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Forum > Goal Line Blitz 2 > Plays like this are why being a DC is often frustrating
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Galithor
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Originally posted by TDiddy8701
interesting... so coverage tech (a pass d attribute) actually might help on toss plays?

weird


No, I just assume that all players not rushing the passer start out doing coverage. Their guiding intelligence is coverage tech until man awareness or zone awareness triggers the swap to pursuit for a rushing play.

On those pitch plays, the man awareness trigger can't even happen until the HB has the ball. Therefore, until it occurs, they're using coverage technique to "cover" thier M2M target. All the stuttering you're seeing is happening up to the point of the HB getting the pitch, therefore it's being guided by coverage tech. Then your Man Awareness fires to swap the player from coverage over to pursuit as their "intelligence" skill after the HB has the ball.

Those delayed pitches aren't counter plays, but they do delay the swap over to pursuit through their delayed animation. Causes the LBs to get out of position while still thinking coverage.
Edited by Galithor on Apr 20, 2014 15:46:44
 
kiolb
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seems like 3rd downs always have a crazy play to make a first down
 
Jampy2.0
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Originally posted by Galithor


Yeah I agree pretty much...

Except I'm pretty sure Defenders don't instantly go into pursuit mode when they make the run play check..

If we are thinking along the same lines, and Xavori can help me prove this, I feel like there is a 'find the ballcarrier mode' and then a true 'pursuit' mode. Both do the same thing, but with varying levels of intensity.
 
Xavori
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Originally posted by Galithor
No, I just assume that all players not rushing the passer start out doing coverage. Their guiding intelligence is coverage tech until man awareness or zone awareness triggers the swap to pursuit for a rushing play.


Yup. If they're not on an assigned blitz path they're in some type of coverage. For man coverage, they'll either line up on, or make a beeline for, the guy their covering. For zone, they start out by making a beeline for the center of the zone.

Originally posted by
On those pitch plays, the man awareness trigger can't even happen until the HB has the ball. Therefore, until it occurs, they're using coverage technique to "cover" thier M2M target. All the stuttering you're seeing is happening up to the point of the HB getting the pitch, therefore it's being guided by coverage tech. Then your Man Awareness fires to swap the player from coverage over to pursuit as their "intelligence" skill after the HB has the ball.


Again, yup. As long as the QB has the ball, they assume pass. This actually makes perfect logical sense for a game where LB's can't actually read body movement and player eyes (ie. the HB is watching the QB and getting ready to catch a pitch, the QB is watching the defense then turns to look at the HB, etc).

Once they make their Man Aware checks, they go into Pursuit mode using pursuit tactics. Power is nearly straight even with blockers. Combo is straight unless there are blockers in which case they'll get an angle just off the blocker. Elusive is straight unless there is a blocker in which case the guy runs wide around the blocker trying to remain unblocked.

Originally posted by
Those delayed pitches aren't counter plays, but they do delay the swap over to pursuit through their delayed animation. Causes the LBs to get out of position while still thinking coverage.


Counter plays would actually work better in GLB2 if the LB's had to make an extra awareness check at the counter point to recognize the HB changed direction. As is, it's just the same simple question of getting everyone blocked or not which makes them into nothing more than really slowly developing runs that give the defense extra time to beat their blocker.

Originally posted by Jampy2.0
Yeah I agree pretty much...

Except I'm pretty sure Defenders don't instantly go into pursuit mode when they make the run play check..

If we are thinking along the same lines, and Xavori can help me prove this, I feel like there is a 'find the ballcarrier mode' and then a true 'pursuit' mode. Both do the same thing, but with varying levels of intensity.


Check one is Man/Zone Awareness to realize the QB doesn't have the ball anymore. At this point, they quit covering their guy/zone.
Check two is Pursuit which is "find the ballcarrier mode". They have to make this check repeatedly as they pursue to keep adjusting angles to account for non-stationary targets.

So I'm pretty sure you're right.

Now on to more interesting things. If you want a WTF play to figure out, try this:

http://glb2.warriorgeneral.com/game/replay/49157/2262095

and try to figure out what Octavio is doing at the point where he loses his mind. He'd already made his Man Awareness check. He's got good Pursuit and Speed which gets him into position to make the tackle. Then the HB makes a move, and apparently Octavio failed a Pursuit check, but only for a moment because he gets turned a couple steps later, and he's back on Pursuit up till 88.5. So I've got that figured out.

It's what happens after that that makes no sense

My only guess is that Jim said something about Octavio's mom, and Octavio decided to run over and kick Jim in the jubilees.

 
TehKyou
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Just all out blitz since you can't pass against 6 blitzer plays anyway. How is being a DC difficult in this game?
 
bhall43
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Plz all out blitz me. I enjoy passing for 600 yards against those teams.
 
Adderfist
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@Xavi, that play with Octavio is elusive running. You completely missed his cut.
 
Jampy2.0
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Originally posted by TehKyou
Just all out blitz since you can't pass against 6 blitzer plays anyway. How is being a DC difficult in this game?


because all out blitzing doesn't work.
 
Xavori
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Originally posted by TehKyou
Just all out blitz since you can't pass against 6 blitzer plays anyway. How is being a DC difficult in this game?


And that is why you are rated way way down the ladder.

Originally posted by Adderfist
@Xavi, that play with Octavio is elusive running. You completely missed his cut.


I got why he missed to begin with. But from 83 until get gets tackled, the runner doesn't make any more cuts, and it's at 88.5 that the insanity starts. At 81.5, Octavio turns back in pursuit of the runner. At 86, he's finished the turn and starting back in pursuit. Then at 89, he's turning to go chase down the QB who is ~10 yards away and well behind the play.

It's that last bit that's problematic...
 
Jampy2.0
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Originally posted by Xavori
If you want a WTF play to figure out, try this:

http://glb2.warriorgeneral.com/game/replay/49157/2262095


Not much of a wtf. he got faked pretty badly.
 
Galithor
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I see what you're saying Xav. There's long been an issue with going "out of bounds" causing the logic of a player to screw up. I'm pretty sure his "go block the QB" decision has something to do with what happens when a player leaves the field of play. Definitely a bug though.

As for the man awareness skill, I've been thinking for two seasons now that it literally has nothing to do with how well a player covers a receiver. Its first purpose in life is to make the pass to run check and change from coverage technique to pursuit as your defenders guiding intelligence. After that, the tooltip indicates that it helps with route fake resistance. I'm almost confident that it doesn't do anything for helping a defender actually make a play on a pass. That's 100% cov tech, interception, deflection, and physical skills. I think Man and Zone awareness are basically snap reaction, except for the swap from cov tech to pursuit.
Edited by Galithor on Apr 20, 2014 21:55:03
 
TehKyou
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Originally posted by bhall43
Plz all out blitz me. I enjoy passing for 600 yards against those teams.


Really? You just had 2 ladder matches vs. Sunday Funday. In one they blitzed very often, in another they did not. In the game they blitzed often you barely had 200 yards passing. In the other you had a nice 400
 
bhall43
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Originally posted by TehKyou
Really? You just had 2 ladder matches vs. Sunday Funday. In one they blitzed very often, in another they did not. In the game they blitzed often you barely had 200 yards passing. In the other you had a nice 400


In one game I threw long every play. The game where both teams had 10+ sacks. I am oc and dc for both teams bro.

I mean I would love to think my defense is that good that it put together 20+ sacks between the 2 teams and a shut out of OG but unfortunately that is just me fucking around on offense.
Edited by bhall43 on Apr 20, 2014 22:14:03
Edited by bhall43 on Apr 20, 2014 21:58:53
 
drake262
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Originally posted by Xavori
And that is why you are rated way way down the ladder.

Baby banger and ftdgs love blitzing
 
Galithor
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Originally posted by drake262

Baby banger and ftdgs love blitzing


rookie is a different matter. QBs, Receivers, and Linemen don't have the skills to overcome the 6 man blitz until the very end of rookie season consistently, even with solid pass playcalling.

You absolutely will get burned by good OCs though around playoff time in rookie if all you do is 6 man blitzes.
 
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