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Forum > Goal Line Blitz 2 > Blitz awareness check
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Xavori
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Originally posted by Mezirah
Hey Bort, it's safe to say the new pass awareness check works.

gg goal line blitzing


http://glb2.warriorgeneral.com/game/replay/39396/459330



So...um...do any of your guys have blitz aware because they all stay on the blitz well past the hand off, and I suspect one of them didn't make the check at all and just came to the end of his programmed blitz path.

Oh,and the blitz aware isn't why that play sucks. It's because they have such a deep blitz in a goalline play in the first place. Nobody on the defense should ever shoot that deep on a likely inside run without stopping and looking for the ball carrier.
 
Corndog
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So, changes I'm thinking of to the system.

- Increase the "auto pass" halo by a yard.
- Disable it for plays labeled "run" defense.
 
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Originally posted by Corndog
So, changes I'm thinking of to the system.

- Increase the "auto pass" halo by a yard.
- Disable it for plays labeled "run" defense.


 
Xavori
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Originally posted by Corndog
So, changes I'm thinking of to the system.

- Increase the "auto pass" halo by a yard.
- Disable it for plays labeled "run" defense.


Okay, I think I understand what you're saying. Auto-pass halo means that if a ball carrier gets close enough the blitzer, the blitzer is guaranteed to make his blitz awareness check and hence, go after the ball carrier. If so, I'm definitely in favor of making this happen from a bit further away.

The "it" in "disable it" refers to the awareness check. To me that says that if a defense is a run defense, the new blitz awareness check code gets skipped and the blitzers play the ball carrier without the check. I'm not as sold on that, not because I think it's bad in theory, but because so very many plays are labeled pass/run including the ever popular Zero Edge Blitz and Dogs All Go.

I kinda like the idea that outside blitzes don't work against runs, and I was digging watching people who refused to accept this get smashed by teams with inside run games. Beyond that, practically all plays include "Run" in the label and if you go that far, you might as well just get rid of the new code altogether.

On the other hand, if you're just saying "Run" but not "Pass/Run"...hmm....maybe. The problem there is that the defensive tactics don't allow DC's to differentiate between a Pass/Run defense and a pure Run defense which means that only people who really game their playbooks will get any advantage of that change.

So, my votes:
Increase Halo - Definitely
Disable - Probably not unless accompanied by either tactics or playbook label changes.
 
Corndog
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Plays labeled both wouldn't be included.
 
Adderfist
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Originally posted by Corndog
So, changes I'm thinking of to the system.

- Increase the "auto pass" halo by a yard.
- Disable it for plays labeled "run" defense.


Would be a step in the right direction.
 
bhall43
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Originally posted by Reaper Of The Dead
Originally posted by Corndog

So, changes I'm thinking of to the system.

- Increase the "auto pass" halo by a yard.
- Disable it for plays labeled "run" defense.




interesting. We can have that this season right? I really hate this waiting shit.
 
Corndog
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Originally posted by bhall43
interesting. We can have that this season right? I really hate this waiting shit.


Yeah, that would be going in soon if that's the change I'm rolling with.
 
Xavori
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Originally posted by Corndog
Plays labeled both wouldn't be included.


Hmmm....

Just looking at the pure run defenses (that get ignored), and ya, I do think the game would be better if there were an advantage to choosing them versus the run/pass plays even if you can't specifically call them via tactics.

So put me down for definitely for both
 
Cuivienen
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Instead of disabling it completely on run d, maybe just significantly boost the chance of passing?

Would be silly to see a bunch of rookie dots with base blitz awr never making mistakes.

Also, yeah, the auto pass halo is a good touch. Not sure what it is currently, but don't make it too massive (I'm sure you won't, just mentioning it).
 
Jampy2.0
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Originally posted by Cuivienen
Would be silly to see a bunch of rookie dots with base blitz awr never making mistakes.


This is the fear,

its s3, if your DL and LBs dont have a good amount of Blitz awr by now, then the builders and doing it intentionally because the check is too easy.
Edited by Jampy2.0 on Mar 28, 2014 14:16:56
 
AirMcMVP
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Instead of diabling blitz awareness on run plays, could the coding be change to make those plays true run blitzes? The defender "blitzes" the potential ball carrier (HB or FB) and would require an awareness check to a) decide which potential ball carrier to pursue or b)switch to a pass rush or alternate ball carrier?

Having a mechanism like this in place could lead to things like play action, fake handoffs, etc. that could make the game even better.
 
TxSteve
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Originally posted by Corndog
So, changes I'm thinking of to the system.

- Increase the "auto pass" halo by a yard.
- Disable it for plays labeled "run" defense.


1 yard is pretty big, really on an inside run - what is it now?

I agree this play is messed up : http://glb2.warriorgeneral.com/game/replay/39396/459330

but that looks like the HB and SS almost surely touched each other.
 
NiborRis
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Originally posted by Corndog
So, changes I'm thinking of to the system.

- Increase the "auto pass" halo by a yard.
- Disable it for plays labeled "run" defense.


Maybe also adding an auto pass halo around the QB, although smaller than the one on the ball carrier? That way if the D player gets to the QB he'll realize "oh crap he handed it off didn't he" and go find the ball.
 
Jampy2.0
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Originally posted by AirMcMVP
Instead of diabling blitz awareness on run plays, could the coding be change to make those plays true run blitzes? The defender "blitzes" the potential ball carrier (HB or FB) and would require an awareness check to a) decide which potential ball carrier to pursue or b)switch to a pass rush or alternate ball carrier?

Having a mechanism like this in place could lead to things like play action, fake handoffs, etc. that could make the game even better.


p sure this is exactly whats in right now.Originally posted by NiborRis
Maybe also adding an auto pass halo around the QB, although smaller than the one on the ball carrier? That way if the D player gets to the QB he'll realize "oh crap he handed it off didn't he" and go find the ball.


This is more logical.
 
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