Originally posted by TxSteve
I know that no one understands ELO - but to my eye the ladder seems to go almost purely by record...
The math for ELO is actually pretty straightforward and for a ranking system, simple. In GLB2's case, though, I think that simplicity is working against it. We need teams to be able to move up versus the other tiers eventually, but there needs to be checks in place to prevent things like a rookie team playing a seasoned team.
So instead of rookies playing seasoned, limit them to just sophomore, and even that not until the final third of the season. As teams go up and the differences between tiers get smaller, you can loosen up those restrictions making it more likely that teams can play up a tier. Then maybe at Journeyman or something, remove the restrictions altogether as at that point the extra SP's and SA points will only be translating into tiny advantages.
I know that no one understands ELO - but to my eye the ladder seems to go almost purely by record...
The math for ELO is actually pretty straightforward and for a ranking system, simple. In GLB2's case, though, I think that simplicity is working against it. We need teams to be able to move up versus the other tiers eventually, but there needs to be checks in place to prevent things like a rookie team playing a seasoned team.
So instead of rookies playing seasoned, limit them to just sophomore, and even that not until the final third of the season. As teams go up and the differences between tiers get smaller, you can loosen up those restrictions making it more likely that teams can play up a tier. Then maybe at Journeyman or something, remove the restrictions altogether as at that point the extra SP's and SA points will only be translating into tiny advantages.




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