led the team in rushing. In the second, he only had 91 yards rushing, and it was a HB who led the team in rushing.

 
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