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Forum > Goal Line Blitz 2 > ITT We speculate on large changes that will be made during the offseason
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Corndog
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Originally posted by Laggo
If you feature a list of all players as the default option, that is the only one the majority of your players will ever see or care about.


Nobody would care about it if it was just a bunch of rookie superstar QBs passing all over inactive and CPU teams.
 
Laggo
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Originally posted by Corndog
Yes.

But when faced with making it more enticing to join the top teams, vs making it more enticing to join low ranked teams, I'm going to lean towards the former pretty much every time.


Players can't play below their SP level, so there is never a worry of people abusing the way the ladder plays you up competition to inflate their stats that way. Aside from that, top teams are top teams because they have the personnel and the strategy in place to put up points / stop points. Joining a weaker team would be disadvantageous if your goal is to get the best stats - especially in GLB2 where being on a team with good gameplanning and poor/default gameplanning is worlds different.

This worry is kind of a fallacy in that respect, yes playing on a weaker team in your own tier will get you easier ladder games but if you start carrying and winning those ladder games your rank will rise and even out in your tier - would it not?


Originally posted by Corndog
Do you think the ranked 100 rookie team's QB would do as well if he were on the rank 50 sophomore team?


This is the kind of thinking that makes it so elitist. I don't think you would see a huge difference between the performance of that Sophmore team. You're gameplanning and personnel are so important that a couple points of SP difference in one position does not really change so much.

The problem is: What happens when you have 5 tiers of players running around? Are we just okay with saying that 4 tiers of players are never going to make the list unless they find a tier 5 team to carry them? Is that the most amount of fun for the most amount of people?


 
Corndog
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Originally posted by Laggo
The problem is: What happens when you have 5 tiers of players running around? Are we just okay with saying that 4 tiers of players are never going to make the list unless they find a tier 5 team to carry them? Is that the most amount of fun for the most amount of people?


If they are getting carried by a team, then they obviously aren't the best players in the game.

Not sure how "look at this list of rookie S* QBs passing all over inactive teams" would be "fun for the most people" or relevant to anyone. If I actually look at a list of the best players, I want to see the best players not the people who beat up on the worst teams.
Edited by Corndog on Mar 11, 2014 01:35:32
 
Laggo
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Originally posted by Corndog
Nobody would care about it if it was just a bunch of rookie superstar QBs passing all over inactive and CPU teams.


Nobody is saying you shouldn't value the rank of the teams you are playing...

The inherent advantage age provides in this game in regards to the ladder though is something that should be considered if you use that as the overall metric.

In other words, devaluing stats from bad teams is not so bad - but the effect should not be so great that tripling or quadrupling stats a spot above you still puts you behind. There should still be a chance for younger dots to crack or make the list if they play well, especially if they can play well against teams ahead of them in SP (the toughest challenges in the game).

It's about making a system fun for as many players as possible to participate in and enjoy.

Right now on both overall all-star lists it is probably close to 95% (as a safe estimate, I would assume greater) Sophmores due to this global rank advantage. In an ideal world, I'd want to see that number closer to 75%, and even as low as 40% when there are 5 tiers of players running around (Something like 40/30/20/7/3 from Vet to Rookie as a sample breakdown).

That lets more people participate and get credit and makes the race more interesting for all ages than just the top level. Everybody wants to feel like they have a chance at success.
 
Corndog
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Originally posted by Laggo
Right now on both overall all-star lists it is probably close to 95% (as a safe estimate, I would assume greater) Sophmores due to this global rank advantage.


And next season will be less, since good teams like Zorp will still push through the shitty to mediocre teams above them.

Hell, the fact that your QB is going to crack the top 10 is pretty much a testament to the system working.

Edit: He has already cracked the top 10 QBs.
Edited by Corndog on Mar 11, 2014 02:03:06
 
Badhands
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Holy cow, you mean to tell me this is personal, and all motivated by the fact that your rookie QB is only in the top 10 globally? Jesus man, stop whining. Give the system some time to work.
Edited by Badhands on Mar 11, 2014 03:15:33
 
Staz
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..can we put defenders in man coverage in the right position? ('inside hip'..or 'between qb and receiver')
 
bhall43
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Originally posted by Corndog
at least 3


1. New Formation
2. Removal of WR tags on defense plays.
3. Profit?
 
gtthom86
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lol at how much laggo cares about the HoF....
 
jamz
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Originally posted by bhall43
1. New Formation
2. Removal of WR tags on defense plays.
3. Profit?


I'd say 1 is a sure bet, considering how much Corndog has told us a couple times how much he hates animating the sprites.
 
bhall43
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Originally posted by jamz
I'd say 1 is a sure bet, considering how much Corndog has told us a couple times how much he hates animating the sprites.


1 and 2 are for sures. 3 is a maybe.
 
vinman
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Fix the pathetic all out blitzing, this game is boring as hell when all you see is sack after sack.
 
Badhands
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Originally posted by vinman
Fix the pathetic all out blitzing, this game is boring as hell when all you see is sack after sack.


Dookie Island had a total of 9 combined sacks (as in, sacks from both teams) in their last two games. Hub City Hustlers had 10. That means that in those 4 games there was an average of 2.5 sacks/game per team.

Edit - Wow, Detroit Muscle's last two games: 51 combined sacks. Dem rookies, haha.
Edited by Badhands on Mar 11, 2014 16:04:51
 
bhall43
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You can certainly help yourself with builds and play calling. I do wish screens worked better though.
 
Laggo
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I think people mistake my interest in game design with just being an egotistical asshole.

I'm not jampy folks, weird game design just scratches a particular nerve. Needless to say I do a lot of writing / investigating on that topic in my GLB-external life.

How 2 shot web?
 
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