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Forum > Goal Line Blitz 2 > Rookie Top 10 Ladder Matches 5/29
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Rob.
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Originally posted by Sardonik00
This thread is kind of funny. We told you it didn't fix QB Roll Out but instead nerfed all the rest of rushing. And we were called whiners ; ) The Lounge's Men Who Herd Cats, however, is tied for #2 in the Rookie Ladder (without QB roll outs!).


Nicely done. You made it look easy.
 
Xavori
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Originally posted by Sardonik00
This thread is kind of funny. We told you it didn't fix QB Roll Out but instead nerfed all the rest of rushing. And we were called whiners ; ) The Lounge's Men Who Herd Cats, however, is tied for #2 in the Rookie Ladder (without QB roll outs!).


Well. Except that the first TD the Cat Herders scored in today's game was a QB Rollout...
 
Sardonik00
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Oops, which I guess demonstrates the point. I was focused on the 3 passing TDs though
 
Rob.
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Originally posted by Xavori
Well. Except that the first TD the Cat Herders scored in today's game was a QB Rollout...


Yeah, but 400+ passing yards. Nice looking team.
 
Xavori
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Originally posted by rob4121983
Yeah, but 400+ passing yards. Nice looking team.


Three of the four Lounge teams are pass-heavy. The team formerly known as Yorick's was the outlier because it was an experiment.

An experiment that made that vast majority of GLB2 players and devs lose their minds...
 
Rom_Fox
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both our QBs can run - Herders is the evolution of what Darkside did -but both Qbs are dual threat (dark has passer and runner/passer) so we can run or throw from any set

skills are starting to come up to a level needed to not have every play be an exercise in futility and i'm hopeful it will work out

it's much much harder to run consistently - there aren't a ton of reliable plays and there are a ton of plays that are usually drive killing disasters

but really the reason we have the record we do is the crazy-good defense which is being manned by a rookie DC (i'm a rookie OC) and some good dot builders
 
Rom_Fox
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Originally posted by Sardonik00
Oops, which I guess demonstrates the point. I was focused on the 3 passing TDs though


it's a change of pace for us - sadly it takes that many blockers to have much chance of success for us
 
Rambo
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Originally posted by tezed
I agree it's still a joke. It's as if they solved the problem for every other rush besides the one that caused all the changes. They should just take it out of the game.

GG though, you guys have a helluva team, I expect some fun games when the QB rollout becomes ineffective.


Thanks. Look forward to meeting again in the future, and hopefully our offense can get clicking. We had a flat tire in that game.



They should just remove GL formation from the PB unless you're in a GL situation. Seems like an easy fix.
 
mrm708
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GG Alaska. I thought you guys would pull it out in the end, and I wasn't expecting our offense to continue to be so dependent on QB Rollout. It's a shame that you are basically forced to run that play as a running offense at this point in the game unless you just wanna get shut out every game.

The changes to the running game definitely didnt reduce the dependence on QB Rollout as just about the only home run potential play at this point in rookie. We aren't building our team around that play, but might as well do what works for now until builds allow us to expand the offense with more success.

I still don't understand why blocking power was universally reduced. The running game didn't need to be nerfed relative to passing in my opinion (i know it effects running and passing, but blocking power is much much more important for running). It just needs to be balanced out play-wise. At least the devs are trying though! I have played games where that is in question.
Edited by mrm708 on May 29, 2014 17:53:42
 
Mysterio
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You'll be writing about us in your next one!
 
Mysterio
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Originally posted by Xavori
Three of the four Lounge teams are pass-heavy. The team formerly known as Yorick's was the outlier because it was an experiment.

An experiment that made that vast majority of GLB2 players and devs lose their minds...


Vast...but not total
 
Rob.
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Originally posted by mrm708
GG Alaska. I thought you guys would pull it out in the end, and I wasn't expecting our offense to continue to be so dependent on QB Rollout. It's a shame that you are basically forced to run that play as a running offense at this point in the game unless you just wanna get shut out every game.

The changes to the running game definitely didnt reduce the dependence on QB Rollout as just about the only home run potential play at this point in rookie. We aren't building our team around that play, but might as well do what works for now until builds allow us to expand the offense with more success.

I still don't understand why blocking power was universally reduced. The running game didn't need to be nerfed relative to passing in my opinion (i know it effects running and passing, but blocking power is much much more important for running). It just needs to be balanced out play-wise. At least the devs are trying though! I have played games where that is in question.


I agree that the running game didn't need to be messed with. It's clearly worse and the problem with teams using the QB rollout wasn't exactly fixed. Now teams are more likely to spam it because it works better than anything else, particularly against a team that doesn't plan for it. If my team was built to run, and with the current state of the running game I would definitely use that play a lot...because everyone else already is anyways.

Good game though. I'm sure I will meet you again down the line.
 
IotB
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Originally posted by Sardonik00
This thread is kind of funny. We told you it didn't fix QB Roll Out but instead nerfed all the rest of rushing. And we were called whiners ; ) The Lounge's Men Who Herd Cats, however, is tied for #2 in the Rookie Ladder (without QB roll outs!).


Well those of us who don't have our head up our ass know exactly what the problem is. But we pay to beta test a game and then get screwed over mid season with the most retarded fix ever. So what point is there in us actually trying to improve it? To make people like Corndog money, who take a hammer to something they don't understand and inconsiderately hurt teams that are primarily running teams on game day and in the middle of a season?

Hahahaha. Yeah, no thank you.


Edited by IotB on May 29, 2014 18:58:03
 
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Originally posted by rob4121983
Sustaining drives is hard at this point in rookie,


Tell me about it. I'm just trying to make a first down...
 
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GG Baltimore. You had some nice long passes and my guys couldn't catch down the stretch. Had 1st and goal inside the 10 with under 2:00 left and my WRs dropped 2 wide open passes that would have tied the game.

Running is brutal in rookie.
Edited by nortobc on May 29, 2014 20:13:50
 
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