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TDiddy8701
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I feel your pain...

my #3 HoF QB (in rookie) last season can't find a soph team
 
vinman
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Just for the lulz I counted how many FA's there are in Seasoned players (Not including QB,HB,WR,K,P) 1255 dots
Edited by vinman on May 13, 2014 12:09:35
 
TehKyou
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Wait Deathblade is a girl?
 
o The Boss x
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Nothing too new from GLB1. Create your players with a team you know will be together for a while, or you're screwed.
 
Jampy2.0
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Originally posted by o The Boss x
Nothing too new from GLB1. Create your players with a team you know will be together for a while, or you're screwed.


you mean build good players or you are screwed.
 
Jampy2.0
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Originally posted by TDiddy8701
I feel your pain...

my #3 HoF QB (in rookie) last season can't find a soph team


dude your QB is awfully average, i saw the build

just because hes #3 in the HOF doesn't mean he will fit somewhere else, nor do ppl want to leave what they have for something that was in an abusive system just for your joe.
 
o The Boss x
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The second I see slow built on a S* I stop looking at it.
 
Dragon fly
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But still no matter if players are average they should be able to find some teams to play in. This is kinda stupid.
Edited by Dragon fly on May 13, 2014 14:51:15
 
Galithor
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Originally posted by Dragon fly
But still no matter if players are average they should be able to find some teams to play in. This is kinda stupid.


There are CPU teams available. Balancing the number of human owned teams with the number of players available is something that would be pretty much impossible to micromanage constantly.
 
pottsman
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Originally posted by o The Boss x
The second I see slow built on a S* I stop looking at it.


But nothing is more important than having every single cap at an insanely huge number, despite the fact that you won't get to most of them!
 
bhall43
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What is to say they aren't trying to manipulate getting 100 in 3 caps that they couldn't otherwise?
 
bhall43
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Originally posted by Galithor
There are CPU teams available. Balancing the number of human owned teams with the number of players available is something that would be pretty much impossible to micromanage constantly.


What they should do is make it so that if a CPU team accumulates 36 human players it becomes available for purchase by anyone who doesn't own more than one team. If a team ever drops below 36 human players the team becomes CPU owned until it moves to 36 or above again.

New rookie owners get an offseason grace period to put together a roster before going CPU.
 
bhall43
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That way you don't entirely feel like "fuck I am signing my player to a CPU team". It is more like "hopefully this team fills up with needy FA's and someone can take control of it".
 
Galithor
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Originally posted by bhall43
What they should do is make it so that if a CPU team accumulates 36 human players it becomes available for purchase by anyone who doesn't own more than one team. If a team ever drops below 36 human players the team becomes CPU owned until it moves to 36 or above again.

New rookie owners get an offseason grace period to put together a roster before going CPU.


eh, I wouldn't do it, but I could see someone wanting to run a team full of CPUs. No need to punish that owner that simply is anti-social and too cheap to build all the players.
 
bhall43
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Originally posted by Galithor
eh, I wouldn't do it, but I could see someone wanting to run a team full of CPUs. No need to punish that owner that simply is anti-social and too cheap to build all the players.


I think that is entirely what we are trying to avoid here hence the reason people aren't just able to buy tons of teams.
 
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