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Forum > Goal Line Blitz 2 > Goal Line Blitz/Spam.... A look under the covers.
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Stobie
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Obviously you didn't look at the details. What I was showing was the yards per carry on the plays. Top plays in the game right now are GL plays. That is an OP situation where no matter the defense you run you are still not favorable in odds to stop. Furthermore if you even want a chance to stop it you can't use the traditional plays you would expect to use to stop it, you have to high risk.

Over power means stronger than normal, and my stats prove that. They are the strongest runs in the game by a mile!
 
Adderfist
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http://glb2.warriorgeneral.com/game/forum/thread/5178009?page=9#48439878
 
burn_209
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The thing about the goalline sweep for me is that it either is a homerun play or it is a negligable play. Its not like it is getting an automatic 4 yards everytime you use it like spread dive. This that are consistent like that are OP...I wouldnt say that a homerun or whiff play is OP. Pretty soon people are going to be saying the WR screen play from I formation is overpowered
 
Adderfist
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Originally posted by Xavori
Btw, if it does get the hamfist treatment, OG GLB/Sunday Funday/Air Raid deep-passing attacks should be next on the chopping block. I mean, it'd only be fair, right?

I can actually stop running teams. I have yet to 'stop' a passing team that's made the transition to the new coverage meta.


Didn't realize we run "Deep passing attacks" 7.3 y/a on AR.
 
Adderfist
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Originally posted by burn_209
The thing about the goalline sweep for me is that it either is a homerun play or it is a negligable play. Its not like it is getting an automatic 4 yards everytime you use it like spread dive. This that are consistent like that are OP...I wouldnt say that a homerun or whiff play is OP. Pretty soon people are going to be saying the WR screen play from I formation is overpowered


The issue is there's no way to cover even two possible positions for the field. If you Stop the GL QB sweep you lose to every other GL play and even the QB sweep if you get one less than perfect roll.

If you play to stop everything and just stop the home runs you're looking at 8-15 ypc against you.

If you stop the dives, you insta lose to all QB str runs.

There is currently ZERO ways to stop the GL plays and I've been actively looking for the past two seasons and change.
 
Xavori
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Originally posted by Stobie
Obviously you didn't look at the details. What I was showing was the yards per carry on the plays. Top plays in the game right now are GL plays. That is an OP situation where no matter the defense you run you are still not favorable in odds to stop. Furthermore if you even want a chance to stop it you can't use the traditional plays you would expect to use to stop it, you have to high risk.

Over power means stronger than normal, and my stats prove that. They are the strongest runs in the game by a mile!


I don't care about yards per carry.

The game isn't about getting the most yards per carry that you can. It's about scoring the most points that you can.

The fact remains that QB Rollout spam can be beaten. As long as that's true, you will not convince me it's overpowered, especially since I'm 99.9% sure that if you started right now building a team around deep passes, you really would be unstoppable. The only reason that isn't the ultrapopular meta is that it takes longer for those builds to mature to the level you can't stop them.

But if there are no changes made at all to defensive AI, Sunday Funday will be my pick for the new #1 team going forward.
 
Mezirah
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Bottom line is it's not fun. From a business model perspective, you have a serious issue in the community that is driving agents away. To the casual gamer it's not fun to login and watch your defense guy constantly trying to shut the thing down. A QB Rolling out is a tricky play in the world of football. We've got more of a game of rugby right now.

And passing being strong I sorta..agree with. However when you get 3 tries to complete 1 10-yard pass you've got a broken meta. Quick Read is too good, WR's are too fast down field. I think route tech needs to be nerfed heavily by at least 25%, I think cornerback & pass coverage needs to be heavily repaired including the back peddling, shortening loss penalties from an elusive check, increasing deflection range and reducing receive awareness range.

When WR's can toss 90-100 sprinting on and still go out and play flank drag through the middle, or slant through safety zones and not care, we got issues. The balance between burner WR's and middle guys/TE's are blurred. If you need to go out and get 5 yards for a first, down, you can just throw a medium or long pass for 15 instead. They need to bring back the security of throwing short to a well built receiver in the middle, and gambling a long pass to an outside WR.
Edited by Mezirah on May 25, 2014 22:36:41
 
Xavori
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Originally posted by Adderfist
The issue is there's no way to cover even two possible positions for the field. If you Stop the GL QB sweep you lose to every other GL play and even the QB sweep if you get one less than perfect roll.

If you play to stop everything and just stop the home runs you're looking at 8-15 ypc against you.

If you stop the dives, you insta lose to all QB str runs.

There is currently ZERO ways to stop the GL plays and I've been actively looking for the past two seasons and change.


That's the thing, you can pick completely different plays versus the goal line, and should. You have a separate page on your playbook and a separate line in your tactics and the absolutely knowledge that when a team comes out in goalline on offense, they are not passing.

Oh, and if you play to stop dives, you're not really playing the odds which is all you can ever do in GLB2 on either side of the ball. The most dangerous plays in goalline are the HB/QB sweeps because they have the narrowest margins of defensive success. So you want to try and skew things as much as you can to improve that margin.

Dives, on the other hand, can be stopped by just one guy making a break run block near the ball carrier as they pass, and there are a whole bunch of guys that end up near the ball carrier.
 
burn_209
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Originally posted by Adderfist
The issue is there's no way to cover even two possible positions for the field. If you Stop the GL QB sweep you lose to every other GL play and even the QB sweep if you get one less than perfect roll.

If you play to stop everything and just stop the home runs you're looking at 8-15 ypc against you.

If you stop the dives, you insta lose to all QB str runs.

There is currently ZERO ways to stop the GL plays and I've been actively looking for the past two seasons and change.


Yea I guess I can see that. Im just an advocate for waiting until that first batch of players make it to end game before we start doing drastic changes. its what fucked us in GLB1
Edited by burn_209 on May 25, 2014 22:40:38
 
Xavori
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Originally posted by Mezirah
Bottom line is it's not fun. From a business model perspective, you have a serious issue in the community that is driving agents away. To the casual gamer it's not fun to login and watch your defense guy constantly trying to shut the thing down. A QB Rolling out is a tricky play in the world of football. We've got more of a game of rugby right now.

And passing being strong I sorta..agree with. However when you get 3 tries to complete 1 10-yard pass you've got a broken meta. Quick Read is too good, WR's are too fast down field. I think route tech needs to be nerfed heavily by at least 25%, I think cornerback & pass coverage needs to be heavily repaired including the back peddling, shortening loss penalties from an elusive check, increasing deflection range and reducing receive awareness range.

When WR's can toss 90-100 sprinting on and still go out and play flank drag through the middle, or slant through safety zones and not care, we got issues. The balance between burner WR's and middle guys/TE's are blurred. If you need to go out and get 5 yards for a first, down, you can just throw a medium or long pass for 15 instead. They need to bring back the security of throwing short to a well built receiver in the middle, and gambling a long pass to an outside WR.


Yup. If you have a QB who is completely a lousy 33% of his passes, as long as those passes are 10+ yards, you win.

Given that good QB's regularly complete 60%+ of their passes....

 
o The Boss x
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I have the answer to stopping the goal line.
 
Sardonik00
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Originally posted by o The Boss x
I have the answer to stopping the goal line.


Your mother playing as a nose tackle…without a helmet?
 
Sardonik00
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Originally posted by Xavori
Yup. If you have a QB who is completely a lousy 33% of his passes, as long as those passes are 10+ yards, you win.

Given that good QB's regularly complete 60%+ of their passes....



70%+ of their passes when playing you Xav ; )
 
Mezirah
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Originally posted by Xavori
Yup. If you have a QB who is completely a lousy 33% of his passes, as long as those passes are 10+ yards, you win.

Given that good QB's regularly complete 60%+ of their passes....



Good QB's in NFL have 60% too, but a LOT of those passes are screens or throwing to a halfback as a last check down. I also think throwing speed needs to be drastically reduced. that would increase pass defense as well.
 
Xavori
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Originally posted by Sardonik00
70%+ of their passes when playing you Xav ; )


Someday you and I are going to meet in real life.

I'm going to give you a wedgie.
 
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