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Forum > Suggestions > Add a small morale hit to any running QB being tackled
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Rob.
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Originally posted by HayRow
Sorry buddy, love my DC, but that should be a ngth suggestion


Funny how the people who are so strongly saying that the play isn't overpowered are the ones who are using it. We have a lot of people who don't want their "easy button" taken away. If you regularly use this play, you have no right arguing that it isn't broken.
 
HayRow
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Originally posted by rob4121983
Funny how the people who are so strongly saying that the play isn't overpowered are the ones who are using it. We have a lot of people who don't want their "easy button" taken away. If you regularly use this play, you have no right arguing that it isn't broken.


D'Hara has ran it 25 times in our 3 games this season, 12 of which were in the first game since the OC didn't change out the playbook/tactics from last season.

If you consider 6-8 times a game an abuse then I don't know what else to say on this topic
 
Jampy2.0
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Originally posted by rob4121983
Funny how the people who are so strongly saying that the play isn't overpowered are the ones who are using it. We have a lot of people who don't want their "easy button" taken away. If you regularly use this play, you have no right arguing that it isn't broken.


ppl who run it would know best right?

ofc. the ppl who cant stop it r gonna rage
 
Corndog
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Originally posted by Jampy2.0
ppl who run it would know best right?

ofc. the ppl who cant stop it r gonna rage


So people who are running it are intentionally running a play they don't think is very strong?

Such chivalry.
 
HayRow
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Originally posted by Corndog
So people who are running it are intentionally running a play they don't think is very strong?

Such chivalry.


No one here has said the play isn't strong, but the people up in arms saying that it is an automatic game winning play are ridiculous
 
Corndog
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Originally posted by HayRow
No one here has said the play isn't strong, but the people up in arms saying that it is an automatic game winning play are ridiculous


The fact that there's a couple plays that can kind of slow it down, doesn't mean it is balanced while all others get completely destroyed by it. Nor does it make for compelling gameplay.
Edited by Corndog on May 19, 2014 22:46:00
 
MC_Hammer
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The easiest solution is to make the spam penalty larger, ldo.
 
HayRow
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Originally posted by Corndog
The fact that there's a couple plays that can kind of slow it down, doesn't mean it is balanced while all others get completely destroyed by it. Nor does it make for compelling gameplay.


its not an automatic game winner...it evens the playing field for big plays by all rushing teams

we lost 9 games last season with that play as a large piece of the offense...9. its not an instant winning play
 
HayRow
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Originally posted by MC_Hammer
The easiest solution is to make the spam penalty larger, ldo.


im fine with that as we dont spam it
 
Couchduck
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Originally posted by Xavori

The idea isn't to break QB runs. It's to add a bit of the risk that a real team would face trying to get away with. Also known as "Why the spread option will be a very, very short lived fad in the NFL".



Spread Offense =/= Team with a Rushing QB. - See Nick Foles

As long as you can spread defenders out and have athletes to beat them in space, the spread offense will have success.

 
Rob.
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Originally posted by HayRow
its not an automatic game winner...it evens the playing field for big plays by all rushing teams

we lost 9 games last season with that play as a large piece of the offense...9. its not an instant winning play


No it's not an "instant win", because your defense was sub-par. Imagine how many games you would have lost if you never used it.

Here's a random scrimmage against a top 25 rookie team. My rookie QB has zero points invested in anything running related and my offensive line is built for pass blocking. We put up 51 points and my QB had over 300 yards rushing. Show my another time you can try to force one play while having zero build towards it and getting such a favorable result. Is this working as intended?

http://glb2.warriorgeneral.com/game/game/63424
 
Rambo
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Originally posted by Xavori
I'm not talking sacks here which already have a morale loss associated with them.

Instead, on QB runs give the QB a 2 point hit to morale when tackled (none for running out of bounds or into the end zone). Allow this morale damage to be potentially mitigated to 1 point based on a Toughness dice roll. This morale hit is in addition to any other morale loss that would come from a hard hit, Showboat, Monster Hit, etc.

The result would still allow QB's to run in moderation, but would add 'injury' to the equation making the decision to allow QB's to run to be more like what NFL coaches have to consider, ie. do I let RGIII go wild knowing that there is a good chance he'll finish the game holding a clipboard?


 
peeti
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OK...to be fair.

I use this Play on my Rookie Team and I have to admit it is OP. I really hope future Rookie Generations are not forced to have at least the option to play this play to be competitive! so yeah, nerf it in some way. I have no idea how, but do it pls.

Maybe increase the stamina impact? I dont know why, but this lay seems to work best in the 4th Quarters...Have seen that a couple of times already. why is the Defense more tired than the Offense? I mean all those GL Rollouts before should have drained the O just as bad as the D imo. Yet, the QB will always outrun the Defense in late quarters, just like the blockers do

I am really talking about the QB Rollout out of GL ONLY, btw. The HB Pitch is pretty easy to counter as you have one less Blocker compared to the QB one.


On a different note...Why are all QB Outside Rushes (besides the GL one) so freakin bad? Havent find one that actually works
Edited by peeti on May 20, 2014 02:57:20
 
ahnonamis
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Originally posted by MC_Hammer
The easiest solution is to make the spam penalty larger, ldo.


Some sort of passive boost to defender awareness of a play if the offense runs it X% of the time in the game would work. If you see them line up in a formation and run the same play over and over, you're going to start knowing where to go before they get there. The problem in this is even if teams spam it and do 100% QB Rollout, you may know what's coming, but every time the ball is snapped your players take a bit to realize "Oh, it's that play again!"

I don't have an issue with people who run the plays as part of a package (even though I think if you run it in rookie this early, you're clearly doing it because you know it's OP). My issue is with people who JUST run QB Rollout or HB Sweep from GL knowing that it will let them easily win. So a solution to keep people from spamming one or two plays on offense the whole game while not penalizing people who only run it a few times would be what I'd look for.
 
JudeMorrigan
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Originally posted by Couchduck
Spread Offense =/= Team with a Rushing QB. - See Nick Foles

As long as you can spread defenders out and have athletes to beat them in space, the spread offense will have success.


Spread *option* though does imply a team with a rushing quarterback.
 
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