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TxSteve
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two top 5 current sophomores:
http://glb2.warriorgeneral.com/game/replay/61437/201395

I know Man base isn't great for GL - but this was just an experiment - that is what is looks like later in rookie

If he doesn't pancake my outermost guy...I probably catch him for a 20 yard gain..but that's it.

the QB roll out requires a defender to make a big play to stop it....so the O has a huge advantage
Edited by TxSteve on May 16, 2014 09:39:00
 
Corndog
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Originally posted by TxSteve
Are you looking at rookie? Or my games?

Sexy Dance Fighters of Season 3 ran it more than anyone I knew (others have since copy catted)
http://glb2.warriorgeneral.com/game/team/334

Another spammer: same league as above: http://glb2.warriorgeneral.com/game/game/60435


http://glb2.warriorgeneral.com/game/replay/60606/115340

Almost every example of GL D against it that I find either stuffs it or a blitzer runs past the QB.
 
Xavori
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Originally posted by TxSteve
So are you open for scrims? I'd like to see it.


Yorick's always open.

I'm going to guess if you're planning on using the Jesse Ventura's that your offense team speed right now will make up for my play calling as my defense has been focused on training other things to take advantage of Corndog's coverage fixes as our new league is more pass oriented than our old, and pass coverage was a self-inflicted problem last season, so it's going to take me a while to fix.

Unrelated, but when I do get that fixed to my satisfaction, it'll likely be the case study if the new coverage helps make zone coverage viable or not as Yorick is still a zone coverage team.
 
Corndog
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Originally posted by Xavori
Unrelated, but when I do get that fixed to my satisfaction, it'll likely be the case study if the new coverage helps make zone coverage viable or not as Yorick is still a zone coverage team.


If anything, it'll highlight how beneficial it is to be facing the QB rather than sprinting towards the endzone.
 
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Originally posted by Xavori
The shiny new fourth Lounge team shut out a team whose QB's tried to run 26 times. Yorick turns opposing teams QB rollouts into TFL's regularly as does Lost Lounge. Darkside beat Tampa Bay Rolling Thunder with the infamous running QB Coronal Mass Ejection 38-0 for the Eris League championship. When I tell you you're wrong calling that play broken, it's because I really do know how to stop it.


Only problem with using that tampa bay game as an example is that they barely ran the GL play and when they did they seemed to get a first down
 
TxSteve
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hate to muddy the waters here...some goal line D's get through - but I find in those cases...the HB sweep becomes incredibly strong

http://glb2.warriorgeneral.com/game/replay/54609/3442084?player_id=56859
 
Corndog
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Originally posted by Xavori
The shiny new fourth Lounge team shut out a team whose QB's tried to run 26 times.


Just looked at that game, pretty poor example.

The QB rolled to the strong side every single time, where you happened to have your entire defense rolling to. The single weak side defender wouldn't have stopped a weak one.
 
bhall43
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Originally posted by Time Trial
I've noticed that they are all blocking to the rollout side. I've seen some interesting formations where the blitz through the middle out of a 5-2 or 4-4 has actually gotten to the QB from the abandoned coverage side.


OOO!OO
XXXXXX->

The exclamation mark attempting to show where the blitzer slipped through and got the QB from the inside.


Right but if you miss blitzing inside its a TD.

and then ya there is this

Originally posted by TxSteve
hate to muddy the waters here...some goal line D's get through - but I find in those cases...the HB sweep becomes incredibly strong

http://glb2.warriorgeneral.com/game/replay/54609/3442084?player_id=56859


The Rollout is a changeup while the Sweep is a fastball.
Edited by bhall43 on May 16, 2014 09:49:47
 
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Originally posted by TxSteve
Here is a rookie example - just have to look through the rookie leagues for the biggest blow outs

http://glb2.warriorgeneral.com/game/game/60434


That's my team, and I'm still crying over this loss
 
Time Trial
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Originally posted by bhall43
Right but if you miss blitzing inside its a TD.


Yeah, I'd probably take a look at zones.

Problem is, there aren't any really nice overload zones... they all tend to be balanced (if you send someone into the flats strong, you send someone into the flats weak), which isn't helpful for those cases where you know they are going to run right.
 
william78
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Originally posted by Corndog
Yeah, no default tactics are ever going to be consistently good.

The metagame changes every season, and teams flock to the most effective plays every season. People that don't are always going to be behind...and I'm not going to go update the default settings to coincide with the metagame (and the counter to the metagame) every season.

And having 50 options would just be overwhelming.


This totally misses the point. You don't need to give amateur owner's and coaches better defaults, you need to teach them how to build their own.

-- Right now all that information is in network forums and an occasional FAQ or discussed person to person chat. As players we have no inherent duty to teach the game to newcomers - that is a Warrior Games job. The issue is a game has been built without a rule book. You don't need Civilization level annoying help messages, but seriously how difficult would it be to create an embedded "help" set of slides to cover critical area's like recruiting , tactics, and team management?
 
TxSteve
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Originally posted by bhall43
The Rollout is a changeup while the Sweep is a fastball . http://glb2.warriorgeneral.com/game/game/60434




just a point of reference - that was rookie on O -- sophomore on D too
 
bhall43
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Originally posted by Xavori
The shiny new fourth Lounge team shut out a team whose QB's tried to run 26 times. Yorick turns opposing teams QB rollouts into TFL's regularly as does Lost Lounge. Darkside beat Tampa Bay Rolling Thunder with the infamous running QB Coronal Mass Ejection 38-0 for the Eris League championship. When I tell you you're wrong calling that play broken, it's because I really do know how to stop it.


I mean that's great and all. I am proud of you and everything. But this is the same kind of path that has plagued GLB1 since they left Beta. A couple plays are nearly unstoppable for the majority of the game and guaranteed a couple TD's a game if not the ultimate super blowout of the average opponent. If that is the path this game is headed down I guess I will just wait for the next GLB venture because this is entirely the reason why I have pretty much completely quit GLB1 for the most part.
 
TxSteve
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Originally posted by Corndog
Just looked at that game, pretty poor example.

The QB rolled to the strong side every single time, where you happened to have your entire defense rolling to. The single weak side defender wouldn't have stopped a weak one.


well in my upcoming scrim with yorick - I should be running roll outs both ways...and some hb sweeps
 
bhall43
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Originally posted by Time Trial
Yeah, I'd probably take a look at zones.

Problem is, there aren't any really nice overload zones... they all tend to be balanced (if you send someone into the flats strong, you send someone into the flats weak), which isn't helpful for those cases where you know they are going to run right.


Xavori's post about stopping Tampa Bay was using zones fwiw.
 
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