User Pass
Home Sign Up Contact Log In
Forum > Bugs > QB starts opening drive with 100 energy - 4 handoffs and 3 passes later has 1 energy
Page:
 
Galithor
offline
Link
 
Originally posted by AirMcMVP
After seasons 3, 4, and 5 you'll get a cap booster. It allows you to increase a cap 5 points. That's +15 Conditioning.


It is worth noting that when your cap is at 25, you may only be looking at the "minimum hard cap". The cap boosters work based of your "real" skill cap. So if it's at 22, and you use a cap booster for +5, you'd only end up with your "actual" cap moving from 25 to 27. Of course, a second and third booster would then work normally and give the +5 each time to get to 32 and then 37, as an example.

This has the potentially to really confuse and annoy people when using them on skills that have been minimum capped at 25. The good news is, if you use the cap booster, and it doesn't work the way you want, you can back that point out again and it looks like it should return the cap booster, based on it's behavior when using the inspect element trick.
 
Time Trial
offline
Link
 
Originally posted by AirMcMVP
After seasons 3, 4, and 5 you'll get a cap booster. It allows you to increase a cap 5 points. That's +15 Conditioning.


Unless, because of egotist and very low stamina his conditioning was supposed to be less than 25. 25 is the minimum you can get, but if it was supposed to be 20 and the minimum brought it up to 25, your first cap booster won't have any effect of conditioning.
 
Time Trial
offline
Link
 
Originally posted by BadgerPhil
Thanks for the info - I didn't know that.

The current energy loss still seems too severe but at least this offers some hope if I decide to keep the dot alive (doubtful).


Or you guys need a backup.
 
glwarriors
offline
Link
 
Originally posted by Time Trial
Or you guys need a backup.


Good suggestion - but with a 43 man roster it's hard to do.
 
Time Trial
offline
Link
 
Originally posted by glwarriors
Good suggestion - but with a 43 man roster it's hard to do.


And an expensive one too. QBs require a ton of salary cap room.
 
doobas

offline
Link
 
Originally posted by Time Trial
And an expensive one too. QBs require a ton of salary cap room.


Take on a player from the tier below. It seems salary is age dependent.

doobas™
 
-Phaytle-
offline
Link
 
Originally posted by Galithor
It is worth noting that when your cap is at 25, you may only be looking at the "minimum hard cap". The cap boosters work based of your "real" skill cap. So if it's at 22, and you use a cap booster for +5, you'd only end up with your "actual" cap moving from 25 to 27. Of course, a second and third booster would then work normally and give the +5 each time to get to 32 and then 37, as an example.

This has the potentially to really confuse and annoy people when using them on skills that have been minimum capped at 25. The good news is, if you use the cap booster, and it doesn't work the way you want, you can back that point out again and it looks like it should return the cap booster, based on it's behavior when using the inspect element trick.


This isn't how it should work though. If it shows 25, then a cap booster should bring it to 30 no matter what. If the floor is 25, then the floor is 25. Even if every conditioning trait was taken and 1 stamina at creation, the floor is still 25, even if it really would have been like 17 or something. The cap booster tooltip doesn't say anything about increasing what would have been the max if there were no floor, it stats it increases the max by 5. If the displayed max is 25, then 25 + 5 is 30 and nothing else should be taken into account. If the cap boosters are going off what your maxes would have been if there were no ceiling or floor, then that should have been explained and the 'would be' number displayed from the beginning.

As it is now, if the cap booster does not give you +5 to your max it is a bug, unless your max is within 4 of the ceiling. It adds 5 to your max, the lowest a max can be is 25.

I understand what is being explained as a "real hard cap" above, so no need for anyone to reiterate that.
Edited by -Phaytle- on Feb 20, 2014 14:34:53
 
Adderfist
offline
Link
 
Originally posted by -Phaytle-
This isn't how it should work though. If it shows 25, then a cap booster should bring it to 30 no matter what. If the floor is 25, then the floor is 25. Even if every conditioning trait was taken and 1 stamina at creation, the floor is still 25, even if it really would have been like 17 or something. The cap booster tooltip doesn't say anything about increasing what would have been the max if there were no floor, it stats it increases the max by 5. If the displayed max is 25, then 25 + 5 is 30 and nothing else should be taken into account. If the cap boosters are going off what your maxes would have been if there were no ceiling or floor, then that should have been explained and the 'would be' number displayed from the beginning.

As it is now, if the cap booster does not give you +5 to your max it is a bug, unless your max is within 4 of the ceiling. It adds 5 to your max, the lowest a max can be is 25.

I understand what is being explained as a "real hard cap" above, so no need for anyone to reiterate that.


 
Corndog
Admin
offline
Link
 
Originally posted by Galithor
Obvious advice: I recommend that the first cap booster be used on conditioning. And the second. And the third.


Alternatively, recruit a second QB.
 
Corndog
Admin
offline
Link
 
Originally posted by Time Trial
Unless, because of egotist and very low stamina his conditioning was supposed to be less than 25. 25 is the minimum you can get, but if it was supposed to be 20 and the minimum brought it up to 25, your first cap booster won't have any effect of conditioning.


This isn't supposed to matter.
 
Corndog
Admin
offline
Link
 
Originally posted by Time Trial
And an expensive one too. QBs require a ton of salary cap room.


My team is rocking a two QB scheme, and I'm happy with that decision so far.

Edit: Then again, both of our QBs still have over 30 conditioning
Edited by Corndog on Feb 20, 2014 15:18:32
 
Time Trial
offline
Link
 
Originally posted by Corndog
This isn't supposed to matter.


Hmm... I remember trying to add conditioning to some of my 1 Stamina Test server players with egotist and getting only a single point cap increase as a result.
 
Galithor
offline
Link
 
Originally posted by Corndog
This isn't supposed to matter.


It might not supposed to matter, but the inspect element trick indicates that it does. I agree that it shouldn't though.
 
-Phaytle-
offline
Link
 
Originally posted by Time Trial
Hmm... I remember trying to add conditioning to some of my 1 Stamina Test server players with egotist and getting only a single point cap increase as a result.


Unfixed bug. I'd imagine it would be a high priority to fix before we receive our first cap booster or people will rage all over the place.

If you have the 25 point floor for skills yet a cap booster goes off a different number that is not displayed, then that defeats the purpose of having a floor at all.
Edited by -Phaytle- on Feb 20, 2014 16:32:25
 
Page:
 


You are not logged in. Please log in if you want to post a reply.